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BNW Resources

With the bonuses that will be available for making trade routes with cities that have resources not available in your empire, I don't see how more luxuries can be a bad thing. Maybe some mechanism to make redundant copies of luxuries a bit rarer would be in order.

This would also be good for those who dislike lump sum gold trading; if you can't get more than 2-3 copies of any one resource type, you can't go and trade it to 5 different civs, rake in the cash, and then default on your trade. The option to trade lump sumps would still exist, it would just be reasonably curtailed by access to redundant luxuries.
 
Well, crab meat is delicious. That said, lobster would be a more logical choice for a luxury, with crab changed to a bonus resource.

I was thinking either coral or caviar as a luxury. Crab really makes more sense as a bonus resource, but so does Lobster, to be honest.
 
I was thinking either coral or caviar as a luxury. Crab really makes more sense as a bonus resource, but so does Lobster, to be honest.

Either way, I think we definitely need more sea resources. So many islands and coastal city sites are so barren currently. I know I stated in another thread that deep ocean waters are not great sources of food or other resources, but coastal/offshore areas should have more resource abundance than they do now.
 
Marijuana is too controversial. Probably won't make it into the game.

Either way, I think we definitely need more sea resources. So many islands and coastal city sites are so barren currently. I know I stated in another thread that deep ocean waters are not great sources of food or other resources, but coastal/offshore areas should have more resource abundance than they do now.

Agreed on sea resources. I remember playing Civ IV and being excited to see crab and so on ("Yes, now I will, in this game, DOMINATE THE WORLD with Sid's Sushi Co.!").

No such feeling in Civ V. "Oh, look, Pearls. Another luxury that has no bonuses, like all the others." "Oh, look, Fish. For bonus food. But settling the city along those river tiles would be much more food-intensive. So I shall ignore the sea and the chance that speedy vessels will crush my coastal city once I settle it." Incentives, people.
 
Marijuana is too controversial. Probably won't make it into the game.



Agreed on sea resources. I remember playing Civ IV and being excited to see crab and so on ("Yes, now I will, in this game, DOMINATE THE WORLD with Sid's Sushi Co.!").

No such feeling in Civ V. "Oh, look, Pearls. Another luxury that has no bonuses, like all the others." "Oh, look, Fish. For bonus food. But settling the city along those river tiles would be much more food-intensive. So I shall ignore the sea and the chance that speedy vessels will crush my coastal city once I settle it." Incentives, people.

Uhm, you are aware of the existence of Harbors, Seaports and the God of the Sea Pantheon? 3F3H5G makes quite a nice tile out of Pearls eventually.
 
Either way, I think we definitely need more sea resources. So many islands and coastal city sites are so barren currently. I know I stated in another thread that deep ocean waters are not great sources of food or other resources, but coastal/offshore areas should have more resource abundance than they do now.

Sea and ocean resources are definitely a good way to get more of the non-Western diversity that many people here have been clamoring for. East Asian cuisines especially are chock full of seafood delicacies that Westerners don't eat.
 
Sea and ocean resources are definitely a good way to get more of the non-Western diversity that many people here have been clamoring for. East Asian cuisines especially are chock full of seafood delicacies that Westerners don't eat.

That gives me another idea. We should have nori as a bonus coastal resource.
 
Spoiler :
civilization-v-brave-new-world-2013325113630_7.jpg
What Rio is mining????
 
Strategic: Tin (bronze making)

Luxury: obsidian, lapis lazuli, ambar, chocolate (cocoa tree), coffee, tea, sandalwood, tulips
- Dividing the spices into different groups: cinnamon, chili pepper, curry, vanilla, etc.

CS mercantile goods: fabric, furniture, other manufactured goods that could appear late in the game.
 
There's no point adding luxuries unless there's not enough for large maps at the moment, and there's no point adding new bonus resources unless they do something different, or there being multiple resources that do the exact same thing actually had value (like there being bonuses for diversity).
I agree with this to an extent - arguably, if they don't do anything at all, there's no point in adding more resources, if you disregard the flavor they add. But obviously, more importantly than adding more resources, we need features that adds importance to resources. Trade routes do that for Lux and Strategics, but once again Bonus resources seem to be passed over (to get an indication of this, we see from one of the screenshots that the trade route between Lodz and Ur gets value from Iron, Gold and Pearls being present, while the fact that Ur has Sheep doesn't add to the trade route). I myself think that the different resources should link up to various buildings that add secondary effects in town, similar to how Horses and Elephants let you build the Circus or Wine and Incense adds to the Monastery. On that note, I want Rice back in to replace Deer in the Granary, because it doesn't make sense to have Deer add food in the Granary.
 
Maybe if they tweak certain luxuries to be worth more :c5gold: times the player's or even the AI's # of cities which want said commodities while calculating the distance etc.

With that added Firaxis can add any number of resources and just replace gold, with hammers, food, or even science. And finally bring back Wheat, Stone, Pig, Fish, Bananas, Rice, Deer, Cows and all the other Civ IV commodities back to the trading table.
 
A couple that I didn't see mentioned

Jade - luxury
Hemp (not the smokin kind) production

A couple that could be interesting and were vital to us over the years. Adding + 1 Happiness + Food or production

Dogs
Cats

Those suckers protected us, killed rodents, helped us create food and we are in general happier with access to them.
 
(also, while they are important, I think the reason they're not resources in the game is that they're so commonplace that it's assumed that every Civ has access to them already. You could also argue that they are 'man-made' resources whereas everything else currently a resource in the game occurs naturally - domestic dogs and cats are the products of hundreds of years of taming and domestication.)
 
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