BNH01- Conquesting Emperor

Hi all Great turns jb. so now to SJ.

I wont be civ capable until sunday maybe monday. Have fun all
 
Some things I noticed:
Guimaraes: pop-rushing a temple can help ;)
If we are going to produce other units than warriors; I prefer them build in cities which have barracks (no cities yet).
Oporto is an ok 3 turn worker-pump. We might need another worker-pump (Emerita perhaps??)
Our SoZ Wonder-city "Guimaraes" needs connecting and improving. Send some workers over.
I don't think going north-west will gain us a lot any more. Let's have Lagos as the norht-western border-city. The north-east is viable and also filling our lands may be wise.
I'd switch Lissabon to settler and keep it there. If I calculated correctly it jumps from 4 to 2 and grows back to 4, finishing a settler every 5 or 6 turns.

Good turns BTW.
 
I still don't have civ access :( , so please skip me until monday. Mean while, some comments.

Rik Meleet said:
Oporto is an ok 3 turn worker-pump. We might need another worker-pump (Emerita perhaps??)

Emerita does not have food bonus, so it does not make a good worker pump. Oporto can make a 2-turn worker factory, after we settle site 3 on the old dot map. BTW, Emerita is one-off from the dot map, did we have a good reason for moving it? Once again, because it's moved, it will need to build a temple in order to access its best tiles. I'd much rather build those 60-shield temple a bit later in the game, after our workers have a chance to improve all the terran.


Rik Meleet said:
I don't think going north-west will gain us a lot any more. Let's have Lagos as the norht-western border-city. The north-east is viable and also filling our lands may be wise.

Settling is always easier than conquering. Every city that we settle towards the enemy also takes production away from them, and every city counts in unit support when we switch to Republic. So let take advantage of our high food start and grab as much territory as possible.


Rik Meleet said:
I'd switch Lissabon to settler and keep it there. If I calculated correctly it jumps from 4 to 2 and grows back to 4, finishing a settler every 5 or 6 turns.

Ha, JB, you messed up our settler factory :p . I see in your turn log 1525BC that you went Settler->Settler. The correct thing to build in Lisbon is warrior->Settler->warrior->Settler... until all of our lands are filled. When you build 2 settler in a row, although the 2nd settler came sooner, the later settlers will be delayed, because you have made the size of the town smaller, so that it is able to make less shields.

I'd like to get Lisbon back to the warrior/settler factory. We'll need to run a bit of lux for the wonder city anyways, so city size should be a concern here. By running the city at size 3-5 instead of size 2-4, we essentially get a free warrior out of it.

Trade opportunities remain the same with Theodora offering on 30g. Why is that remaining constant?

Maybe because Theodora only has about 35 gold in her pocket? When we trade Writing, make sure that we are ensured of getting philo. That means making sure that Philo isn't the cheapest tech for the mongos after the trade. Don't want them to pop it out of a hut.

And Rick, it seem like I disagree with you so much, it's because your posts are so thought provoking ;) . Besides, I do agree with everything that I didn't comment on...

Edit: just saw Big's post. Do you guy want to wait for me until Monday night. or do you want Rick to take it
 
Sorry to screw over the settler factory.

I built Emerits when the settler finally stopped. Since it was on go-to orders I figured the last leader had sent it to a pre-agreed upon site.

Agreed, we want to protect our advantage on Writing to the last.

When I checked the dot-map we were already off from what had been proposed so I figured we were in "free-form" mode.

Do what you want regarding turns. Ya'll have been keeping a pretty good pace.
 
SJ Frank said:
And Rick, it seem like I disagree with you so much, it's because your posts are so thought provoking ;) . Besides, I do agree with everything that I didn't comment on...
I have a thick skin, I can take a lot of critisism. That is 1 part that is needed being a mod. I don't mind and I'm not easily offended.

If the team wants, I can take it.

Just don't mess up my name. It's Rik, not Rick ...
 
Go ahead RIK. take it buddy
 
IHT:
Guimarães needs exactly 20 shields for a temple -> poprushed it.
Switch Lissabon back to settler. Sagred to barracks.

IBT: Oporto worker -> worker
Guimarães temple -> Pyramids

[1] 1350 BC. Curragh spots dark blue borders.

IBT: Ivory-road completed.
Emerita warrior -> granary

[2] 1325 BC. Found Leiria. Starts warrior
Send warrior from Emerita to Guimarães. Scouting warrior finds more Ivory. SoZ needs hurrying. Curragh meets the Germans. They are up Iron working, but down Alphabet, pottery, The Wheel and Ceremonial burial. Rik smells trade !

Sell Alphabet to them for Iron Working + their whole treasury (14 gold). We have Iron fairly close; a few tiles SW of Emerita. Byz have learned writing... Byz most likely go for MapMaking to get their UU.
Switch Oporto from worker to settler; we need to grab a lot of sites ASAP.

IBT: Germany isn't too happy with our trespassing curragh. Why you !!! It gave you the alphabet !! O.K. just passing, just passing.
Sumerians start Oracle.

[3] 1300 BC. uneventful turn.

IBT: Lissabon grows to size 4, finishes settler and jumps back to size 2. Starts another settler.

[4] 1275 BC. We reach the north-west of our continent (I can no longer call it an island).

[5] 1250 BC. Keep MM-ing cities.

[6] 1225 BC. Warrior reaches Guimarães, I can now down lux to 10 %. Lower Sci to 70%, still getting Philosophy in 4, but at +4gpt instead of -3gpt. MM cities.

IBT: Oporto grows to size 5, finishes settler and drops to size 3. starts worker.
Coimbra warrior -> warrior
Leiria warrior -> warrior

[7] 1200 BC. Sending Leiria's warrior to Iron-city location. Coimbra's fortifies. Now I can up science to 90%, shaving 1 turn off of Philo-research. Lux to 0%. Mongols know writing now as well.

[8] 1175 BC. Moving settlers to their locations. Philo in 1 and none of the civs we know have Philo yet.

IBT: Philo is learned, choose expensive Code-of-Laws as new tech and ...
We learn it !! We are the first. Next tech: Maths for SoZ.
Sagres barracks -> spear

[9] Found Évora, our Iron-city. starts warrior. Scout finds goody hut !

IBT: Germany wants our curragh out. OK. England wants our scout out. OK
Lissabon settler -> settler
Oporto worker -> worker

[10] Found Braga -> starts worker. Moved the settler in Lissabon across the river.
Scout pops the hut and gets 50 gold.


---------------
Next player can decide what to do with the Lissabon settler. There are soe tech-trades possible (Mongols have horesback-riding) but I do not consider them useful. We have no horses and Byz is likely to finish MapMaking sooner or later. By careful MM-ing of Lissabon you can get settlers there in 6 turns.
Size 2: 2 turns of irrigated cows and 1 turn of mined BG. => city grows. Then just have the city 3 turns on 6 shields => city grows to size 4, finishes settler immediately and drops back to 2, restarting the chain.

Oporto can be a 2 turn worker-pump, if we mine the new wheat. It gets 10 food in 2 turns + 8 shields. The growing to size 3 gives it 2 extra shields => worker done and back to size 2.

Improve the Guimarães area; it's our SoZ-site. Send some warriors there from Coimbra for extra MP.

Good Luck !


Click image for larger version.


Click image for larger version.

The Save 1125 BC.
 
Well done!

Glad to have captured Philo first.
 
Back with Civ!! :) Got it now so i will play right now. Copied the notes to remember everything. P.S. :goodjob: on Philo!
 
Ok just finished.

Turn [0]- Take a look around at our land mass, power, size and diplomacy. I would think our enemies will demand soon.

Turn [1]- Iroquios start Oracle. England gets MM. Luckly they are willing to give us MM + 28g for Writing. Great deal for us! Micromanage cities to Rik's instructions. SoZ in 58 turns. Currency in 28.

Turn [2]- Coimbra Warrior--> Barracks. Leiria Warrior--> Worker. Uneventful Turn.

Turn [3]- Oporto Worker--> Worker. every three turns is nice. Iroquios start Pyramids. Mongols start SoZ. Might need to check into that in near future. Wont do it now though. The city has irrigated sugar and a lot of hills. So i dont think its entirely worked for shields yet. Our SoZ in 42. Will me new civ next turn. Most likely Korea.

Turn [4]- Evora Warrior--> Barracks. Sagres Spearman--> Spearman. Hes going to a new city spot. Meet Korea. They are down mysticism, MM, and Writing. (CoL and Philo also :) Thanx philo!) No trade possible.

Turn [5]- Uneventful. Nothing new here.

Turn [6]- Iroquios demand writing. They outnumber us greatly in military most likely so we will cave for now. They shall pay dearly for this. Lissabon Settler--> Settler. Oporto Worker--> Worker. No new AI techs. Nothing else eventful.

Turn [7]- Lagos Barracks--> Spearman. Leiria Worker--> Worker. Nothing eventful/No new AI techs.

Turn [8]- Found Faro. Set to temple. A spearman is on the way. No special things here again.

Turn [9]- Several city changes. Micro management. Scouting, etc. No new techs our anything.

Turn [10]- Spain finishes The Oracle. Only the Byzannties change a build :). No new builds. Great news. Well these were my turns.
For the next player- Keep staying the course. We have set our selfs up for a good jump on the SoZ and getting good veteran units. Settler/Warrior pair in a north city. Was going east to oasises but Iroquios get them.

Here is the pic and the save.

BNH01-_825bc.jpg


The Save
 
In the year 875 BC, our game just became a tiny bit more interesting

BNH01-SoZ.jpg


The barbaric Mongols, some how, were able to turn their half-complete pile of heathen junk known as the Oracle into the Statue of Zeus.

Upon sighting this monstrosity, I call forth a council of the Portuguese princes, where I will need input regarding what to do with our wonder pre-build.

I here by list 3 options in order of preference:

1) Swap to granary right now, wasting 6 shields, followed by a barrack, then start building units.

PRO: Get ready for war now, potentially least wasteful of shields.

CON: We get no wonder

2) Swap to a palace pre-build for the Sun Tzu's Art of War, then SLOW the pre-build down so that we have at least 40 turns before it runs out.

PRO: chance to get a very nice wonder for our theme

CON: If the wonder cascade isn’t broken by then, we’ll have no chance. If the AI don’t research Feudalism in time, we’ll have no chance. There is just a great chance to loose a lot of shield for nothing.

3) Swap to a palace pre-build, speed it up, and hoping to get any one of the Ancient Age wonders that are left.

PRO: chance to get a wonder

CON: none of the other AA wonders are very useful to us, and the chances of getting them are not good, IMO.

4) Any other ideas…
 
@ SJ Frank. There are 2 other AA wonders I like, Mausolleum of Maussollos and Great Library. We still have a monopoly on Philosophy and the AI doesn't research literacy often. I think we still have a good chance of nailing a Wonder in that city. Currency is learned in about 11 turns and Literacy in about 13 more. 24 turns is fast enough to make sure we'll hold on to a monopoly on some techs. And when Guimarães grows (where is that 2nd warrior??) and is improved, the building pace just quickens.
 
About that second warrior, i accidently sent him to Lissabon. Sorry. Well this is a terrible blow. I say there are 4 AA Wonders I like.

1.) Great Library.

Pro- No research=more money for units=The Republic. Another backward wont get it and become a world power.
Con- It really only seems like the Mongols and the Byzanties can keep up with us in tech at the moment. Some civs dont have the basic techs yet i.e. Alphabet, Pottery. If we snag the GL, odds are we wont pop techs very well. If memory serves correct we are ahead of everyone 2 techs. (Philo/CoL.)

2.) The Temple of Artimes.

Pro- Culture for our cities. We wont need to build culture. Can focus on building units in our front cities, and infastructure/prebuild for another wonder in back cities.
Con- It ends at Education. Then its only with a few gpt.

3.) The Hanging Gardens.

Pros- Gives us 3 happy or content (cant remember) in the city its built, 1 in all others. And its good until Steam Power.
Con- It needs Monarchy which would take a 30 turn research at least.

4.) The Pyramids. (Maybe)

Pro- Granary in all cities. Plan and simple.
Con- Someone either already has it or will get it within 10 turns.


Or we could go to Fuedilism and pray. But that would not happen. We are still 4 techs back of Middle Ages. (Currency, Construction, Poly, HBR)

Thoughts/Comments?
 
Also its ok if they do have SoZ. Because the AI Always keeps ACs in there Capital. So we could take a few cities with 3 pronged attacks and sue for peace. But that wouldnt be the situation until we run right over those pesky Iroquios for some dang horses! Portugul WILL prevail or die trying!

:ar15: the Iroquios. :hammer: :hammer: :hammer: the rest. :lol: itll be ok.
 
I'm voting for granery and racks. We need to keep the Iroquois from strongarming us out of any more techs as well as getting ready to kill them.

jb1964 <------ On deck
Rik Meleet <------ Played befor BnH
BigNHuge <------ Just Played
SJ Frank <------ Playing
 
Ok thats a good choice too, but i do want a Sun Tzu's. This will combat the large number of Mongolian veteran 5/5 ACs. Plus, We should start considering when we would like to hit the Iroquios cities.
 
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