BigNHuge
This... Is your story...
- Joined
- Apr 29, 2003
- Messages
- 722
Well i take a look at all the basics. Still 2 more civs out there. We are way down in land mass but are up in alot of others. We around the middle in score. I like our position. 
Also I note are we going to support all these soldiers and war in Republic? Thats another aspect we should consider.
Let the reign of BigNHuge take place.
IBT- Guimaraes Rax--> Sword. Lagos Sword--> Sword. Evora Sword--> Sword. Well Spain is officially the fastest builder in the world! They start and finish the Hanging Gardens in a matter of 1 turn!
Turn [1] 430BC- The only tech an AI has that we dont is Spain's Monarchy. Big deal. We will have a monopoly on Republic. Notice we can only support 5 more units. Might want to start disbanding units we dont need. Notice some new borders. Most likely France. Nothing really super special here though.
IBT- Oporto Worker--> Settler. We need to fill that back part for extra military. Hire a scientist in Guimaraes. Can now get republic in 6 at 90% by losing only 7gpt. England obtains Construction. Will not trade just yet.
Turn [2] 410BC- Nothing special here.
IBT- Lissabon Sword--> Settler.
Turn [3] 390BC- Those "new" borders I saw were Incan borders. My bad. Micromange some cities. Scout and nothing that special. No one else w/ Construction.
IBT- Incans ask us to leave. We apoligize and say we shall leave soon.
Turn [4] 370BC- Once again another snorer turn.
IBT- Guimaraes Sword-->Sword. English begin the GW.
Turn [5] 350BC- I just had a good idea. I hope you dont mind i did this. I noticed we had more land then the English. I established an embassy. We can now do this trade. ROP, CoL, Lit for Construction, 8 g, ROP. Now they still must research Philo, Currency and Polythesiem to enter next age. They are the closest science wise to us. We enter the Middle Ages. I hope you arent to mad. Also, for some reason, it kicked our rate to get Republic to 3 turns instead of 4.
IBT- Lissabon Settler-->Sword. Leiria Market-->Temple. The people show there love for their prince by expanding his love shack.... er Palace. New shag rugs.... Er grass is installed.
Turn [6] 330BC- Republic in 2 with 3gpt coming in. Much scouting. Nothing else real special. No real jumps in techs. Smaller countries getting things like writing, and Sumeria has Alphabet now.
IBT- Oporto Settler-->Worker. Spain begins MoM.
Turn [7] 310BC- Build new city. Find Russia (Red???). They are down the same visible techs as everyone else. No trade possible.
IBT- Republic comes in. The next turn will surely be a turn of Portuguese riots. Only Lissabon goes under though as I am quick enough to get the other cities under control.
Turn [8] 290BC- 4 turn Anarchy. Blessed really there. Also I have noticed that Mongolia is using there AC to go w/ Settlers to form new cities. Nothing else here. We are making 12gpt through taxmen.
IBT- Inca start the GW.
Turn [9] 270BC- Nothing. Its amazing how Anarchy slows you down.
IBT- Nothing.
Turn [10] 250BC- Nothing at all. No new AI techs. Everything normal. Here is the Pic/Save. A new Republic established in 2.
The Save

Also I note are we going to support all these soldiers and war in Republic? Thats another aspect we should consider.
Let the reign of BigNHuge take place.
IBT- Guimaraes Rax--> Sword. Lagos Sword--> Sword. Evora Sword--> Sword. Well Spain is officially the fastest builder in the world! They start and finish the Hanging Gardens in a matter of 1 turn!
Turn [1] 430BC- The only tech an AI has that we dont is Spain's Monarchy. Big deal. We will have a monopoly on Republic. Notice we can only support 5 more units. Might want to start disbanding units we dont need. Notice some new borders. Most likely France. Nothing really super special here though.
IBT- Oporto Worker--> Settler. We need to fill that back part for extra military. Hire a scientist in Guimaraes. Can now get republic in 6 at 90% by losing only 7gpt. England obtains Construction. Will not trade just yet.
Turn [2] 410BC- Nothing special here.
IBT- Lissabon Sword--> Settler.
Turn [3] 390BC- Those "new" borders I saw were Incan borders. My bad. Micromange some cities. Scout and nothing that special. No one else w/ Construction.
IBT- Incans ask us to leave. We apoligize and say we shall leave soon.
Turn [4] 370BC- Once again another snorer turn.
IBT- Guimaraes Sword-->Sword. English begin the GW.
Turn [5] 350BC- I just had a good idea. I hope you dont mind i did this. I noticed we had more land then the English. I established an embassy. We can now do this trade. ROP, CoL, Lit for Construction, 8 g, ROP. Now they still must research Philo, Currency and Polythesiem to enter next age. They are the closest science wise to us. We enter the Middle Ages. I hope you arent to mad. Also, for some reason, it kicked our rate to get Republic to 3 turns instead of 4.
IBT- Lissabon Settler-->Sword. Leiria Market-->Temple. The people show there love for their prince by expanding his love shack.... er Palace. New shag rugs.... Er grass is installed.
Turn [6] 330BC- Republic in 2 with 3gpt coming in. Much scouting. Nothing else real special. No real jumps in techs. Smaller countries getting things like writing, and Sumeria has Alphabet now.
IBT- Oporto Settler-->Worker. Spain begins MoM.
Turn [7] 310BC- Build new city. Find Russia (Red???). They are down the same visible techs as everyone else. No trade possible.
IBT- Republic comes in. The next turn will surely be a turn of Portuguese riots. Only Lissabon goes under though as I am quick enough to get the other cities under control.
Turn [8] 290BC- 4 turn Anarchy. Blessed really there. Also I have noticed that Mongolia is using there AC to go w/ Settlers to form new cities. Nothing else here. We are making 12gpt through taxmen.
IBT- Inca start the GW.
Turn [9] 270BC- Nothing. Its amazing how Anarchy slows you down.
IBT- Nothing.
Turn [10] 250BC- Nothing at all. No new AI techs. Everything normal. Here is the Pic/Save. A new Republic established in 2.


The Save