IHT:
Guimarães needs exactly 20 shields for a temple -> poprushed it.
Switch Lissabon back to settler. Sagred to barracks.
IBT: Oporto worker -> worker
Guimarães temple -> Pyramids
[1] 1350 BC. Curragh spots dark blue borders.
IBT: Ivory-road completed.
Emerita warrior -> granary
[2] 1325 BC. Found Leiria. Starts warrior
Send warrior from Emerita to Guimarães. Scouting warrior finds more Ivory. SoZ needs hurrying. Curragh meets the Germans. They are up Iron working, but down Alphabet, pottery, The Wheel and Ceremonial burial. Rik smells trade !
Sell Alphabet to them for Iron Working + their whole treasury (14 gold). We have Iron fairly close; a few tiles SW of Emerita. Byz have learned writing... Byz most likely go for MapMaking to get their UU.
Switch Oporto from worker to settler; we need to grab a lot of sites ASAP.
IBT: Germany isn't too happy with our trespassing curragh. Why you !!! It gave you the alphabet !! O.K. just passing, just passing.
Sumerians start Oracle.
[3] 1300 BC. uneventful turn.
IBT: Lissabon grows to size 4, finishes settler and jumps back to size 2. Starts another settler.
[4] 1275 BC. We reach the north-west of our continent (I can no longer call it an island).
[5] 1250 BC. Keep MM-ing cities.
[6] 1225 BC. Warrior reaches Guimarães, I can now down lux to 10 %. Lower Sci to 70%, still getting Philosophy in 4, but at +4gpt instead of -3gpt. MM cities.
IBT: Oporto grows to size 5, finishes settler and drops to size 3. starts worker.
Coimbra warrior -> warrior
Leiria warrior -> warrior
[7] 1200 BC. Sending Leiria's warrior to Iron-city location. Coimbra's fortifies. Now I can up science to 90%, shaving 1 turn off of Philo-research. Lux to 0%. Mongols know writing now as well.
[8] 1175 BC. Moving settlers to their locations. Philo in 1 and none of the civs we know have Philo yet.
IBT: Philo is learned, choose expensive Code-of-Laws as new tech and ...
We learn it !! We are the first. Next tech: Maths for SoZ.
Sagres barracks -> spear
[9] Found Évora, our Iron-city. starts warrior. Scout finds goody hut !
IBT: Germany wants our curragh out. OK. England wants our scout out. OK
Lissabon settler -> settler
Oporto worker -> worker
[10] Found Braga -> starts worker. Moved the settler in Lissabon across the river.
Scout pops the hut and gets 50 gold.
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Next player can decide what to do with the Lissabon settler. There are soe tech-trades possible (Mongols have horesback-riding) but I do not consider them useful. We have no horses and Byz is likely to finish MapMaking sooner or later. By careful MM-ing of Lissabon you can get settlers there in 6 turns.
Size 2: 2 turns of irrigated cows and 1 turn of mined BG. => city grows. Then just have the city 3 turns on 6 shields => city grows to size 4, finishes settler immediately and drops back to 2, restarting the chain.
Oporto can be a 2 turn worker-pump, if we
mine the new wheat. It gets 10 food in 2 turns + 8 shields. The growing to size 3 gives it 2 extra shields => worker done and back to size 2.
Improve the Guimarães area; it's our SoZ-site. Send some warriors there from Coimbra for extra MP.
Good Luck !
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Click image for larger version.
The Save 1125 BC.