Terrance888
Discord Reigns
So therefore Portugal is important to the discussion? (Doubling income in five years is pretty 'taxing')
I never actually played England; those stats were NPC generated and resultant of the black box's interpretation of Henry VII's reforms..
Well, the macro-discussion about the plausibility of certain economies being as wealthy as they are is more important than the faults of the black box itself.
I was smart player and tripled my income by gaming the massive (and unrealistic) trade increases, and England by doing so for 13,000 more gold! If anything results as of this discussion, it'd be nice to see the trade system reformed to be more gradual and finicky on an annual basis.![]()
Pft, a sufficiently awesome player can totally negate that via the magic of good ordersEspecially considering just how fickle trade was in this era. Seriously, look at a line graph of England's imports and exports for 1550-1600. It looks like a friggen mountain range.
The stat model, for the most part, then gave every nation the ability to grow it economy within broad parameters realted to size and populatiion. It has very specific ways of keeping players from gaming the system to make France equal to China. It does not prevent England or Portugal from equally France.
When I first came to NESing in 2006, most games were pretty simple. In the three NESes I have created and modded I have tried to do four things: create a fun game; push the boundaries of what can be included in a game through more complex rules; develop tools to make modding easier; and mod games that personally interest me. I have my own agenda and for each of my games and I've pushed my ideas, good and bad, on anyone who will play. In general, the complexity I've added has only made modding my games more difficult and more interesting.
As far as England goes, English player's have been smart and figured out how to effectively increase their income. Other players are also beginning to get the hang of it too. No one is gaming the system beyond what I would have expected, even if they are stretching the bounds of historicity. To the chagrin of many, I redrew the whole new world to my liking; I did so because i like exploration and wanted to add a real unknown world to the game. I am not too concerned that smart players wrote good orders that boosted their money relative to others who invested differently and the new history is now mismatched with OTL.
There are many other points in all the posts that I will try to address going forward, but cannot tackle atm. I have to stop for now, but please continue your discussion and I will step back in as I have time.
No one's saying you're a bad mod, Bird. We're just pushing you to make it better.7 If a player is doing something interesting but not historical, then reward them!8 If they're doing something interesting but completely idiotic ("King James I wakes up today and he says, 'what a good day for a Scientific Revolution!'"), then make the negative repercussions real!9
But Beej does do this...I have faced significant rebellion and corruption because my idea were unsuitable for the times.
But Beej does do this...I have faced significant rebellion and corruption because my idea were unsuitable for the times.
Colonial China should be impossible.
Why? They had the capability, just not the political will.
The various states of Europe had the capability to unite into one big bad empire, just not the political will.
So? If the political will that needed to be achieved is possible, then Uniting Europe is possible.
Sending out a few ships is a heck of a lot of easier than what you are trying to compare it to.