0.13 available here, complete with zombies, new interface, units, etc.:
http://www.sendspace.com/file/6d6xx5
I know sendspace is not ideal, and if anyone has a better suggestion . . .
Major additions:
First unit art added! (Undead, Junkyard Dog, Punisher, Medic, Security Forces, Comrade, Red Guard, Rider, and Amazon - the latter five are faction specific). Other units added - dandy highwayman, headhunter, and dragoon guard, but no new art yet.
Zombies in (barbarians).
Doubled the number of faction musical themes so that each leader now has their own.
Started work on giving some flavour to the diplomacy_text file
Snazzy new sepia UI
Tweaked animal spawning to remove panthers and lions. Wild Dogs i.e. wolves now crop up everywhere instead (with the odd bear in forests)
Adjusted some build values and moved a few units about
Known Issues:
The crashes on water based maps remain unresolved - play only on plains, highlands, etc. Please do not post about this unless you have a solution!
The graphics for some flags and faction icons are all screwy.
Little to no balancing.
Overall there is not as much in this release as I would have liked but, given my somewhat leisurely development schedule, I decided to release anyway.
What I could use feedback on:
The usual bugs and things, I'm also looking to start filling out the tech tree which is a little bare in places. Most units I've got planned out but suggestions for buildings would be appreciated, whether a nod to something else (like the soylent green mentioned above

) or something entirely original. The exact gameplay mechanics aren't important, it's mainly for flavour at present, so needs to have a good post-apocalyptic/zombie/sci-fi theme.