Continuing July 1927 AD:
Green Mountain is already capable of building 1 turn tanks so switch from building Ford’s Factory to Gas Holder and Kystbyen Civinator begins construction of Ford’s Factory which should allow it to build tanks in 1 turn. Upgrade several Protected Cruisers to Light Cruiser WWI.
We contact our good friend
Ramon of the Inca and for the low price of providing his country with Tobacco for 20 years he agrees to a MPP with us. In additon to getting the pact we trade him some other Luxury items: Wine, Silver, Spices for 33 gpt,
We declare war on Korea.
IBT: The Persians and Inca know Nuclear Physics and are building Theory of Relativity.
January 1928 AD:
We steal Nuclear Physics from the Persians.
Annexing Paegam, Armored Cars kill 3 Korean Musketeers and a Crossbow (4, 0). The town is added to our growing benevolent empire.
We declare war on Britain.
Annexing Oxford, Our amphibious assault is successful, WWI Infantry kills a British Musketeer and a Late Pike (6,0) and the town is added to our growing benevolent empire.
Annexing Dover, Our amphibious assault is successful, WWI Infantry kills 2 British Musketeers (8,0) and the town is added to our growing benevolent empire.
We declare war on Persia.
Annexing Nottingham, 2 Dragoon Armies kill 2 Persian Riflemen (10, 0) and the town is added to our growing benevolent empire.
Our Cruisers bombardment sinks a Persian Protected Cruiser (11, 0).
Annexing Ergili, 3 Armored Car Armies kill 3 Persian Riflemen (14, 0) and the city is added to our growing benevolent empire.
Armored Cruiser sinks submarine? (15, 0).
IBT: Inca declare war on the Persians.
Empty steamer sunk by Persian Armored Cruiser (15, 1).
Armored Cruiser sinks Pirate ship (16, 1).
Inca’s build the Theory of Relativity.
July 1928 AD:
Light WWI Cruisers sink Persian Armored Cruiser (17, 1).
South of Nottigham, Field Artillery kills Persian WWI Infanty (18, 1) and we get a Great Leader. Great Leader forms an Army. Lawyer kills Immortal (19, 1).
Annexing Portsmouth, Armies kill 2 Persian WWI Infantry and an invisible unit (22, 1) and the town is added to our growing benevolent empire. We get 77 gold and 11 Zeppelins. <blink> We immediately use the Zeppelins to bombard a small stack of Persian troops. Dragoon Army kills 2 Riflemen (24, 1); Camel Corps killed by Rifleman (24, 2); Lawyer kills Rifleman (25, 2); Field Artillery kills Field Artillery (26, 2); Dragoon kills Cavalry (27, 2); Lawyer signs Musketeer to acting contract (28, 2); Lawyer kills Immortal (29, 2); Field Artillery kills 2 WWI Infantry (32, 2); Armored car kills Heavey Artillery (33, 2).
IBT: Korea and Persia sign a MPP.
Inca declare war on Oceania. Inca declare war on Korea.
We learn how to Improve Ammunition. East India Company rendered obsolete., 4
January 1929 AD:
Off the coast of Canton, our light WWI Cruisers sink a Persian Armor ed Cruiser (34, 2).
Off the coast of Edinburg, our fleet Loses a Niels Juel Class ship while sinking a Persian Iron Clad, Steamer, and Torpedo Boat (37, 3).
West of Portsmouth: Armies kill 8 Persian WWI Infantry (41, 3); Armored Car kills Hotchkiss (42, 3); Lawyer signs WWI Infantry to singing contract (43, 3); Lawyer kills WWI Infantry (44, 3); Armored Cars kill 2 WWI Infantry (46, 3); WWI Infantry kills WWI Infantry (47, 3); Field Artillery kills WWI Infantry (48, 3).
Annexing Sheffeid: Armies kill 2 Persian WWI Infantry and a Rifleman (51, 3); Armored Car kills a Camel Corp (52, 3) and the town is added to our growing benevolent empire.
IBT:
Portugal and Persia sign a MPP.
WWI Light Cruiser sinks Persian Armored Crusier (53, 3); Niels Juel Class sunk by Iron Clad (53, 4).
WWI Light Cruiser sinks Oceania Sailing Ship (54, 4).
July 1929 AD:
Our Navy sinks 2 Oceania Ships of the Line and a Paddle Steamer (57, 4).
North of Bifrost, Armies kill 4 Persian WWI Infantry (61, 4); Armed Cars kill 2 WWI Infantry (63, 4).
West of Bifrost: Our attack on Persian Troops causes Portugal to declare war on us (we lose 8 gpt in rades). Armies kills 14 Persian WWI Infantry (77, 4); Armored Car kills WWI Infantry (78, 4); Armored Car kills Musketman (79, 4) and we get a Great Leader who forms an Army. Army kills Musketman and a late Pike (81, 4); Armored Cars kill 3 Immortals (84, 4); Dragoon kills Crossbow (85, 4); Lawyer signs Crossbow to acting contract (86, 4); Camel Corps kills Crossbow (87, 4); Lawyers kill 2 Crossbows (89, 4); Field Artillery kills Crossbow (90, 4).
At Vaxjo, Improved Armored Cruiser sinks Oceania Ship of the Line (91, 4).
January 1930 AD:
Trade Improved Ammunition to Inca for 16890 and 117 gpt.
Trade Improved Steam Engines to Russia for 790 gold and 135 gpt.
Trade Imperialism to Turkey for 20 gold and 243 gpt.
Off the coast of Canton, WWI Light Cruisers sink 2 Invisible ships (subs?) (93, 4).
In Persia waters, We lose 3 WWI Light Cruisers sinking 4 Persian Torpedo Boats and 3 Steamers (100, 7).
Off the coast of Vaxjo, WWI Light Cruiser sinks Korean Ship of the Line (101, 4).
Annexing Newcastle: Armored Cars kill 2 Persian WWI Infantry (103, 4); Army kills Army (106, 4); Army kills 2 WWI Infantry (108, 4); Field Artillery kills Field Artillery (109, 4) and the town is added to our growing benevolent empire.
Adventurer captures 2 Workers.
West of Newcastle: Armored Cars kill 3 Persian WWI Infantry (112, 4) and we get a Great Leader. The Great Leader forms an Army. We lose 1 Armored Car killing 3 WWI Infantry (115, 5); We lose 1 Dragoon killing 4 WWI Infantry, 3 Line Infantry, and a Rifleman (123, 6); Armored Cars kill 5 WWI Infantry (128, 6); Camel Corp kills WWI Infantry (129, 6); Dragoons kill 4 Line Infantry (133, 6) and we get a Great Leader. Dragoon kills Line Infantry (134, 6); Field Artillery kills 2 Line Infantry (136, 6); Lawyers kill 2 WWI Infantry and an Archer (139, 6).
Annexing Birmingham: Armored Cars kills Persian WWI Infantry (140, 6); Armies kill 2 WWI Infantry, a Hotchkiss, and a Camel, Corp (144, 6) and the town is added to our growing benevolent empire.
Annexing Edinburg: Armored Car kills Persian WWI Infantry (145, 6); WWI Infantry kills WWI Infantry (146, 6); Armies kill 2 WWI Infantry (148, 6) and the town is added to our growing benevolent empire.
Adventurer captures Steamroller crew.
North of Birmingham: Field Artillery kills Persian WWI Infantry (149, 6); We lose 1 Armored Car killing 4 WWI Infantry (153, 7); We lose 4 Armored Cars killing a WWI Infantry and capturing a Settler (154, 11).
Annexing Manchester: Army kills 2 Persian WWI Infantry (156, 11) and the town is added to our growing benevolent empire.
Adventurers capture a Steamroller crew and a worker. WWI Infantry kills Lawyer (157, 11); Armored cars kill 2 WWI Infantry and a Field Artillery, plus capture a shipment (160, 11);
South of Birmingham, We lose 5 Armored Cars killing 6 Persian WWI Infantry (166, 18).
Notes and Suggestions:
Green Mountain is already capable of building 1 turn tanks so switch from building Ford’s Factory to Gas Holder and Kystbyen Civinator begins construction of Ford’s Factory which should allow it to build tanks in 1 turn. Upgrade several Protected Cruisers to Light Cruiser WWI.
We contact our good friend

We declare war on Korea.
IBT: The Persians and Inca know Nuclear Physics and are building Theory of Relativity.
January 1928 AD:
We steal Nuclear Physics from the Persians.
Annexing Paegam, Armored Cars kill 3 Korean Musketeers and a Crossbow (4, 0). The town is added to our growing benevolent empire.
We declare war on Britain.
Annexing Oxford, Our amphibious assault is successful, WWI Infantry kills a British Musketeer and a Late Pike (6,0) and the town is added to our growing benevolent empire.
Annexing Dover, Our amphibious assault is successful, WWI Infantry kills 2 British Musketeers (8,0) and the town is added to our growing benevolent empire.
We declare war on Persia.
Annexing Nottingham, 2 Dragoon Armies kill 2 Persian Riflemen (10, 0) and the town is added to our growing benevolent empire.
Our Cruisers bombardment sinks a Persian Protected Cruiser (11, 0).
Annexing Ergili, 3 Armored Car Armies kill 3 Persian Riflemen (14, 0) and the city is added to our growing benevolent empire.
Armored Cruiser sinks submarine? (15, 0).
IBT: Inca declare war on the Persians.
Empty steamer sunk by Persian Armored Cruiser (15, 1).
Armored Cruiser sinks Pirate ship (16, 1).
Inca’s build the Theory of Relativity.
July 1928 AD:
Light WWI Cruisers sink Persian Armored Cruiser (17, 1).
South of Nottigham, Field Artillery kills Persian WWI Infanty (18, 1) and we get a Great Leader. Great Leader forms an Army. Lawyer kills Immortal (19, 1).
Annexing Portsmouth, Armies kill 2 Persian WWI Infantry and an invisible unit (22, 1) and the town is added to our growing benevolent empire. We get 77 gold and 11 Zeppelins. <blink> We immediately use the Zeppelins to bombard a small stack of Persian troops. Dragoon Army kills 2 Riflemen (24, 1); Camel Corps killed by Rifleman (24, 2); Lawyer kills Rifleman (25, 2); Field Artillery kills Field Artillery (26, 2); Dragoon kills Cavalry (27, 2); Lawyer signs Musketeer to acting contract (28, 2); Lawyer kills Immortal (29, 2); Field Artillery kills 2 WWI Infantry (32, 2); Armored car kills Heavey Artillery (33, 2).
IBT: Korea and Persia sign a MPP.
Inca declare war on Oceania. Inca declare war on Korea.
We learn how to Improve Ammunition. East India Company rendered obsolete., 4
January 1929 AD:
Off the coast of Canton, our light WWI Cruisers sink a Persian Armor ed Cruiser (34, 2).
Off the coast of Edinburg, our fleet Loses a Niels Juel Class ship while sinking a Persian Iron Clad, Steamer, and Torpedo Boat (37, 3).
West of Portsmouth: Armies kill 8 Persian WWI Infantry (41, 3); Armored Car kills Hotchkiss (42, 3); Lawyer signs WWI Infantry to singing contract (43, 3); Lawyer kills WWI Infantry (44, 3); Armored Cars kill 2 WWI Infantry (46, 3); WWI Infantry kills WWI Infantry (47, 3); Field Artillery kills WWI Infantry (48, 3).
Annexing Sheffeid: Armies kill 2 Persian WWI Infantry and a Rifleman (51, 3); Armored Car kills a Camel Corp (52, 3) and the town is added to our growing benevolent empire.
IBT:
Portugal and Persia sign a MPP.
WWI Light Cruiser sinks Persian Armored Crusier (53, 3); Niels Juel Class sunk by Iron Clad (53, 4).
WWI Light Cruiser sinks Oceania Sailing Ship (54, 4).
July 1929 AD:
Our Navy sinks 2 Oceania Ships of the Line and a Paddle Steamer (57, 4).
North of Bifrost, Armies kill 4 Persian WWI Infantry (61, 4); Armed Cars kill 2 WWI Infantry (63, 4).
West of Bifrost: Our attack on Persian Troops causes Portugal to declare war on us (we lose 8 gpt in rades). Armies kills 14 Persian WWI Infantry (77, 4); Armored Car kills WWI Infantry (78, 4); Armored Car kills Musketman (79, 4) and we get a Great Leader who forms an Army. Army kills Musketman and a late Pike (81, 4); Armored Cars kill 3 Immortals (84, 4); Dragoon kills Crossbow (85, 4); Lawyer signs Crossbow to acting contract (86, 4); Camel Corps kills Crossbow (87, 4); Lawyers kill 2 Crossbows (89, 4); Field Artillery kills Crossbow (90, 4).
At Vaxjo, Improved Armored Cruiser sinks Oceania Ship of the Line (91, 4).
January 1930 AD:
Trade Improved Ammunition to Inca for 16890 and 117 gpt.
Trade Improved Steam Engines to Russia for 790 gold and 135 gpt.
Trade Imperialism to Turkey for 20 gold and 243 gpt.
Off the coast of Canton, WWI Light Cruisers sink 2 Invisible ships (subs?) (93, 4).
In Persia waters, We lose 3 WWI Light Cruisers sinking 4 Persian Torpedo Boats and 3 Steamers (100, 7).
Off the coast of Vaxjo, WWI Light Cruiser sinks Korean Ship of the Line (101, 4).
Annexing Newcastle: Armored Cars kill 2 Persian WWI Infantry (103, 4); Army kills Army (106, 4); Army kills 2 WWI Infantry (108, 4); Field Artillery kills Field Artillery (109, 4) and the town is added to our growing benevolent empire.
Adventurer captures 2 Workers.
West of Newcastle: Armored Cars kill 3 Persian WWI Infantry (112, 4) and we get a Great Leader. The Great Leader forms an Army. We lose 1 Armored Car killing 3 WWI Infantry (115, 5); We lose 1 Dragoon killing 4 WWI Infantry, 3 Line Infantry, and a Rifleman (123, 6); Armored Cars kill 5 WWI Infantry (128, 6); Camel Corp kills WWI Infantry (129, 6); Dragoons kill 4 Line Infantry (133, 6) and we get a Great Leader. Dragoon kills Line Infantry (134, 6); Field Artillery kills 2 Line Infantry (136, 6); Lawyers kill 2 WWI Infantry and an Archer (139, 6).
Annexing Birmingham: Armored Cars kills Persian WWI Infantry (140, 6); Armies kill 2 WWI Infantry, a Hotchkiss, and a Camel, Corp (144, 6) and the town is added to our growing benevolent empire.
Annexing Edinburg: Armored Car kills Persian WWI Infantry (145, 6); WWI Infantry kills WWI Infantry (146, 6); Armies kill 2 WWI Infantry (148, 6) and the town is added to our growing benevolent empire.
Adventurer captures Steamroller crew.
North of Birmingham: Field Artillery kills Persian WWI Infantry (149, 6); We lose 1 Armored Car killing 4 WWI Infantry (153, 7); We lose 4 Armored Cars killing a WWI Infantry and capturing a Settler (154, 11).
Annexing Manchester: Army kills 2 Persian WWI Infantry (156, 11) and the town is added to our growing benevolent empire.
Adventurers capture a Steamroller crew and a worker. WWI Infantry kills Lawyer (157, 11); Armored cars kill 2 WWI Infantry and a Field Artillery, plus capture a shipment (160, 11);
South of Birmingham, We lose 5 Armored Cars killing 6 Persian WWI Infantry (166, 18).
Notes and Suggestions:
- I captured a supply shipment in Persia. I have loaded on a Steamer in Chengdu.
- You can get it all the way to Dover and onto a Steamer there, in July, 1930 and to Stockholm in January, 1931.
- We can annex 2 of the 4 remaining British towns using amphibious assaults launched from Sheffield.
- Lawyers are at Oxford. Just outside of Oxford are the Entertainers.