BNH01- Conquesting Emperor

Things I've noticed:
Iroquois have 2 Ivory connected. Seems Ivory is plentiful on this map. If we want SoZ we'd better hurry. But then again: Wonder Addiction isn't very smart on huge Emperor maps.
Our "island" is more a continent. Expect more civs there.
Both cities need MM-ing to get them to grow in 1 turn, with no shield loss.
I prefer setting Lissabon and Oporto to a worker and a settler pump. The 3rd city (near the ivory ??) can be a warrior pump then.
 
Rik why dont you take the save. jb seems to be MIA.

This is the official line up

Rik Meleet<------ Up
jb1964<------ Skip until he contacts us
BigNHuge<------ On Deck
SJ Frank<------ In the hole
 
Also, i think we should do one of two things. I really think we should set city #4 to a pre-build for a wonder.

We should rush ASAP for Philo. If we even have the slightest chance to get it we should. Even if we dont, we will be beat by 1-2 civs, and we can trade that tech at 4th civ prices to everyone else.

If we do get to Philo first, it would be excellent indeed. But what free tech would we take?

This is the One of Two choices.

If it really looks like Mathmatics will be grabbed during our time/or the Iroquois start the SoZ before we finish Philo, we should get Map Making. That way we can trade for Math and have an easy shot at The Great Lighthouse in Lissabon. But if they take the Iron Working or HBR or Mysticism-Polythesiem route get Math. That way we have an Early Advantage on the SoZ.

If by some chance we dont get SoZ. (Knock on wood.) We can fall back on something like Pyramids, Oracle, or try a very very long prebuild to Sun Tzu's.

Comments? :)
 
Agreed on the city management. Looking back, I should have let Lisbon grow more.

Lisbon is going to be a 6 turn settler/warrior factory. It can't build settlers any faster, and it doesn't have enough shield to build spears/archers. However, we could use another exploring curragh...

Oporto will need another city founded in order to get to 4-turn factory. In the mean time, I think it can do a few workers first.

This is what I think about the SoZ:

-- We don't care if someone else got it on another island, because we're not gonna attack another island (or continent :lol: ) until late Middle Age at least.

-- It'd be great if we get it, then we can run over the Iro's easily.

-- If the Iro's get it instead of us, we can take it by force. There is nothing more satisfying than capturing a wonder a turn after its completion, and it's fitting to our theme :)

Do we need to Lighthouse, our exploring curraghs seem to be doing fine, and being seafearing, our ship have less chance of sinking. So instead of spending the shields on the wonder, we can spend it on settlers and galleys, and plan on suiciding those galleys :crazyeye: . It has a "similar" effect to the Lighthouse.

As for the choice of free tech after Philosophy, I prefer the usual path of CoL, then min science on Republic. What can I say, with 2 settler pumps and an early republic, this start looks like a builder's dream :love: . Too bad we have to go-a-conquering ;)
 
Hiya, I'm back on-line. I'll play after Rik's done w/ his turns.
 
Welcome back jb! :)
 
I will be gone from tomorrow-maybe sunday. If i dont get to play before then, skip me. But if Rik posts the save soon, would you plz play asap jb thank you.
 
thank you very much :goodjob:
 
IHT: MM-ing cities.

IBT: Sumeria is unhappy with our curraghs inside their borders. Just passing through, Gilgamesh.

[1] 2310 BC. Lissabon and Oporto have grown. Lux to 30%. MM both cities back to food.

IBT: Lissabon Granary -> Settler

[2] 2270 BC. Worker to improve BG. Scouts find big mountain-range. Aztec-island is really narrow, it seems.
Iro's and Sumerians are fast catching up in techs.

[3] 2230 BC. nothing to report.

IBT: Juan meets a Navajo barbarian in the mountains.

[4] 2190 BC. Moving Juan out of reach of the Navajo warrior. We are expansionistic, but not invulnerable.

IBT: A yellow colored scout walks next to Juan !!!

[5] 2150 BC. Juan talks to the Mongol scout and We start talking to Temujin.
They are up Mysticism, but have all the techs we have. And 3 cities are shown in their list, that means they have 4 cities.
Can't buy his Mysticism.
This is bad news as it means: Very few goody huts (if any) left on our island.

IBT: Iro build a city just in front of the Mongol scout. I suppose they have met by now. Lissabon grows and finishes a settler. Starts warrior.

[6] 2110 BC. down lux to 20%. Up Sci to 80%.
Sending settler to the Incense-region. 1 tile of site 4 on this map:
http://www.civfanatics.net/uploads8/BNH01-DotMap2.jpg
It gets Incense immediately, has 3 more BG's, and claims 3 more tiles without stealing Lissabon's tiles.

[7] 2070 BC. MM Oporto; it will grow next turn.
Curragh rounds the south-cape of Sumeria. Scouts reach the end of the mountain-range and see a big jungle.

IBT: Lissabon: warrior -> settler

[8] 2030 BC. Warrior becomes Lissabon's MP. But since Oporto grew I need to increase lux to 40%.

[9] 1990 BC. Curragh reaches the South-Top of Aztec-island.

IBT: Oporto Granary -> worker. (veto-able)

[10] Found "Guimarães" starts The Pyramids. (veto-able)
Aztec-Curragh spots a new coastline, but can't reach it this turn.

-------------------------------
Next Player: Lissabon is MM-ed for the settler. Build in Oporto anything you like. If you decide a worker, you can get it in 2 (slow growth; in 14) or in 3 (with 3,3 and then 4 shields; grow in 5). I've set it in 2, as a worker drops pop.
Guimarães: Build anything you like.

Azteca and the new land

azteca_1950_bc.JPG



Click image for larger version.

And of course: The Save
 
Good plays there.

The Pyramids are a good play because if we dont get them, we can switch over to something else. Plus, if we have Lit and lose it, we can switch to GL and ride the tech wave while massing culture/markets/units.

Good plays indeed.

I can't believe that there are 3 civs on our continent. Makes the challenge that more fun :lol:
 
jb~ is it ok if i play my ten turns now? I will be away from civ until sunday (maybe monday) I would like to play one more round of turns before i leave. (I will have internet access on Saturday.)

All~ Keep up the great work. :goodjob:
 
I will play 10 turns and write them up here, if you dont like them, then have jb do those ten. Thanks.
 
Turn [0]- Take a look at the cities MM, Excellent. Notice only Mr. Temujin is up a tech (Mysticism). Obviously from popping but i dont know how much more popping we'll get now :(

Turn [1]- I notice the sad sad truth that there is NO HORSES in our area. Not even close. This will definantly slow our advances down. (No knights Sniff... :( :( ) No new techs for AI yet.

Turn [2]- Lissabon Settler-->Warrior. As you have described Rik, this is a warrior/settler factory. Ill keep it that way. Send them to get that Ivory ASAP. Will be there in 8. Scouts go 1NW one NE. Curraghs go around too. No new techs for AI yet.

Turn [3]- Good news! We actually will hit another hut next turn. Great news. Others do there thing. Lissabon grows to 3. Lux is at 20% right now. No new AI techs yet.

Turn [4]- Lissabon Warrior-->Settler. In 5. Growth in 2. Juan gives us a "Skilled Warrior" from the hut. He heads N. Bad news. Mongolia picked up Horseback Riding. They are up 2 techs now. Visible techs. (Could have Poly by some off chance.)

Turn [5]- Nothing special here. Just movement and exploring. No new AI techs.

Turn [6]- Lissabon and Oporto both grow to 4. Lux to 40%. Another new hut for Jaun next turn. Come on tech! No new AI techs.

Turn [7]- We have Mysticism. Jaun pops and notices nothing else special. Warrior/Settler for Ivory in one turn. No new AI techs.

Turn [8]- Lissabon Settler-->Warrior. Send this pair to a selected site on the dot map. Cant remember which but one of them. Temujin is a Science machine! He's got IW.

Turn [9]- Oporto Settler-->Worker Hes going to a good site too. Lux to 20%. We will soon have that Ivory. Lagos is set up this turn controlling us the Ivory. Will connect ASAP. Set to build Spearman. No new AI techs.

Turn [10]- Lissabon Warrior-->Settler. Also, we find the Mongolian homeland! Very distant from ours. No immediate threat to us. No new AI techs yet either.

Well here are my 10 turns. If jb does 10 and we like them better lets go with them. I just wanted to contribute more before I go. We have a new lux, a new town, and 2 more promising towns within our grasp now. These were profitable turns I believe. Heres the save. Problems getting a pic loaded though :(


The Save- GO PORTUGUL!
 
Got it. Just finished 6 turns on PTW SG. Will play tomorrow evening.
 
Edited to place turn in order w/ other comments/feedback.
 
Hi guys, just checking in.

I think Guimarães will need to do a temple before building any wonder, otherwise, it would have only one Bg in range. That was why I had the original dot where it was.
 
The Save, 1375BC

Pre-Flight: Nothing much – 1625BC, Turn 55
IBT: Sumerians are building the pyramids and Spain built the Colossus. I think we should consider our Pyramids build a GL pre-build

Turn 1, 1600BC, Turn 56
Bust some fog and then watch settlers move to a pre-determined spot.

Turn 2, 1575BC, Turn 57
Oporto worker to worker
We meet the Byzantines (dark red boarders). They are up IW.
We trade Gil The Wheel for 140g.
Found Emerita where settler stops. Warrior
Change pyramid to temp. We won’t have the luxuries to keep the populace happy to be effective. Also should consider putting a granary here first as well.
Bump research to 80% because we have the cash
We are weak compared to all so I expect a demand coming sooner or later.

Turn 3, 1550BC, Turn 58
Worker moverments

Turn 4, 1525BC, Turn 59
Lisabon, settler to settler
Found Sagres
We meet Elisabeth
Hire an entertainer in Oport to counter growth. We still get the worker and growth next turn.
No deals

Turn 5, 1500, Turn 60
Oporto, worker to worker
Lux slider down to 50%, Writing in two.

Turn 6, 1475BC, Turn 61
Lux slider still at 50%, Writing in one.
Roading down to Guimares

Turn 7, 1450BC, Turn 62
Writing comes in.
Warrior to warrior in Emerita
Found Coimbria
Writing comes in, checking around to get a bead on what to research next. Setting our sites for Philosophy as we are the first to writing and have a good shot the free tech. Philosophy in 15. We could drop that down to 12 w/ another warrior in Guimares.

Trade Myst to Iroquois for 24g.

Turn 8, 1425BC, Turn 63
Another worker in Oporto. Building worker.
Theodora’s close to writing. She’ll only offer up 30g’s for it. Others are willing to cough up IW and gold. We’ll check back next turn and trade around before it loses value.

Turn 9, 1400BC, Turn 64
Prices for writing remain the same. Mongols are offering best price but I don’t want to make him any more advanced that he is. However, if it’s going to get shopped around than we might as well be the ones getting the cash.

Turn 10, 1375BC, Turn 65
Movement and stuff.
Trade opportunities remain the same with Theodora offering on 30g. Why is that remaining constant?

Here’s my proposal: trade Writing + gold to the Mongols for HBR; trade Writing to England for IW + gold; trade writing to Theodora for gold. With this we should still be able to research at 80%. However, I would hold off on the trade for a few more turns as we’re still 12 turns from Philosophy and we could be screwing ourselves out of the free tech.

Ivory should come on line in a turn or two. We need to road down to Guimaraes, which just grew. We have a spare warrior that could take MP duty there. I hire a revenuer in Guimaraes because I do not want to drop our research rate.

The Save, 1375BC

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