I think I have a better way for us all to be on the same page system file wise.
I am going to load this game as a Mod. The only thing the Mod contains are the the 3.13 Patch fix that I am using.
So for those of you in other games you can retain your 3.13 in pristine state.
Here is the changelog of the patch fix 1.05
Fixed bug where culture/espionage would not display for building popups
- Fixed bug where spies would be ejected from a square when declaring war
- Fixed bug that caused the AI to trade for resources it already had (appears as grossly uneven trades)
- Refixed trade bug
- Refixed culture/espionage display bug
- Fixed bug with Warlords attaching to units when the Great General is part of a selection group
- Prevented new Colonies from overwriting previously existing Civs
- No longer displays new Colony message if player hasn't met Master Civ
- Workers on Transports no longer perform capture of cities (thereby displacing all other units) when city is captured
- Units considered "unsuitable" for city defense will no longer be prevented from healing in cities
- No longer able to base an unlimited number of air units in vassal's cities
- Can found Corporations under Mercantilism
- Vassal's spies will no longer be "caught" in your territory
- Amount of time worked taken into consideration by city plot selection (thanks SevenSpirits)
- The Vassal of a Capitulating Civ is freed before peace treaty
- Mouse-over for Worker actively working a plot no longer counts Worker twice
- Automated Workers will no longer idle when railroading is possible
- Mouse-over for Join City now displays extra bonuses for Great People
- Vassals freed by Capitulating Master no longer refuse to talk
- Privateers can only enter team members' or vassals' cities
- Automated Workers will no longer idle in cities within 2 squares of a hostile border
- Refixed Vassal/capitulation
- AIs less likely to build Executives if they can't afford to use them or already have sufficient
- Buildings that grant both heathiness and unhealthiness will display both instead of neither in building popups
- Vassals can no longer be their Master's worst enemy
- Espionage ratio for humans now displayed in score tooltip (thanks morbus)
- Improved worker threat assessment from units able to move multiple squares
- Spies no longer interrupt their mission when moving next to an enemy unit
- Fixed AI turn slowdown caused by change to worker threat assessment
- Relationship penalty for declaring war on a friend checks if Civs are at war
- Altered previous worker threat assessment check so it's less useful, but more efficient
As you can see there are some useful things there.
To Install this as a Mod just unzip the following download to
C:\Users\Administrator\My Documents\My Games\Beyond the Sword\MODS
(or wherever your BTS MODS are kept)
Here is the download.
http://forums.civfanatics.com/downloads.php?do=file&id=7288
If you can't be bothered please notify me so I can turn your nation to AI.
Sorry for the delay while I was in Europe, the system was turned off almost as soon as I was out the door!