Hmmm, I guess it would be possible to do some check for global population and tie this into undead spawn rates which could help the early game. The only problem with this is that thematically it wouldn't make sense for more zombies to appear as society became larger and more developed, in fact the undead should become less of a threat as this happens! When the Destruction civic is fully implemented it will destroy city ruins which should help. What map size are you playing on btw?
And if x0diak or anyone wants to help with some modding without getting their hands dirty in python might I suggest having a look at this
http://forums.civfanatics.com/showthread.php?t=181119
which details how to modify the gamefonts.tga. It involves lots of tedious and careful maneovering but is purely graphical and would save me a lot of time! Basically I need the icons for the new undead specialist and religions added to the two gamefonts files.
And if x0diak or anyone wants to help with some modding without getting their hands dirty in python might I suggest having a look at this
http://forums.civfanatics.com/showthread.php?t=181119
which details how to modify the gamefonts.tga. It involves lots of tedious and careful maneovering but is purely graphical and would save me a lot of time! Basically I need the icons for the new undead specialist and religions added to the two gamefonts files.