BirdNES 3: When Worlds Collide

Yeah the whole Ottoman situation annoys me tremendously. It should not be so easy to push back the Ottoman Empire NPC or not.
There is a new Ottoman ruler, so things might well change.
 
Oh, who?
 
I've been sick what I miss

3 agaisnt 1, other North African states merely functioning as easy expansion zones meant they only had to target me to get the whole area. Spain was my target early on (tho he kept telling me Portugal was coming for me) for plunder hoping to use the money next turn to salvage the situation. Then they tried to kill my leader, tortured assassin told me stuff which I didn't trust one bit, but I thought whatever I'll just throw everything at Spain and try to cause the most damage. I think I left about 500 dudes in Algiers.
Ottomans were pushed back because they were NPC

Thanks for the info! I've been looking at Algiers a bit, but I'm probably just going to focus on commerce with the East.
 
Oh, I thought you meant that there was a new player.
 
Selim is eight years late though, which will probably make his son late as well, which is good news for all Christians (but how it might impact the OTL horrible development of imperial succession after Suleiman might not be good for us...).
 
I considered taking the Ottomans, but I've been hit unexpectedly by uni deadlines and the way the updates are written while pleasant to read it's kind of hard to grasp the how-whats-who-where of the general political climate. Also the map is confusing me to no end. If you fellas dont wtfpwn them by the 14th of February I would be delighted to take them. Just sayin'.
 
How is the map confusing? Are you suggesting that the updatess need a "third person" overview or assessment of the European or other regional situation?
 
Perhaps I'm not that well versed in medieval history since I went to a somewhat more specialized school so that could account for my lack of distinction for the various blobs on the map. (I'll probably end up making a marked map so I know who and where everyone is) I enjoy the personal style but I'm finding it hard to adjust or compose a complete picture of all the affairs in the region and how they might impact each other since each one is so very personal I guess. It's a blast to read, like a mini novel, but my brain is not used to it. :blush:
 
Thanks, I will try to make a labeled map this weekend that might help you and other newcomers to the game.
 
Orders received:
Bavaria
Genoa
Austria
Teutonic Knights
Japan
Songhai
House of Lee
Vijay
Portugal
Spain
China
England
Safavids
Egypt (with additions)
Scotland
Rome
Venice (Do you want to name the new Doge?)

Still Needed:
Muscovy
Poland
Kalmar
Milan
France
Brandenburg
Naples
Ryukyu
Hungary
Ireland
Aztecs


Korea? Conehead234 still playing?
Arian, still playing?

In my first read of orders (as I print them out) there is lots of interesting stuff going on. This should be a fun turn.
 
Thats alot of people without orders.
 
I am confident that these will come in.

Muscovy
Milan
France
Naples
Ryukyu
Hungary
Ireland
Aztecs
Kalmar

I am working on what I have though.
 
Orders Note: Exploration does not take a lot of gold. Most of the cost is in the ships used. Every ship that fails to return is a sunk cost of several hundred. An addition couple of hundred gold is all that is really needed. If you allocated more thatn that, I will bank the excess.

Rulers ages will appear like so: Ruler/Heir: James V/ 13

Age is calcualted as "last year of the update - birth year": 1525-1512
 
BJ:

Could you please comment on the mechanics of POLICIES? maybe provide some concrete examples from either earlier in this game or situations that might arise?
 
Policies create slow trends in stats and provide free investmetns for those things affected. For example, a policy of encouraging citizens to emigrate to colonies will slowly add to the expansion of the colony over time; a policy of church reform would reduce the influence of the Catholic church over time. Typically, spending 1000 gold on something will mean a plus 1 towards what ever the stat does. A policy may add .25 to that stat for several turns without any ordered spending.

Policies repressent long term strategies by your ruler. A policy of requiring education for governemnt bureaucrats will improve government practices over time. I have over 70 different stats to which policies could be applied. They all combine into the posted stats you see each turn.
 
Still Needed:
Muscovy
Poland
Kalmar
Milan
France
Brandenburg
Naples
Ryukyu
Hungary
Ireland
Aztecs
 
Thank you BJ.
 
Back
Top Bottom