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Blind leading the blind the sequal,now DG

What are we doing with that GH? Settle next to it?

Do we want more defense in Amsterdam? It wouldn't be like the Romans to make a demand and send that archer our way. :hmm:

Settler>warrior?
 
Yes, next Settler should go to that lake.
Uh, we do not exactly want more Warriors - that's pointless. I for one would try to get Masonry + WC from Abe. And get up some Archers...
Capital should work as 4 turn Warrior (MP)/ Settler Factory. The new city should get rax; with that rice, it'll be a bit more productive than Rotterdam. Workers/Curraghs from Rotterdam.
 
IMO I don't think it's a concern. They may ask for tribute and you cave. Big deal. They're just looking for goodies and promotions. It would take at least 15 turns in my estimation for their main forces to reach us.

Amsterdam needs to pump settlers. Let Rotterdam work the warriors especially since they'll be vets. We need a worker pump next.
 
Doc Tsiolkovski said:
Workers/Curraghs from Rotterdam.
Makes sense on Rotterdam. The rax should be changed then.
 
I'm not sure if Rome will leave us alone once they cleared out the Barbs. I wouldn't worry about them on a Pangea map, but alone with them on a landmass is a reason to not ignore them.

Especially if Rome isn't in a good spot; if we outexpand them without balanced military, we may indeed have a problem.
At least, we may not gamble in not trading a tech to them - they will most likely demand it. I don't care if Casar wants some cash, but a tech is something different.
 
I don't care if Casar wants some cash, but a tech is something different.

My thoughts exactly.

May be getting a little ahead of myself here, but do we tell Caesar to go shove his head up a dead bear's ass, should he demand techs and risk them declaring?
 
2510BC

Give The Yanks alpha & 100g for Masonry, BW & WC

Change Rott to worker

Hamsterjam: granary>settler

2470BC

Zzzz

2430BC

Rott: worker>carragh

Make contact with Maya, no trades pos

2390BC

Zzzz

2350BC

Hamsterjam: Settler>archer

Lux down 10%

2310BC

Zzzz

2270BC

Spot barb camp NW of settler

sens Warrior from Amsterdam to protect settler/city from those pesky barbs

Up lux to 30%

2230BC

Amsterdam: archer>settler

The Hague founded north of A'dam, GH gives us map

2190BC

Zzzz

2150BC

Roman units destroy said barb camp.

We meet China, they only have wheel and we're up CB and Alpha. Trade alpha for wheel and 30g

Woo-hoo, we have mules north of The H'ge

Pink dots are horses. if we manage to grab those tiles within the red lines we'll have a good FP city. 1 cow, 1 wheat and 2 BG tiles. All we need now is for the fogged tile to contain ivory (ain't gonna happen) and we'll be laughing all the way to Rome

The pic:
blind23.JPG


THE SAVE
 
Pink dots are horses. if we manage to grab those tiles within the red lines we'll have a good FP city. 1 cow, 1 wheat and 2 BG tiles. All we need now is for the fogged tile to contain ivory (ain't gonna happen) and we'll be laughing all the way to Rome
don't want much do ya? :lol:

@ DocT - re the earlier comments about not packing cities too tightly - cxxc ok? I hate hospitals, but a looser pattern means we'll need 'em.

The republic slinger is out of the question.

how bout shifting the proposed FP city N, NE? then we have room to squeeze a citiy in between that and Am? xpost with Dag.
 
Nice progress.
So the Mayas and Romans are on our continent,maybe Mao is too.
Maybe the next player(s) can trade Iron Working,so we know where
the Iron fields are and more important if Caesar can build Legionaries.

Both,the Romans and Mayas,are building the Pyramids.
 
What purpose does tobacco serve in epic games? They seem to be a useless commodity.
 
tobacco is pretty useless IIRC, +1 commerce?

@ team please post a sledgehammer if the roster changed between yesterday and today, igor is too lazy to retreive modified posts. I'm not expecting to play for at least 24 hours or more.
 
Is this what you mean

Roster

Lullybuy - Up
Doc Tsiolkovski (skipped)
Admiral Kutsov - on deck
Whomp
Tatran
Daghdha
BlackJAC - played
 
:devil: Who knows what evil lurks in the heart of men? :devil:

Spoiler The Shadow do :


Moved the worker to the cow and the settler to the hill.

Founded Amsterdam 3950, set research to Writing at minimum,
building a curragh. Irrigating the first cow.

Worker irrigates and roads the cow, curragh sets sail to the
NE, build a warrior then set the worker to roading the forest.
Warrior built and heads west. Building second boat. Second boat
to sail SW. After the curragh the granary then a settler.

In 3500 spot a red border to the east. We are not alone on the
island. That is both good and bad. Our neighbor is Rome, that
is definitely not good. He holds Warrior Code and Alphabet, we
hold Pottery and Alphabet, make no deals.

In 2900 westbound curragh meets the Americans: they hold BW,
Mas, TW and CB while Rome knows BW, Masonry, WC. America does
not know Alpha.

Make a deal for Wheel with America (Alphabet+28g)
I can get Masonry and Bronze Working from Julius for The Wheel
and 77g. Since there are barbs and Romans in the neighborhood I
don't want the cash or the techs in inventory.

In 2800 east bound boat meets China and I sell what we know for
all his gold and the techs we don't have. We are now at parity
with America and Rome and up Alphabet on the Chinese.

By 2630 the settler farm is up and running and the first
settler is looking for a home.

My next set of saves is from much further on in the game so I
will try to do a comparison at the 2550 and 2150 saves posted
in the thread.

Moving the settler, some :smoke: worker moves, ignoring the
barbarian camp to the south and delaying my second city to 2470
will have a negative impact in the future on my game It
lengthened research time to Writing and I risked being behind
on Philosphy as well.

OTOH, with the early second curragh and by spotting a brokerage
opportunity with The Wheel (Abe had it before Julius) I was
able to acquire all the known techs by 2630 and remain ahead
Alphabet on China.

You will have a big payday coming in ten turns, though, and I
was slower in getting there. You also have made better use of
land exploration as you know the outlines of your corner of the
world far better than I did at the same stage.

Look more closely at the management of Amsterdam. To keep the
settler farm running at peak efficiency at this stage you need
+5fpt and only 8spt.

Your expansion is going in the right direction. I have to agree
with Doc on the placement of Rotterdam, though busting the
barbarian camp with the city founding was shrewd. I never knew
that busting a camp with a city does not generate barbarians. I
waited until the second expansion of Amsterdam and have had to
put up with the barbarian nuisance activities.

At the risk of being prescriptive sail the masts out of those
curraghs and make lots of friends.

You have some challenges ahead of you with Rome and Maya as
island neighbors.
 
Is this what you mean
that's what I think I was implying in a completely inoffensive, non-threatening manner :crazyeye:

I never knew that busting a camp with a city does not generate barbarians
Me neither, but y'all already know my excuse.

At the risk of being prescriptive sail the masts out of those
curraghs and make lots of friends.
You're selling us drugs? ;) Change friends to marks :lol:
 
BlackJAC said:
Is this what you mean

Roster

Lullybuy - Up
Doc Tsiolkovski (skipped)
Admiral Kutsov - on deck
Whomp
Tatran
Daghdha
BlackJAC - played

Somehow I screwed up the team members names.
 
I(diot II) looked at the save. A couple notes just because I(diot II) think it's good to have everyone on the same page and it's just what I(diot II) do. Tell me to shut up if you need to.

In Amsterdam we need to make sure on "growth" and on "settlers popping" to move the citizen off the forest and to food. The key is the magic 5fpt because the shields are already monster there so no worries on that.

FYI if you don't know on the IBT the new citizen defaults to the highest production spot (forest). It's easy to get off cycle if this isn't mm'd. The lux needs to be cranked up a notch and mm'd as well. It can move back to 20% at pop 4 but back to 30% at 5.

On the trade front 3 know IW and 1 knows myst and the Chinese...well they're idiots.

We could deal for Myst if we want to give them bank and 7gpt.
As Dagh's signature says....
Do we need it? Nope.
Can we afford it? Not at Tiffany prices.
Can we trade it? Maybe. 1/2 out of 3 is just not happening.

On IW
Can we afford it? Yep. 223g from Smoke or Lincoln Log and 232g from Caesar. I would say Smoke may be the better option than Lincoln Log because if Lincoln Log knows Smoke he may sell Myst and bring the price down on myst.
Do we need it? Most important resource out there IMIO :) .
Can we trade it? Maybe later but not so much.
2 of 3 not bad. It would also keep from getting tributes like Bede said.
We're keeping a good pace here good job.

Last since there are two warriors by Rotterdam maybe send the one to Amsterdam and the archer to The Hague?

If DocT or Bede would like to comment if I(diot II) said something wrong please do considering I failed the barbarian quiz big time. :blush:
 
The "do we need it"-criteria for trading is IMHO something to think twice about. In some cases, waiting until you really need the stuff is bad and it can lead to short-term planning. When you're stuck there's no longer any real option but to pay the price. Lesson said waiting usually brings down the price on anything and that's good, but it can also bring down the value of your goods or make it "un-needed" for AI (buying it elsewhere and giving some other civ the cash/tech). Then the art of it is to make these facts work for you.
This is of course obvious stuff for the experienced wheelerdealer, but me I must remember not to follow the "instruction" too rigidly. Maybe the priority criteria is "profit"? If I can make a deal profitable then it's always good no matter if I need the stuff right now or not. There always seem to come up situations where you could make use of tech/lux/gold that you thought were "unneccesary". That said, first priority would of course be things you can make use of immediatly.
Just some thoughts :coffee:
 
Something I forgot to mention in my log (last couple of turns) and I don't know if this is relevant or not, but there was a small stack of Maya warriors heading our way. They should be in close proximity to our eastern most warrior. It's hard to tell if they're heading towards a barb camp or..............
 
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