BNH01- Conquesting Emperor

BigNHuge said:
These turns take forever. Ive already got 2 turns done and i have great news, good news, and a couple of questions.

Great news- We got a MGL and have a cav army.
Good news- All Mongolian units in peninsula are destroyed.
First question- Banking is in, should i start banks or keep on truckin' the cavs/muskets?
Second question- Should we rush Military Acadamy or Herioc Epic with the second MGL we got on turn 2?

On the MGLs subject- :lol: :Party: :Dance: :Band: :Dance: :Party: :lol:
Banks are only useful if we slow down research and actually get some cash building up. If we have taxes to 0% banks do nothing but costing us.

Rush Military Academy; Heroic Epic is cheaper to hand-build.
 
Pre Flight- Didnt change anything. Looking good team.

IBT- Korea wants a RoP renewal. He gives us another 24g and we agree. Byzantine movement of dromons closer to us. Spainish galleys move in too. A Mongolian sword dies to a defending Cav. Then another kills the redlined cav. There will be some firm D there. Im up to the challenge. :cool: Banking comes in. Set research to Economics. Will come in 5.

Turn [1] 910AD- This turn shall forever be known as "The Defense of the Iroquios Penisula." Lets get started! Veteran Cav knocks out a Elite Mongolian sword. Loses 1 hp. Bombardment commences. Very successful bombardment. All but one hit, and all Mongolian units in the peninsula are at half life or below. :) Time to attack, but not the 2 SoD they have. One cav attacks a half life Sword and wins. No promotion. A Elite Crusader attacks a sword and wins. And we have a GL! :dance: :party: :dance: Immediatly sent to nearest town to form a devestating cav army! This is a great RNG luck as now we have a super defense of Iroquios peninsula. I know we had this rapped up here in the peninsula, but i shall dub him "Savior". Man, I cant wait to build Military Acadamy. That will just greatly increase our Conquesting time. Test out our new Army against a "SoD" of 8 units in our territory. They drop half the stack without taking a single shot! I LOVE CAV ARMIES!!!! Another cav of ours attacks the last sword in our territory and removes it. Send a sword out of Tyendenaga to kill 1 of 2 archers. He kills it without another leader. A cav from down south comes up and just murders the last archer in our territory. There are 5 units on a hill outside our territory within bombardment range, so I dub the "Defense of the Iroquios Peninsula" Finished. Time- Half a turn. :cooool:
On to the North! Hurry a Musket in Hutag. This will give us 2 extra Cavs to work with up there. Bombard and kill a pike moved into our land. I think until we get the cavs from the peninsula up there, we should have caution with our moves. Hopefully on the IBT, more of those Mongolian spears/swords/AC move in so we can bombard and kill them, then take another row of cities.

IBT- Byzantine dromons enter our waters. Sumerian and Spanish ships moving around. Our Elite Crusader "Savior" Successfully defends against 2 vet sword attacks. He is definantly holding the title. Our people want Herioc Epic. Our people want MA! A crusader comes out of Lissabon. A couple of units finish and we get a palace expansion! A couple of units finish. Micro mange.

Turn [2] 920AD- Econ in 4. More of those Mongolian units move in up north. More on that later. Now, the conclusion of our defense. It now needs no title. Mop up the last 2 units there. The peninsula is cleansed of that Mongolian smell. Hurry a musket in Kiohero. Now 2 Elite MDI and 4 cannons move since road is done. Up north we bombard the pike/spear combo to half life. First Elite attacks and makes us ANOTHER GREAT LEADER!!!! This is incredible! 2 in 2. Great for us as we can pick up Military Acadamy. Rename Cavalry Sir Big of Huge. Must have glory. :lol: A total of 0 units of the Portuguese variety are killed this turn. 7 Mongolian units are killed. If only the RNG would be this gracious all the time. End of turn.

IBT- More Byzantine movement. As well as Sumerian and Spanish. Nothing else. Small IBT. P.S. A massive Mongolian retreat!

Turn [3] 930AD- Move units into attack range of a Mongolian city. will bombard/attack next turn. Move fully healthy army north. Real quite turn

IBT- Nothing but ship movements from others.

Turn [4] 940AD- Mongolia is really spent. I sent units in expecting maybe 10 swords to counter attack. They send nothing.
Assult on Tes. Bombardment 3/5. Red lines one and yellows the other. Both are regs. Attack and take Tes without losing a single HP. A solid victory for the Portuguese. Will be able to take Batsheerit next turn. We lose nothing and kill another 7 Mongolian units.

IBT- We lose our supply of Dyes. Half our empire falls into disorder. A bad miss on my part sorry guys

Turn [5] 950AD- Get spices back from Sumeria for Theology. Sell Banking to Spain for 216gpt 10gp for Banking. They are close anyway. We are 1 turn away from Econ and they might have there research extremely slowed now. Take Basheetit. Lose 2 cavs, but get it. They will have to rest though. Army is in position to pick of random units until our force gets to next town. You can take that town next turn. Rushed MA in Faro. Also, all lux settings are good. Had to put tax at 10%. Tryed to get all luxes back, but there are none available.

I played 5 turns because i think we should slow down to five turns a play. We are at a crucial time and i want everyone to have a shot at Mongolia. Here is a save. No pic as the world looks the same. Also on the trade with Spain, we needed the cash, it funds our war for another 20 turns and we can build some banks in the back cities, as soon they wont cost a thing, as next turn is Economics and we have a clear shot at Smiths while everyone else goes for democracy.

The Save
 
We can make peace with the Inca; they have 4 furs + 6 Dyes; plenty of luxes we need. It will solve our happyness problem instantly. How and why did we loose Dyes BTW ?

I agree with 5 turns.

I prefer building cavs over muskets; we were going offensive; not defensive in this game. Muskets won't help us a lot. And if we do need defensive units; after Nationalism we can draft them. And there's no doubt we'll need Nationalism as it is a pre-requisite for Communism; which we will certainly need.
In the period between Rails and Amphibious warfare (which we need to kill off the Iro's who have their capital on a 1 tile island ) we can manage without any defenders. If a nation lands; our cavs (and later tanks) are there quickly enough to get rid of them. I see no need for muskets really.

I fear for the previous Iroquois cities; there capital is close and they have no culture to protect them from flipping. Perhaps get some going there.

After we kill the Mongols (and perhaps even during) go for Banks and Universities. They both help our research and to fund the war.

It's going great !!
 
5 turn turns is good w/ me given ths size of the map and our current situation.

I am so pleased the execution of the Mongols goes well.

SJFrank, you're up!
 
Turn 0 950 AD
Someone suggested making peace with the Incans, let's try that. Since they are dirt poor, peace is signed straight up.

Now, what should be trade for the lux's. Spain is even with us in tech! A few others are behind by Astronomy, Metallurgy, and Banking. The rest are backward. I buy Fur+Dye from the Incans for Chemistry. Lux is down to 0%.

We have all 8 luxuries. :D

Time to go through each city. Yep, I mean it, each city. I opened up the F1 screen and went through them one by one. Some of them required swapping a tile here and there, mostly to increase city growth. A lot of somewhat corrupt cities were changed from building units to building courthouses. I also took note of which core city still needs worker help. There were 3 or 4 of them. It didn't take that long, really :mischief:

The last thing I did in the opening turn was rushing the Library in Gandasetaigon. That's the city with 2 tiles of overlap with the Iroquois 1 tile island capital. I fully expect our library to eventually out-culture the Iro's palace. :lol:

press enter

IBT:
- Isabella demands 30 gold, sure, you just bought a place on our "list". And next she wants to renew peace straight up, I say yes to that too.
- Renew Gem deal with the Zulus for 43gpt. I guess I should have checked last turn. Gem as the 6th lux is much cheaper than as the 8th lux.
- Lose MDI near Hutag, Fortified Cav on mountain defends against Mongol MDI.

Turn 1 960 AD
- wake workers near Oil Springs and start irrigating.
- Economics -> Physics in 5 at +17 gpt.
- move some Muskets that were guarding in-land cities towards the front.
- Canons fire, and two cavs kill mongol pike + archer near Hutag
- cavs kill 2 spears near Atlay.
- Seige of Baruun-Urt, army attacks twice, killing 2 vet pikes, leaving a MDI showing on top. Vet Cav kills MDI and we takes the city. The Army, with 2 movement points left, moves back to take the high ground near Tes. More troops move into the new city.
- Cannons moves back onto the road near Tes. There are two stacks of Mongol pikes/MDIs near the city.
- Coimbra switch from University to Heroic Epic, due in 2, that was a pre-build, right?
- Lissabon to Smith, due in 16.
- Oporto has the only pre-build going, it should become Bach.
- Sir Big N Huge is sent to the back line to deal with the occasional landing. Say, do you want to parade him through the streets of our capital? He's headed that way. :lol: An Elite cav that was guarding the NE penisula is sent forward.
- Workers that were building mines in the ultra corrupt regions were told to do something more useful, like straighten out the road to the front.

IBT: More Mongol troops show up near Tes.

Turn 2 970 AD
- Rush Marketplace of Incense Coast
- Army kills 3 Mongol pikes and 1 MDI, next turn there will be 5 Mongol MDI's next to Tes, but our boys will be ready for them.

IBT: Spain declare war on the Byzantines

Turn 3 980 AD
- Rush Temple in Diu, that's the city receiving heavy culture pressure from the English.
- Cavs kill 4 MDIs and wound 1 near Tes, losing 1.
- Could have avoided losing that cav if I had used cannons, but the cannons and other cavs are marching towards Dahan, under cover of a vet Musket. We have only that one musket on the front, though more are on the way.
- Army hits pike on flat ground. The RNG finally catches up with us and yellow-lines the army.
- Coimbra finishes Epic, starts a new pre-build.

IBT: Mongols change target, they are now after Baruun-Urt.
Volcano near Incense Coast Errupts.

Turn 4 990 AD
- Troops kill 4 mongol MDI's near Baruun-Urt. Losing one cav.
- SOD next to Dahan.
- Army rests.
- Trading incense to Carthage for 9gpt.

IBT: Spains starts Bachs.
Arabs finishes Sistine in Medina.
These two events happen in that order, which means the the current Spanish Bach build is NOT a cascade. If they build Cop next turn, then we should have a good shot at Bach. Otherwise, it's just tough luck for us that they researched Music Theory the turn that Sistine gets build.

Turn 5 1000 AD
- Takes care of the Mongol MDI's near Baruun-Urt.
- Leaving some units unmoved for the next leader...

NOTES
- Braga needs to have some of its hills and mountains mined
- Centralia needs more irrigation
- The Great North East Irrigation Project has reached the swamp area.
- Beware that there are 2 unguarded cities near the Mongol pike pair. Use the upcoming troops to take them out.
- The Darhan Task Force is ready to strike this turn, have fun :)
- There are 8 more unmoved cavs in Tes and Baruun-Urt, for clean up purposes once we take Darhan (and gain control of the roads).
- There is a Mongol galley coming down the NE coast, we have 2 elite swords and 1 cav shadowing it. There are also two Carracks near. They are for you to start our GA, whenever you feel like it :)
- I haven't checked diplomacy this turn yet. Musical Theory is out there, but we don't need to buy it until our pre-build is at 600 shields.


Here is the Save
 
First off I'm going to rename "Gandasetaigon" to "Gand" or maybe just "G". These names are killing me. :)

Nice notes and good summary.

Well done SJ! :goodjob:
 
Spain pays a really big amount for Economics. Music + 82 gpt + 228 gold. Not that I advise signing it before we finish Smith's, but certainly interesting to see whether the price goes up or down.

When Smith's finishes we can sell Economics to Spain (or Physics if you prefer) for big money.

Another thing;
90% = Physics in 2 turns; +10 gpt.
60% = Physics in 3 turns; +249 gpt.
Is 1 turn on Physics really worth 727 gold ?

And we'd better get Faro productive; if we don't build armies in the Military Academy then why did we build it ? In my solo games I choose to build Mil Acad in my shield-richest city; it cranks out armies quickly.
 
I thought, building in Faro, we would have armies for when we hit guerillas/infantry. I thought it was a good idea, sorry if it was bad.
 
Rik Meleet said:
Spain pays a really big amount for Economics. Music + 82 gpt + 228 gold. Not that I advise signing it before we finish Smith's, but certainly interesting to see whether the price goes up or down.

When Smith's finishes we can sell Economics to Spain (or Physics if you prefer) for big money.
Looking at Big's last turn, the full price of a monoply tech (Banking) was 216gpt + 10gp. Last I checked, Spain had only around 120 gpt available. She's not nearly ready to pay the full price yet.

Rik Meleet said:
Another thing;
90% = Physics in 2 turns; +10 gpt.
60% = Physics in 3 turns; +249 gpt.
Is 1 turn on Physics really worth 727 gold ?
I hear you. I had already shutdown research for one turn to rush some stuff that I consider to be important. I think slowing down research is good as long as the money saved is well spent.

Rik Meleet said:
And we'd better get Faro productive; if we don't build armies in the Military Academy then why did we build it ? In my solo games I choose to build Mil Acad in my shield-richest city; it cranks out armies quickly.
Armies are 400 shields. Faro is not a 100 shield city. Does it have 80 shield potential? I think a fully improved commie city has 15% corruption. Who wants to count the shields? :crazyeye: The Academy also makes our existing army stronger, which has already paid dividend. Since we got the Epic built almost immediately, I like the decision to build the Academy immediately.
 
Pre-flight – Looks like WW is setting in.

The gold was too tempting to pass up so Physics is coming in 3 turns. Smith’s in 12.

Bombardment of Darhan begins. Only two pikes and they die well.
A cav dies taking out an MI on a hill. Next cav avenges the death. The mop-up forces do quite a nice job. The pike & MI’s on the mountain can wait until they get to lower ground.
Spain and the Zulu are the only ones selling Music Theory. And Spain is the only civ with any gold so we pass on deals at this time.

IBT: Mongols want to talk. Nope. MI’s attack mountain cavs and we get two retreats and a kill.
The Zulu and Saniards are building Bach’s.

Turn 1
Well, we have 30% unhappiness about the war but things are still fine due to massive luxuries.
It would be nice to sink this Mongol galley but it seems too early to trigger the GA.
Smith’s pre-build is around 250 sheilds.
Let’s see if we can bait the wandering pikes into lower ground.
Spain’s tolerance for Econ is MT and 96gpt.

IBT: Through genius moves I manage to lose 11 cannons to the Mongols. Cattaragus (Renamed Cats) riots. The pikes come down into the open for elimination.

Turn 2, 1020 AD
Crusader dies at the hands of a 1hp pike in un-forted on grass. Thanks RNG. Next Crusader dispatches pike on first strike and becomes elite.
Troop movements and worker actions.
Pre build to 280 sheilds. No deals to be had.

IBT: Zzzz, Physics comes in and we proceed towards ToG in 5 at 90%. Spain completes Bach’s. Our Bach’s pre-build is now a Copernicus’s and Music Theory is worthless.

Turn 3, 1030 AD
Forces move on Erdenet (soon to be renamed Erd). Two retreats, no losses and the city (Erd) is ours). Mongol pike and 2 MI are slaughtered wandering through the English countryside.
Pike moving on Darhan is dispatched and we get and elite cavalry. We get a GL when elite cavalry, now named Johnny’s Charger, picks off a MI in the mountains near Darhan. Our GL is now the leader of a Cav army. Elite cavs pick off another MI and bombed pike in the mountains.

IBT: Nothing much. Calv gets picked off by MI.

Turn 4, 1040 AD
Holy cow! We just had 18 cities go from happy to net unhappy. WW just jumped beyond 50%. Time to dial up the Mongols and settle. That is, after we take Har (renamed) and kill 4 MI.

Gotta stop at this point as I’m falling asleep at the keyboard. G’nite.

OK, can’t take any more cities and the WW is heading North so we make peace. We get Nalayh (2 more incense) and Choyr in the deal.
Erd and Har are both in resistance but all other cities get very happy.
Copernicus’ in 4 turns with 320+ shields in the bank.
We trade one of our 5 extra incense to Isabella for 25gpt and 14g. Everyone else is broke.
All of our cavalry builds become banks and libraries. Two banks are rushed.

IBT: Mongols want us out. We comply.

Turn 5, 1050 AD
Spain and Zulu have discovered Printing Press. Democracy is not he government for us so PP is a worthless purchase unless we want Shakespeare’s, which IMHO, is not worth the diversion or cost.

Unit movement, worker actions, etc.

Image2.jpg


The Save, BNH01 1050 AD

Notes:
NE Irrigation continues.
GA not triggered
I left Copernicus' as a place pre-build. Please switch back.
Smith's in 7 turns.
 
what are we researching now?
 
nvm, didnt see ToG
 
Im gonna throw these 2 ideas i had for future games.

1.) I know that we have BNH01/02 going on right now, and BNH02 is getting good, 01 is to a point where i feel we can comfortably get the conquest once infantry/tanks get around, so im proposing BNH03- Its Greek to me... A DG game where we have to win diplomatically, by breaking the race/language barriers. I know that all civs speak english in our versions, but I think it would be fun, a game where we have at least 1 civ from each culture in the game, and we earn there trust to bring Alexander to glory.

And my other idea is a PBEM game. This one is just something i thought of to have a little fun, without time worries.

If you have any thoughts on this, please speak! Need feedback. Thanks guys.
 
IHT:
Do a round of F4. I can get PP and Music theory easily, but decide not to. Those techs are worthless to us with Bach's already build and I do not want to increase the science-race.
Switch Oporto to Copernicus, the rest of the cities look good.

IBT:
Niagara Falls aqua -> Lib
Kiohero temple -> court

[1] 1060 AD. Moving forces to just outside Erd. Down science to 60%, netting us +316 gpt instead of +57 gpt. We need money to cash-rush culture buildings and muskets in our new lands. Sell 9 barracks in newly captured cities. We don't need them as they automatically reappear due to Sun Tzu. It nets us 90 gold.

IBT: Wine deal ends, Selling Chemistry to Byz for Wine + 17 gold.
Silks deal ends, Iron + Incense gets us silks back + 13 gold from China.

Évora Lib -> Bank
Guarda Market -> aqua

[2] 1070 AD. Retreating many units from Erd (flip-danger). Rush some culture in corder-cities.

IBT: Inca demand Incense: Back of feather-boy; you can buy it but you won't get it for free !! Inca declares war on us. :rolleyes: Ooooh I'm scared ..

Copernicus finished. Oporto starts University (Newton's after that).
Allegheny aqua -> harbor
Darhan temple -> musket
Erd temple -> Lib
Baruun-Urt temple -> musket
Lourenço Marques worker -> worker

[3] 1080 AD. The Portu-Incan war has taken away 2 luxuries; Dyes and furs. Our happyness is still ok.
Sell Incense to Zulus for 12 gpt + 98 gold.

IBT: Byz want to talk. Are we interested in an Alliance Vs Spain? Don't think so; they are paying us 200+ gpt.
Iro's declare war on Byz.
Theory of Gravity is learned. Next tech: Magnetism.

[4] 1090 AD. Cashrush University in Oporto to speed up research (it's going to get Lib + University + Copernicus and Newton's).

IBT:
Oporto University -> Newton's
Cats court -> Lib
Leiria Bank -> University
Akwesane harbor -> granary
Incense coast Lib -> Cav

[5] 1100 AD. nothing really.

notes for next player:
* Spain looks like an interesting market for techs, but don't sell techs till a 216 gpt deal with them ends. Our peace treaty with them ends as well then.
You can then choose to drain them of all their money, but now is too early.

* Guarda is on starvation production to speed up the aquaduct.

* Finish Newton's in Oporto; it will be a killer research city.

* As soon as you have some defense in the Mongolian area, take the cavs out to protect them from being lost if a city flips. The bulk of our army is next to Erd.

* Choyr is a city which isn't helping us at all. I even considered giving it away, but since there is no threat yet I decide not to. If the Inca's land next to it; it might be wise to give it away to prevent war weariness.

* We will get our (Wonder-induced) Golden Age when Smith's finishes in 2 turns. Be prepared !

The Save 1100 AD
 
Got it, hopefully will have it tomorrow.
 
I'm full up on SG's so count me out of the next.
 
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