First off, great to see this mod making a comeback! I played this mod a fair bit back in the day, and am looking forward to experiencing this world again soon.
I've played through the game a bit and have some feedback.
First, the Zombies appear to spawn rather ideally. I never really found myself overwhelmed in the early game, they attack my cities occasionally and they clog the countryside in nice little swarms. Aside from being unable to do anything about their spawning grounds, I'd say this part of the game's pretty solid.
Second, I noticed that resources don't seem to work. Supplies don't provide any happiness and Oil doesn't seem to be necessary for anything, or show up in the resource box (despite my founding a city on top of a field unwittingly). I notice there's no tile improvements you can build to harvest these resources with, that might be a factor. A well might be useful for the Oil, I'm not sure what you'd use to represent the harvesting of Supplies, perhaps a camp. Though, to tell you the truth, I like the idea of Supplies not requiring a worker to unlock them, even if you still need routes to get them to your cities. This feature may just be unimplemented though, I realize.
Third, I never found any food resources after unlocking the techs. I can only assume they aren't implemented yet or I'm using the wrong mapscript (I'm using the unmodded one). Mentioned for completeness.
Fourth, I can promote my units just fine. Researching new promotions works, I can promote the units to the new promotions easily and cannot pick anything beyond basic Combat I without researching the new promotions. Eerdna's problems may be because of a difference based on a differing version of Civ IV. I'm using the Beyond the Sword edition available through Steam, which caused some problems with the interface in the "Mars, Now" mod that I'm sure The_J can remember. Do you remember that, The_J? I certainly do.

It was a registry key thing, but that's probably not the case here unless you need to find the install directory for some reason. I'd ask Eerdna what version of Civ IV he has, Complete, Steam, Direct Download, or original expansion release of Beyond the Sword. What OS he's using might help too. I'm on Windows 7 64 Bit, if that helps. UAC is off. It might be that, or a conflict with the custom assets folder. If he hasn't added anything to it, then it's probably not custom assets loading its own file instead of Necro Cristi's.
Fifth, in response to Eerdna's fifth "bad thing", the Zombie's defending the camp because it's a goody hut, and he's decided to stay because that's what barbarians do in Vanilla BtS. I'm not sure where you'd look to change that, but he's right, it sounds weeeird.
Sixth, your art is missing for the Armoured Vehicle. It's just a pink mound-shaped blob...but you might know that already, if you haven't bothered to add art for it yet. I just mention it for completeness. I know there's good art for that out there...if you ask, I wouldn't mind looking it up for you.
Lastly, I feel you could add a few more buildings to the early game. I usually wound up building units not because I needed them but because I had nothing better to build. It soon led to unit maintenance expenses I'd rather do without. Again, you might have more buildings but haven't implemented them in this release, so disregard if you are already planning to add more buildings in the early game in a future release.
Again, great to see this mod again, even stripped down for testing and balance of key features. It was definitely fun, even lacking most of the content I'm used to. I'm looking forward to testing .32 .
