BNH01- Conquesting Emperor

Well i take a look at all the basics. Still 2 more civs out there. We are way down in land mass but are up in alot of others. We around the middle in score. I like our position. :)
Also I note are we going to support all these soldiers and war in Republic? Thats another aspect we should consider.
Let the reign of BigNHuge take place.

IBT- Guimaraes Rax--> Sword. Lagos Sword--> Sword. Evora Sword--> Sword. Well Spain is officially the fastest builder in the world! They start and finish the Hanging Gardens in a matter of 1 turn!

Turn [1] 430BC- The only tech an AI has that we dont is Spain's Monarchy. Big deal. We will have a monopoly on Republic. Notice we can only support 5 more units. Might want to start disbanding units we dont need. Notice some new borders. Most likely France. Nothing really super special here though.

IBT- Oporto Worker--> Settler. We need to fill that back part for extra military. Hire a scientist in Guimaraes. Can now get republic in 6 at 90% by losing only 7gpt. England obtains Construction. Will not trade just yet.

Turn [2] 410BC- Nothing special here.

IBT- Lissabon Sword--> Settler.

Turn [3] 390BC- Those "new" borders I saw were Incan borders. My bad. Micromange some cities. Scout and nothing that special. No one else w/ Construction.

IBT- Incans ask us to leave. We apoligize and say we shall leave soon.

Turn [4] 370BC- Once again another snorer turn.

IBT- Guimaraes Sword-->Sword. English begin the GW.

Turn [5] 350BC- I just had a good idea. I hope you dont mind i did this. I noticed we had more land then the English. I established an embassy. We can now do this trade. ROP, CoL, Lit for Construction, 8 g, ROP. Now they still must research Philo, Currency and Polythesiem to enter next age. They are the closest science wise to us. We enter the Middle Ages. I hope you arent to mad. Also, for some reason, it kicked our rate to get Republic to 3 turns instead of 4.

IBT- Lissabon Settler-->Sword. Leiria Market-->Temple. The people show there love for their prince by expanding his love shack.... er Palace. New shag rugs.... Er grass is installed.

Turn [6] 330BC- Republic in 2 with 3gpt coming in. Much scouting. Nothing else real special. No real jumps in techs. Smaller countries getting things like writing, and Sumeria has Alphabet now.

IBT- Oporto Settler-->Worker. Spain begins MoM.

Turn [7] 310BC- Build new city. Find Russia (Red???). They are down the same visible techs as everyone else. No trade possible.

IBT- Republic comes in. The next turn will surely be a turn of Portuguese riots. Only Lissabon goes under though as I am quick enough to get the other cities under control.

Turn [8] 290BC- 4 turn Anarchy. Blessed really there. Also I have noticed that Mongolia is using there AC to go w/ Settlers to form new cities. Nothing else here. We are making 12gpt through taxmen.

IBT- Inca start the GW.

Turn [9] 270BC- Nothing. Its amazing how Anarchy slows you down.

IBT- Nothing.

Turn [10] 250BC- Nothing at all. No new AI techs. Everything normal. Here is the Pic/Save. A new Republic established in 2. :goodjob:
BNH01-_250BC.jpg

The Save
 
A bit off of this succession game, but when the next SGOTM comes around would you guys like to be a team? It always looks like fun.
 
BigNHuge said:
A bit off of this succession game, but when the next SGOTM comes around would you guys like to be a team? It always looks like fun.

I will take a look at the SGOTM forum at get back to you... but first, the game.

You said you wanted war? You said you wanted to plan for war?

Well, ready or not, here it comes :eek:

====================================

Turn 0 250 BC

Checking F2, we can trade with Mongols and Iroquois. I think we have a sea lane to the Byzantines, who have build the Great Lighthouse... but they don't have a single harbor :lol: . That's a situation I will watch diligently.

2 turns to Republic, and Guimaraes is starving! It is perfect timing to let it riot for one turn, saving some food.

I also change all taxmen to scientist -- we're going to research Feudalism, might as well get started right now.

move a few units, mostly spreading some of the MP units around, to be able to get all fighting units to the front line.

Press Enter.

IBT: Incans want us to leave. We tell them we're just passing through.
Iroquois found two cities right next to our units.

* * *

Turn 1 230 BC

A few units auto-move. I guess I'm just not used to it. I wake the two auto moving settlers. Otherwise, its the Anarchy, there isn't much to do.

IBT Iroquois start the MoM

* * *

Turn 2 210 BC

The Portuguese nation is now a glorious republic.

I went through all cities, putting all citizens back in place. In the end, we need 20% lux, can only run 30% science for Feudalism in 31 turns. Our pre-build will last 19-22 turns.

There is, however, a wine available from Spain. The coastal trade route goes through Iroquois terriory, I'm not sure if us declaring war on the Iroquois will break the trade route. Since we're not fighting the Iroquois for another 20 turns, I will get this Lux.

Can some more knowledgable players please enlighten me on this situation?

Since Spain, Zulus, Sumerians and Byzantines are on the same continent, I'm going to assume that they know each other. Sumer is way behind in tech. Byzantines have math. So I'll trade math for the Wine. Zulus has gold to offer for math, so I'll take that too:

Math + 5gpt + 2 gold to Spain for Wine
Math to Zulu for 4gpt + 234 gold


The Incans, Arabs and Koreans also share a continent, Incans are the most advance civ in that group (by Construction and Currency over Arabia and Construction over the Koreans), but Abu just got Monarchy. So naturally, I step in to broker for some money:

Currency + Construction + 39 gold to Abu for Monarchy
Monarchy to Inca for all of his 281 gold
Korea has only 20 gold to offer, so they get nothing


Carthage is to the south of the Arab continent and I don't know where the Russians are, so I don't trade with them right now.

The Germens and the Aztecs are stuck on their own island. They get nothing either.

The end result of the trade is that our lux can go down to 10%, science up to 50%, Feudalism in 20 turns while losing 22 gpt, with 576 gold in the bank. The timing should be fine with the Sun Tzu pre-build.

Speaking of the pre-build, why did we chop the forrest around Emerita. You know that forrest chops do not help palace and wonders, right? And we sure could use the forrest shields.

I move most of our excess unit to Largos, since it is under culture pressure now. Worker also migrate from the Emerita area towards Leiria area, which needs worker turns.

I disband our scouts and conscript warrior to save gold, we're now at -16 gpt.

Oporto switches to a settler, due in 4, otherwise, no changes.

Boy, this turn took a long time...

IBT Arabs start the Great Wall

* * *

Turn 3 190 BC

Berga: Marketplace -> temple
Sagres: after thinking about it, I switch its temple to Marketplace. This city does not need a temple until after the Aquaduct, and due to the Mountain mining going on around it. It can afford to build the Aquaduct after building a market place first.

A few swordsmen also complete this turn, more are ordered

-29gpt, Feud in 18.

IBT: oh, this is interesting, the Iroquois are threatening us for Polytheism, just as our 5 swordsmen are concentrated around Largos...

I tell him to stuff it, and he declares war !!!

* * *

Turn 4 170 BC

The game is on. :ar15: :hammer: :hammer: :hammer:

A Iro Sword show up near Fargo.

First, the domestic actions: a forrest chop near Evora uncovers a BG. Good, mining is ordered. Braga switchs to Sword. Fargo will waste too many shields to switch to wall now, so I hurry its temple this turn. I also wake the worker near Fargo and send him back. Largo is switched to a catapult and hurried.

I then pay Temujin Polytheism for an alliance. He will pay me 32 gold on top of it too.
Liz will take 8gpt for an alliance, deal!

Our force gathered in Largos include 7 vet swords, 3 spears, one vet warrior to be upgraded, and a cat to be completed. That should be enough to at least hold the line.

The war declaration does break the trade vs. Spain. I don't know, does she take a rep hit? The war happiness though, substituts for the lux.

IBT: Inca demands HBR, do you even know where Portugal is? I tell him to stuff it, and he declares war!

Another sword and a warrior shows up near our borders.

* * *

Turn 5 150 BC

To take care of the Incan war, I build an embassy with the Arabs, they are building the GW, due in 28 at 8spt, has a temple, 3 spears and 2 cats in the city. 70% science, 30% tax, and no resources to speak of.

I also build embassy with the Koreans, Seoul is size 1, building settler, has Iron.

I buy Korea in against the Incans for construction. The Arabs want more than 15gpt, and that's too greedy for me. All I wanted was a war on the other continent.

Braga gets a short rush via spear, so the sword will finish in 2 turns.

Some swords complete, and more are ordered up, we have 10 swords now.

Fargo will be attacked next turn by a swords, but it has 2 vet spears inside, so it will hold. Renforcement will arrive next turn.

I also shut down science for one turn to collect more money.

IBT: now Abu demands Philosophy from me. I don't mind adding some more war happiness, but he actually backs off. Iros sword attack and beats our vet spear. More Iros swords show up.

* * *

Turn 5 130 BC

Cat fires near Fargo and misses. Oporto finishes the last settler, starts Marketplace. Lissabon is on a sword/worker 4 turn cycle.

Our stacks of swords and spears move into Fargo and Largos this turn.

IBT: we lose another spear at Fargo. An Iro galley shows up.

* * *

Turn 6 110 BC

Wall completes in Fargo.
Dial down lux to 0%, hire scientist in Guimaraes. Feudalism in 18 at +8gpt.
Send a stack of 5 swords + 1 spear after Akwesasne.
Braga completes a sword, reminding me that it does not have a barrack. :wallbash: It starts a cat.

IBT: Two Iro swords attack, we win both battle with help from the Wall :) . The Iro galley continues down the coastline.

* * *

Turn 7 90 BC

Found a new city in the tundra. Stack advances on Akwesasne.
Lissabon grows, so Lux back up to 10%, MM accordingly.
No units complete this turn, and the front is quiet.

IBT: So that's where their forces are, the Iros attack the Akwesasne stack with an archer and 2 swords, wining 2 of of 3 battles.

* * *

Turn 8 70 BC

Our Akwesasne stack attack, going 4 for 4, taking the city, leaving one red-lined sword defending against a spear next turn though.

Lissabon: sword->worker

IBT: The Iros spear do not attack! He moves into neutrual territory. And their galley turns back?

* * *

Turn 9 50 BC

Finally, some new info from the scouting galleys: The Zulus are at war with some one. Probably one of the missing civs.

Our stack steps into Akwesasne, securing it.

A new cat fires at the Iro Spear and hits!

IBT: a lot of Iros warriors move up to Akwesasne. One of them pillages the road.

* * *

Turn 10 30 BC

Cat fires-hits and Sword defeats the Iros spear.

Our swords start killing warriors at Akwesasne, losing one sword in the process. I leave the last warrior in order not to expose our sword to the Iros swords.

====================================

NOTES:

There is a single vet swords in the southern tundra playing zone defense.

The GL in Emerita is the pre-build for Sun Tzu. I think we have Sun Tzu in the bags. After feudualism, consider shutting off research and buying tech. We have alot more marketplaces then libraries (the exact number of libraries is somewhere around zero :rolleyes: ).

The two workers near Akwesasne were intended to build roads there, but we should probably hide them until the 3 Iroquois swords are delt with.

I've been doing a 4-worker-1-sword cycle in Lissabon. The idea is to farm worker out of Lissabon until it is down to size 4 with no food in the box, then spend 3 turns to build the sword, followed by the workers. It requires MM almost every turn to get it to +5 food. You can, of course, do with this city as you see fit. I'm just using one of the possibilities. For example, I think it can get to 15 spt at size 7, for a sword every other turn.

jb, may you live in interesting times :lol:

Here is the front:
BNH-Iroquois-Front-30BC.jpg



And the Save
 
dont worry about it. Ill take 9 in my next rotation. So you can keep 10
 
Speaking of the pre-build, why did we chop the forrest around Emerita. You know that forrest chops do not help palace and wonders, right? And we sure could use the forrest shields.

I chopped them to make it easier to slow down shield production, if needed.
 
Didnt think we would be in a position to NEED shields to have an awesome pre-build. Sorry if it screwed us over.
 
BigNHuge said:
Didnt think we would be in a position to NEED shields to have an awesome pre-build. Sorry if it screwed us over.

Chopping the forrest wasn't nearly serious enough to "screw us over". Don't worry about it. It's just that those 10 shields per chop were wasted, which could have went to a marketplace or a MDI, after the wonder is done.


BigNHuge said:
dont worry about it. Ill take 9 in my next rotation. So you can keep 10

You know, the screw up is mine, so I'd rather that you didn't play less because of it. If the turn-ending date isn't too important to you, then let me play 9 turns on the next rotation. Our rotations are fast enough that it doesn't make much of a difference. Besides, JB is up next.


BigNHuge said:
I just had a good idea. I hope you dont mind i did this. I noticed we had more land then the English. I established an embassy. We can now do this trade. ROP, CoL, Lit for Construction, 8 g, ROP. Now they still must research Philo, Currency and Polythesiem to enter next age. They are the closest science wise to us. We enter the Middle Ages. I hope you arent to mad. Also, for some reason, it kicked our rate to get Republic to 3 turns instead of 4.

The idea of using the ROP was good. I also put the English embassy to use during my turns. Something that I would have done differently though, is that I would try to delay selling techs to civs on our own continent for as long as possible.

The two basic laws of trading are that 1) you pay double when buying a monopoly tech (monopoly = of all the civs that you know, only one of them knows that tech) , and 2) as more civs that you know knows a particular tech, the price to research/buy that tech goes down.

So the flaw in your trade was 1) you traded for Construction when it was a monopoly tech. If Construction wasn't a monopoly, then we could probably get Construction for one of our monopoly techs, letting the equation work in our favor. Flaw 2) was that you traded with England. By doing that, you made it easier for anyone that knows England to research those techs. As a result, the tech pace of our continent goes up. Since we want to :hammer: our continent, we'd like to keep everybody on it as backward as possible.

What I would have done in that situation, is that I would ask myself: when do I need Construction? The answer: when we come out of Anarchy, and we're getting ready to research Feudalism. So I would have delayed buying in Construction until my turn 2. If by then England still has Construction at monopoly, then all of this is a moot point. Otherwise, I would buy from a civ from another continent. We probably won't attack them until Industrialization, so in the mean time, it's okay if they get to knights 10 turns sooner.


jb1964 said:
I'm not sure I follow your logic. Not that it's not sound, I just have never focused on the wonder management aspect of the game before

It think you're saying that if there's not a wonder tech to be had that the other Civ's won't be banking sheilds for the one wonder and that when one Civ completes that wonder then we avoid the eventual cascade.

Hmmm, sounds good but I'll have to take a closer look at the other wonders available in between.

I think you got the idea. :)
 
So the flaw in your trade was 1) you traded for Construction when it was a monopoly tech. If Construction wasn't a monopoly, then we could probably get Construction for one of our monopoly techs, letting the equation work in our favor. Flaw 2) was that you traded with England. By doing that, you made it easier for anyone that knows England to research those techs. As a result, the tech pace of our continent goes up. Since we want to our continent, we'd like to keep everybody on it as backward as possible.

I believe Byzanties have it as well. But i dont remember.
 
BigNHuge said:
I believe Byzanties have it as well. But i dont remember.

Aha, my bad. I guess Construction is just that expensive then. When I play solo, I'm usually so far behind at this point that I'm trading for Construction at close to last civ price. I guess it left me with the wrong impression.
 
I just took a look at the SGOTM forum -- so it's playing the GOTM as a Succession Game. Sounds fun, I'm game. One thing about PTW though, I hate the RCP thing. I think that it is a blantant exploit of something that the designer didn't intend to put into the game, and that it takes more away from the game than it gives.

It looks like they are playing AWE this month, something I don't have on my resume yet...
 
Isn't "May you live in interesting times." a curse!?

You handled the situation very well. I hope I'm up to par.

None of us should be too worried about an extra turn here or there because this game is going to go on for quite some time.

I'll grab the game this evening and get started.
 
BTW, I'm game for jumping into the SGOTM. I have never played one.
 
No i ment the NEXT SGOTM. Not the Rome one now.
 
How many sources of iron/horses do the Iroquois have?
 
They have 2 Irons, I think both are connected. One is north of their capital, the other is to the northeast, both are at least 2-cities deep. They are not easy to get to.

They have 1 horse in their sphere of influence. What I mean is -- It is in between a few of their cites, but the way their cities are founded, it will take a while to connect the horse. BTW, the horse is way to the north.

I'm going to be out of town for 2 days. I'll be back on Thursday night. Please skip me while I'm gone.
 
JB are you out of town also? Its been almost three days. O.o Just a post would be nice. :lol:
 
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