Ok, here is the current status of things:
The next release of the mod will be 0.3 and is being built from scratch, given the inactivity in the 2.4 release I'm assuming that it has been abandoned. With the benefit of hindsight I will do things in a slightly different way. The initial release, partly through my own inexperience and partly through a desire to show something concrete to the community, had numerous bugs and half done features. This time the early builds will focus much more on getting certain features complete and working, rather than trying to do everything at once. The only downside to this is that an 'enjoyable' mod will be much further off, as features like civics, music, and religion will only be introduced later.
So what will 0.3 look like?
Features completed:
2 civilizations: Eve's Forgotten Children and The Foundationist Brotherhood (includes unique art and unique traits - I liked the Planetfall approach of one unique trait per leader)
Map script based on 'the Great Wastes' (lots of desert and plains, few forests and mountains, ruined cities and broken highways)
To include before release:
Rudimentary tech tree (maybe 5-6 early techs)
Standard early game units (scout, warrior, etc.)
Rudimentary buildings
Undead that spawn in ruined cities (initially undead will just be reskinned barbarians)
Assuming all goes as planned and I release with these basic features in place I will then request a modding sub-forum so progress and ideas can be discussed and set-out more clearly.
The next release of the mod will be 0.3 and is being built from scratch, given the inactivity in the 2.4 release I'm assuming that it has been abandoned. With the benefit of hindsight I will do things in a slightly different way. The initial release, partly through my own inexperience and partly through a desire to show something concrete to the community, had numerous bugs and half done features. This time the early builds will focus much more on getting certain features complete and working, rather than trying to do everything at once. The only downside to this is that an 'enjoyable' mod will be much further off, as features like civics, music, and religion will only be introduced later.
So what will 0.3 look like?
Features completed:
2 civilizations: Eve's Forgotten Children and The Foundationist Brotherhood (includes unique art and unique traits - I liked the Planetfall approach of one unique trait per leader)
Map script based on 'the Great Wastes' (lots of desert and plains, few forests and mountains, ruined cities and broken highways)
To include before release:
Rudimentary tech tree (maybe 5-6 early techs)
Standard early game units (scout, warrior, etc.)
Rudimentary buildings
Undead that spawn in ruined cities (initially undead will just be reskinned barbarians)
Assuming all goes as planned and I release with these basic features in place I will then request a modding sub-forum so progress and ideas can be discussed and set-out more clearly.