nyyfootball
Warlord
- Joined
- Mar 5, 2011
- Messages
- 149
So it's trying to be like DandD then? At least the real DandD had a little creativity to it.Actually it's more RPG/spreadsheet than strategy. It's all about getting bigger numbers and reaching that next level. Your cities and units don't matter. They're just tools. 1UPT makes strategy and tactics simple. Religion is about spamming converters. Tourism is a complicated formula nobody understands. You complete quests for city-states.
You'll feel disappointed to treat is as a strategy game. Once you accept it as RPG/number-cruncher in disguise, your mindset about the new direction of the franchise finally makes sense.
I like Tarn Adam;s approach to RPG, as opposed to the warn out "hit point formula".