Evening gonad
Chieftain
- Joined
- Feb 13, 2015
- Messages
- 36
I really like World Wonders
, and I wanted to look at a tier list about BNW World Wonders, and after ten seconds of searching, I couldn’t find one. Therefore, I decided to make this, which pertains to BNW Deity level games.
My qualifications for this are a working copy of the game and an internet connection. I am particularly interested in what people’s perceptions are of how I ranked these things, as a corrective to my own inexperience at this game. So here it goes!
Some of the guidelines I used are:
I will move these around if enough people make compelling arguments about them. In particular, I have very little experience in Domination at Deity level, so there might be a strong science/culture turtling bias.
A+
B+
B to C+
C-
F

My qualifications for this are a working copy of the game and an internet connection. I am particularly interested in what people’s perceptions are of how I ranked these things, as a corrective to my own inexperience at this game. So here it goes!
Some of the guidelines I used are:
- I assume that you can get the wonder. I.e. Great Library will be ranked, even if you can’t really get it. So there is partially theoretical quality to the list.
- The wonder will be ranked as if it was acquired at the point in the game you are likely to get it. So you won’t be anticipating replicating aircraft carriers with Terracotta Army, or building CN Tower in your mid-game.
- They will be ranked by the victory condition that would most benefit from the Wonder. The victory conditions will be generic Science, Culture, Domination, and Diplomacy victories. If a wonder is flexible to benefit several, it will be noted as “Any.”
- I assume you will build the wonder when you get a decent benefit from it. You won’t build Petra on a one tile desert. I assume there is a mountain in range, or you are on the coast; whatever is necessary for the wonder. The ranking won’t go up or down because you need to build Prora on a coast, even if that can make things inconvenient in actual game play.
- I assume a standard/standard continents or pangea map.
- I use an A+ to F ranking. Within grade rankings are roughly in the order I prefer them.
I will move these around if enough people make compelling arguments about them. In particular, I have very little experience in Domination at Deity level, so there might be a strong science/culture turtling bias.
A+
Hubble (Science): Expensive as any wonder, but game breaking, which is a feat for a late game wonder. TWO GS’s, a spaceship factory, and extra production? GS points are an afterthought but still. It’s everything a late game wonder should be, with massive and immediate benefits. I have won and lost Deity games because of this wonder (I’m not very good).
Petra (Any): Food and production for each desert tile really adds up over the long term. Given the right terrain, makes any city into a super city. An additional trade slot as well? And a caravan, and 6 culture when you hit archaeology to go along with the 1 you get at the beginning? All at a reasonable price. Hard to beat.
APetra (Any): Food and production for each desert tile really adds up over the long term. Given the right terrain, makes any city into a super city. An additional trade slot as well? And a caravan, and 6 culture when you hit archaeology to go along with the 1 you get at the beginning? All at a reasonable price. Hard to beat.
Statue of Liberty (Any): Really close to an A+ level. Free social policies are ggggrreat! And flexible. The specialist production synergizes so well with Freedom tenets, its almost unfair. Plus she’s hot.
Notre Dame (Any): I love happiness. I loathe unhappiness. More smiles means more growth, science, everything. And 4 faith is good. Merchant points are more a negative than positive, but I think I can handle this. Sadly, I almost never get this wonder. If I got it, I think I would like it. Still, happiness can be pretty fungible depending on game circumstances, so this might seem better on paper than in practice.
Leaning Tower (Any): Great people generation is great. An additional great person is great too. Increasing the great person counter is less great. Overall, great. Has that under the hood usefulness of 25% Great Person generation with the sizzle of an immediate great person. Like an attractive spouse who is, you know, also not a terrible person. Useful for most strategies.
[Edit: Text added]
Big Ben (Any): Buying things rocks. It makes your science and industry go faster, and probably does other things as well. Buying stuff cheaper thus rocks as well. A little extra spending money doesn’t hurt either, though gold seems to be the stuff that is easiest to generate. 2 great merchant points drags this down a little. A little expensive to build, but generally nice for all strategies. Combos with social policies like Mercantalism, Skyscrapers, and Mobilization for eye popping savings. Role play a cybernetic Rumplestilskin from a dystopian future who can spin entire armies from a few scraps of gold! I know I have my Halloween costume lined up. [Thanks to consentient for pointing this out]
Oracle (Any): Maybe this should be higher. The problem is I always have to punt some policy into patronage, or commerce, or something, when I would rather open rationalism. Of course patronage and commerce are actually pretty good, so maybe I am being an idiot. 3 culture is good, and the GS points are also very good.
A-Notre Dame (Any): I love happiness. I loathe unhappiness. More smiles means more growth, science, everything. And 4 faith is good. Merchant points are more a negative than positive, but I think I can handle this. Sadly, I almost never get this wonder. If I got it, I think I would like it. Still, happiness can be pretty fungible depending on game circumstances, so this might seem better on paper than in practice.
Leaning Tower (Any): Great people generation is great. An additional great person is great too. Increasing the great person counter is less great. Overall, great. Has that under the hood usefulness of 25% Great Person generation with the sizzle of an immediate great person. Like an attractive spouse who is, you know, also not a terrible person. Useful for most strategies.
[Edit: Text added]
Big Ben (Any): Buying things rocks. It makes your science and industry go faster, and probably does other things as well. Buying stuff cheaper thus rocks as well. A little extra spending money doesn’t hurt either, though gold seems to be the stuff that is easiest to generate. 2 great merchant points drags this down a little. A little expensive to build, but generally nice for all strategies. Combos with social policies like Mercantalism, Skyscrapers, and Mobilization for eye popping savings. Role play a cybernetic Rumplestilskin from a dystopian future who can spin entire armies from a few scraps of gold! I know I have my Halloween costume lined up. [Thanks to consentient for pointing this out]
Oracle (Any): Maybe this should be higher. The problem is I always have to punt some policy into patronage, or commerce, or something, when I would rather open rationalism. Of course patronage and commerce are actually pretty good, so maybe I am being an idiot. 3 culture is good, and the GS points are also very good.
Temple of Artemis (Any): Long term for the most part. Has the added spice of cheaper ranged units, which are the type you want to build anyway. Cheap to build. I always want this. If there was a “smack you in your silly mouth” benefit to go along with this, it would have pushed it higher. Not quite enough sizzle for that.
Hanging Gardens (Any): It's a hospital, when hospitals would be incredible. Try not to imagine Nebuchadnezzar taking your temperature in a sexy nurse's outfit (You're welcome). Honestly, I don’t really know the difference between this and ToA. This one is probably better if you are going tall. A free garden is nice. All very refreshing.
[Edit: Moved up]
Sistine Chapel (Culture): This is all slow build, under the hood stuff. But 25% culture in all cities is ALOT. And arts slots are the best slots. Generally useful, because culture is useful, and can be tricky to generate sometimes. Chasing a cultural VC, getting this is a sword and shield.
Porcelain Tower (Any): This always seems like it is missing something. I always feel like I am just building a GS. The two GS points are also a real attraction here. I think I get so little out of the research agreement part, I tend to discount this more than I should. It is a little expensive, too. Don’t get me wrong, I generally build this thing. But I resent it.
Pyramids (Domination): GREAT for pillage-repair. Two additional workers are nice for domination, as you need a flood of workers to soak up bullets and get stuck in tank treads anyway. Liberty is also a strong domination tree. Also good for building roads everywhere, which can really help. Merely OK for everyone else. If not going domination, I don’t miss it one bit.
Hanging Gardens (Any): It's a hospital, when hospitals would be incredible. Try not to imagine Nebuchadnezzar taking your temperature in a sexy nurse's outfit (You're welcome). Honestly, I don’t really know the difference between this and ToA. This one is probably better if you are going tall. A free garden is nice. All very refreshing.
[Edit: Moved up]
Sistine Chapel (Culture): This is all slow build, under the hood stuff. But 25% culture in all cities is ALOT. And arts slots are the best slots. Generally useful, because culture is useful, and can be tricky to generate sometimes. Chasing a cultural VC, getting this is a sword and shield.
Porcelain Tower (Any): This always seems like it is missing something. I always feel like I am just building a GS. The two GS points are also a real attraction here. I think I get so little out of the research agreement part, I tend to discount this more than I should. It is a little expensive, too. Don’t get me wrong, I generally build this thing. But I resent it.
Pyramids (Domination): GREAT for pillage-repair. Two additional workers are nice for domination, as you need a flood of workers to soak up bullets and get stuck in tank treads anyway. Liberty is also a strong domination tree. Also good for building roads everywhere, which can really help. Merely OK for everyone else. If not going domination, I don’t miss it one bit.
B+
[Edit: Moved this up]
Machu Picchu (Domination): Better for wide, and can potentially mean lots of gold. The faith benefit is nice, too. Its early and cheap. As pointed out, pretty useful for Domination. It comes early, when you really need the gold, and with connections everywhere, you can make a hefty sum. Also on the crossbow line, which is nice and accessible.
Chichen Itza (Any): Happiness is good. Culture is good. GE points are probably a wash. Golden ages, though, are very nice. Going with Persia or Brazil makes this even nicer. Strong stuff.
Prora (Any): Confession time; I’ve never built this on Deity. A free policy alone probably makes it worth it, and depending on your game, the happiness effect could add up to a lot of smiley faces.
Eiffel Tower (Culture): I think I overrate the Eiffel Tower. And it is expensive. But twelve tourism means more GA’s and GW’s to bulb. The happiness is nice. GM points is slight drag. If you aren’t going culture victory, there isn’t a whole lot here, though.
Parthenon (Culture): Early tourism just doesn’t seem all that important. Lots of culture, though. I like culture.
[Edit: Moved up]
Borobudur (Any): Bunch of missionaries is a good way to start spreading your religion. Of course the AI is likely to quash your religion anyway. Still, you get 5 faith to take home with you.
Machu Picchu (Domination): Better for wide, and can potentially mean lots of gold. The faith benefit is nice, too. Its early and cheap. As pointed out, pretty useful for Domination. It comes early, when you really need the gold, and with connections everywhere, you can make a hefty sum. Also on the crossbow line, which is nice and accessible.
Chichen Itza (Any): Happiness is good. Culture is good. GE points are probably a wash. Golden ages, though, are very nice. Going with Persia or Brazil makes this even nicer. Strong stuff.
Prora (Any): Confession time; I’ve never built this on Deity. A free policy alone probably makes it worth it, and depending on your game, the happiness effect could add up to a lot of smiley faces.
Eiffel Tower (Culture): I think I overrate the Eiffel Tower. And it is expensive. But twelve tourism means more GA’s and GW’s to bulb. The happiness is nice. GM points is slight drag. If you aren’t going culture victory, there isn’t a whole lot here, though.
Parthenon (Culture): Early tourism just doesn’t seem all that important. Lots of culture, though. I like culture.
[Edit: Moved up]
Borobudur (Any): Bunch of missionaries is a good way to start spreading your religion. Of course the AI is likely to quash your religion anyway. Still, you get 5 faith to take home with you.
B to C+
The great middle mass. Hard to differentiate clear ranks between these.
[Edit: Moved down]
Hagia Sophia (Any): So you get 3 faith. But you also get a free temple! That’s up to 5 faith. And a Great Prophet, which is the best part. The problem, as people have pointed out, is that the religious wonders in Theology won't help you establish a religion on Deity. At least you can spread religion, or enhance it.
Statue of Zeus (Domination): I hate attacking cities. They are so smug and hard to damage. Anything that makes that easier is good. Its cheap too. Though ideally you just capture it. In my (very) uninformed opinion, my favorite Domination wonder.
[Edit: Moved down]
Kremlin (Domination): Probably the worst of the ideology unique wonders. But if armor units are your path to victory, this would help a bunch. I feel that you would have got the bulk of your conquering done by this point, and I’ve never really used armor that much. I guess I am more into bombers and artillery. Free policy alone is again probably worth it.
Forbidden Palace (Diplomatic): Extra delegates help you win. The unhappiness reduction is also sweet. I want this wonder. Still, each of these effects can be duplicated through other means.
Colossus (Any): Bizarrely, I agonized over this entry the most. This should be a great wonder! Lots of gold, which is fine. But the trade route is the main attraction here, and the cargo ship. (The Great Merchant points this early are actually a pain.) This is an interesting case where a Wonder is ruined by just being one or two tiers too advanced on the tech tree. As is, I can just replicate this by researching cargo ships and a tech that gets me another trade route at a much cheaper cost. And won't take me way off my general tech path. No one beelines iron working, because swordsmen don't work all that well in Deity. Going crossbow misses it too.
[Edit: Moved up]
Taj Mahal (Any): A smattering of happiness. And a golden age. I remain limp. I’ve seen good players build this thing, so there is probably some value here. Better for Persia, too. Still, I wish there was one more component to this thing.
[Edit: Moved down]
Hagia Sophia (Any): So you get 3 faith. But you also get a free temple! That’s up to 5 faith. And a Great Prophet, which is the best part. The problem, as people have pointed out, is that the religious wonders in Theology won't help you establish a religion on Deity. At least you can spread religion, or enhance it.
Statue of Zeus (Domination): I hate attacking cities. They are so smug and hard to damage. Anything that makes that easier is good. Its cheap too. Though ideally you just capture it. In my (very) uninformed opinion, my favorite Domination wonder.
[Edit: Moved down]
Kremlin (Domination): Probably the worst of the ideology unique wonders. But if armor units are your path to victory, this would help a bunch. I feel that you would have got the bulk of your conquering done by this point, and I’ve never really used armor that much. I guess I am more into bombers and artillery. Free policy alone is again probably worth it.
Forbidden Palace (Diplomatic): Extra delegates help you win. The unhappiness reduction is also sweet. I want this wonder. Still, each of these effects can be duplicated through other means.
Colossus (Any): Bizarrely, I agonized over this entry the most. This should be a great wonder! Lots of gold, which is fine. But the trade route is the main attraction here, and the cargo ship. (The Great Merchant points this early are actually a pain.) This is an interesting case where a Wonder is ruined by just being one or two tiers too advanced on the tech tree. As is, I can just replicate this by researching cargo ships and a tech that gets me another trade route at a much cheaper cost. And won't take me way off my general tech path. No one beelines iron working, because swordsmen don't work all that well in Deity. Going crossbow misses it too.
[Edit: Moved up]
Taj Mahal (Any): A smattering of happiness. And a golden age. I remain limp. I’ve seen good players build this thing, so there is probably some value here. Better for Persia, too. Still, I wish there was one more component to this thing.
[Edit: Moved up]
Louvre (Culture): I don’t often go Exploration, but when I do, I build the Louvre. Uses artifacts for theming, which is nice. Better than Uffizi or GT. Comes with a great artist.
[Edit: Moved up]
Uffizi (Culture): Uffizi is the aesthetics policy branch incarnate. Yeah, you should probably take it for a peaceful CV. But you don’t like it. Building the Uffizi is like eating your vegetables. Only in this case, there are a bunch of people madly scrambling for the plate of vegetables like it’s a stripper covered in cocaine. You think to yourself “is this really worth it?” but you are already swinging a barstool at some guy’s head, because, hell, you assume the crowd knows something you don’t. And you end up with a plate of steamed beets. Or worse, crumpled in a corner somewhere with a concussion and a punctured lung, with no beets. Ultimately, it’s just a building to fill with great works. But you do get a great artist, so that's something.
[Edit: Moved up]
Globe Theater (Culture): Essentially a cheaper and smaller Uffizi (for writers!). But writing slots are much less useful. The writer itself is rather valuable.
[Edit: Moved down]
Great Mosque of Djenne (Any): The increased spreading ability of missionaries is probably not a huge deal, and this is weaker than the other Theology wonders because it generates no great people or missionaries. All it does is generate faith. You can still build a temple, unlike Hagia Sophia (where it is unlikely you can build a mosque). Another downer is having to take Piety.
Neuschanwantsomething (Any): I confess, I build this thing more than I am comfortable admitting. I think I settle near mountains a great deal, and it is often available. The last women at the bar, and all, you know? Don’t judge me. Anyway, in terms of actual effects you get lots of gold, culture, and happiness, and even more with castles. OK if you are turtling with defenses.
[Edit: Moved down]
Cristo Redentor (Any): This seems more powerful than it plays. Maybe because the effects are so under the hood, and comes relatively late. It is just so burdensome to build with its hammer count. More expensive than SoL, and it doesn’t have anything approaching that flash. It feels like building the Parthenon at 5 times the cost and 150+ turns later. Not a lot of competition for it, though.
[Edit: Moved up, changed victory condition]
Broadway(Any BUT Culture Culture): A culture producing Wonder for you, and gives you music slots so you don't need opera houses. MUCH WORSE SCORE FOR CULTURE VICTORY, AND IS PROBABLY A TRAP. Best to save your musicians for bombs. Actually could be used to hurry a CV as a bomb if you move really quickly and get a little lucky.
CLouvre (Culture): I don’t often go Exploration, but when I do, I build the Louvre. Uses artifacts for theming, which is nice. Better than Uffizi or GT. Comes with a great artist.
[Edit: Moved up]
Uffizi (Culture): Uffizi is the aesthetics policy branch incarnate. Yeah, you should probably take it for a peaceful CV. But you don’t like it. Building the Uffizi is like eating your vegetables. Only in this case, there are a bunch of people madly scrambling for the plate of vegetables like it’s a stripper covered in cocaine. You think to yourself “is this really worth it?” but you are already swinging a barstool at some guy’s head, because, hell, you assume the crowd knows something you don’t. And you end up with a plate of steamed beets. Or worse, crumpled in a corner somewhere with a concussion and a punctured lung, with no beets. Ultimately, it’s just a building to fill with great works. But you do get a great artist, so that's something.
[Edit: Moved up]
Globe Theater (Culture): Essentially a cheaper and smaller Uffizi (for writers!). But writing slots are much less useful. The writer itself is rather valuable.
[Edit: Moved down]
Great Mosque of Djenne (Any): The increased spreading ability of missionaries is probably not a huge deal, and this is weaker than the other Theology wonders because it generates no great people or missionaries. All it does is generate faith. You can still build a temple, unlike Hagia Sophia (where it is unlikely you can build a mosque). Another downer is having to take Piety.
Neuschanwantsomething (Any): I confess, I build this thing more than I am comfortable admitting. I think I settle near mountains a great deal, and it is often available. The last women at the bar, and all, you know? Don’t judge me. Anyway, in terms of actual effects you get lots of gold, culture, and happiness, and even more with castles. OK if you are turtling with defenses.
[Edit: Moved down]
Cristo Redentor (Any): This seems more powerful than it plays. Maybe because the effects are so under the hood, and comes relatively late. It is just so burdensome to build with its hammer count. More expensive than SoL, and it doesn’t have anything approaching that flash. It feels like building the Parthenon at 5 times the cost and 150+ turns later. Not a lot of competition for it, though.
[Edit: Moved up, changed victory condition]
Broadway(
This is probably the cut-off. Stuff below here are the things you probably won't be bothering with, unless you have a lot of slack in your game.
[Edit: Moved down]
Brandenburg Gate (Domination): XP for units with GS points and a Great General. That’s not terrible. Still, as with all military based Wonders, I always think: Shouldn’t I just be building units? Maybe it is better for peaceful play, where GG’s are harder to come by.
[Edit: Moved up]
Alhambra (Domination): Drill promotions are good! 20% culture boost is good! AI always takes is bad
.
[Edit: Moved down]
Brandenburg Gate (Domination): XP for units with GS points and a Great General. That’s not terrible. Still, as with all military based Wonders, I always think: Shouldn’t I just be building units? Maybe it is better for peaceful play, where GG’s are harder to come by.
[Edit: Moved up]
Alhambra (Domination): Drill promotions are good! 20% culture boost is good! AI always takes is bad

C-
Mausoleum of Halicarnassus (Any): Problem is, gold is better early, when you aren’t really expending that many great people.
[Edit: Didn't feel much love for this one. Moved down]
Great Lighthouse (Domination): +1 sight for ships is definitely useful, but +1 movement might be scary.
[Edit:Moved up, than down]
Great Wall (Domination): The slowing effect is pretty good. Probably better captured then built, and it is a bummer that it eventually gives out. Sucks when the AI builds it, too.
[Edit: Moved down]
Pentagon (Domination): If you are late game conquering, cheap upgrades are nice. Hordes of units to upgrade might tax your financial resources. I'm getting the impression that this is too late a wonder, and should be moved down even further.
[Edit: Moved way down]
Stonehenge (Any): I had this at rank "A." I wanted to put it higher. Five faith so early seems incredible. You are already 1/10 of your way to a decent Faith output. It can get you a pantheon and religion. The picture that goes with it looks really cool. But beelining something from turn 0 brings with it costs that simply don't exist at other points in the game, and perhaps it is practical for this list to reflect this special circumstance. A shame. Not bad if you conquer it later, but it loses its luster if it isn't pumping out faith from the very early going.
Great Library (Science): Yes, I know you can’t get it. But if you could, it seems OK. The main attraction is probably the early GS points, followed by the +3 beakers. But even early game, those beakers are replaceable. Free library is nice. The free tech is actually not that great early on, but it is a perk (the problem is that you usually need the ability to DO things with your tech, before researching it is actually useful). The slots in writing are not that useful; writing slots are a dime a dozen in this game, and given the usefulness of bulbing writers, are rarely filled to capacity for me. All together, it is an OK package as a super library. What is an early GS point worth? Probably quite a bit. Edit: I've decided to take into account the cost of beelining a Wonder from turn 0 as a special case. Too much opportunity cost. Maybe this should be even lower.
D+[Edit: Didn't feel much love for this one. Moved down]
Great Lighthouse (Domination): +1 sight for ships is definitely useful, but +1 movement might be scary.
[Edit:Moved up, than down]
Great Wall (Domination): The slowing effect is pretty good. Probably better captured then built, and it is a bummer that it eventually gives out. Sucks when the AI builds it, too.
[Edit: Moved down]
Pentagon (Domination): If you are late game conquering, cheap upgrades are nice. Hordes of units to upgrade might tax your financial resources. I'm getting the impression that this is too late a wonder, and should be moved down even further.
[Edit: Moved way down]
Stonehenge (Any): I had this at rank "A." I wanted to put it higher. Five faith so early seems incredible. You are already 1/10 of your way to a decent Faith output. It can get you a pantheon and religion. The picture that goes with it looks really cool. But beelining something from turn 0 brings with it costs that simply don't exist at other points in the game, and perhaps it is practical for this list to reflect this special circumstance. A shame. Not bad if you conquer it later, but it loses its luster if it isn't pumping out faith from the very early going.
Great Library (Science): Yes, I know you can’t get it. But if you could, it seems OK. The main attraction is probably the early GS points, followed by the +3 beakers. But even early game, those beakers are replaceable. Free library is nice. The free tech is actually not that great early on, but it is a perk (the problem is that you usually need the ability to DO things with your tech, before researching it is actually useful). The slots in writing are not that useful; writing slots are a dime a dozen in this game, and given the usefulness of bulbing writers, are rarely filled to capacity for me. All together, it is an OK package as a super library. What is an early GS point worth? Probably quite a bit. Edit: I've decided to take into account the cost of beelining a Wonder from turn 0 as a special case. Too much opportunity cost. Maybe this should be even lower.
You are making up for past mistakes if you are building these
[Edit: moved down]
Himeji Castle (Domination): Defensive, with GE points. The defense effects seem pretty good, but the GE points don’t really feed into anything. If you are fighting everywhere because you are sniping capitals, this could be useful.
Sydney Opera House (Culture): Policies are great, so if you are in the endgame that requires something, and you haven’t got it yet, maybe this will save your plan. Still, comes too late for the rest of it to have meaning. Music slots are terrible for CV, and this is in the CV line of tech. If it came with a musician, that would actually be something. Hell, even if it came with a pre-built great work of music. Late game wonders should come with great people more often.
Great Firewall (Any): Like the analog Great Wall, more important in an opponent’s hands than your own. Can throw a wrench in your cultural victory if you are lagging. Enemy spies stealing your tech shouldn’t have a huge impact at this point, and opponents probably shouldn’t have internet before you win.
CN Tower (Culture): If you beelining internet, maybe you could build it so you don’t have to build broadcasting towers in all your cities if you are doing a Liberty/Freedom cultural victory with tons of cities or something. Still, probably better to have built towers earlier. The happiness and population is probably moot at this late date.
[Edit: Move up]
Red Fort (Any): Defense buildings… with GS points. OK. That at least makes sense to harden a turtling victory. It isn't even that cheap. For GS points when you don't have better ways to spend your hammers.
[Edit: moved down]
Himeji Castle (Domination): Defensive, with GE points. The defense effects seem pretty good, but the GE points don’t really feed into anything. If you are fighting everywhere because you are sniping capitals, this could be useful.
Sydney Opera House (Culture): Policies are great, so if you are in the endgame that requires something, and you haven’t got it yet, maybe this will save your plan. Still, comes too late for the rest of it to have meaning. Music slots are terrible for CV, and this is in the CV line of tech. If it came with a musician, that would actually be something. Hell, even if it came with a pre-built great work of music. Late game wonders should come with great people more often.
Great Firewall (Any): Like the analog Great Wall, more important in an opponent’s hands than your own. Can throw a wrench in your cultural victory if you are lagging. Enemy spies stealing your tech shouldn’t have a huge impact at this point, and opponents probably shouldn’t have internet before you win.
CN Tower (Culture): If you beelining internet, maybe you could build it so you don’t have to build broadcasting towers in all your cities if you are doing a Liberty/Freedom cultural victory with tons of cities or something. Still, probably better to have built towers earlier. The happiness and population is probably moot at this late date.
[Edit: Move up]
Red Fort (Any): Defense buildings… with GS points. OK. That at least makes sense to harden a turtling victory. It isn't even that cheap. For GS points when you don't have better ways to spend your hammers.
F
Not good investments. They may actually hamper you.
[Edit: Moved down]
Angkor Watt (Any): Cheaper tiles and faster expansion? I… guess so. Maybe on a larger than standard map, if you were trying to fill space or something? Haven't heard a good word about this wonder. Skip.
[Edit: Moved down]
Terracotta Army (Domination): Double your crappy army! Would have been nice to help with maintenance. Haven’t ever built this myself, and I wonder (again) whether it outweighs just building units. Does this replicate experience? Would it matter at this stage if it did?
[Edit: Moved down]
Angkor Watt (Any): Cheaper tiles and faster expansion? I… guess so. Maybe on a larger than standard map, if you were trying to fill space or something? Haven't heard a good word about this wonder. Skip.
[Edit: Moved down]
Terracotta Army (Domination): Double your crappy army! Would have been nice to help with maintenance. Haven’t ever built this myself, and I wonder (again) whether it outweighs just building units. Does this replicate experience? Would it matter at this stage if it did?