Board game or computer game?

Actually it's more RPG/spreadsheet than strategy. It's all about getting bigger numbers and reaching that next level. Your cities and units don't matter. They're just tools. 1UPT makes strategy and tactics simple. Religion is about spamming converters. Tourism is a complicated formula nobody understands. You complete quests for city-states.

You'll feel disappointed to treat is as a strategy game. Once you accept it as RPG/number-cruncher in disguise, your mindset about the new direction of the franchise finally makes sense.
So it's trying to be like DandD then? At least the real DandD had a little creativity to it.

I like Tarn Adam;s approach to RPG, as opposed to the warn out "hit point formula".
 
You are welcome to enjoy. I am not attempting to be malicious towards those that enjoy the board game tangent. I am sure that Settlers fans would love Civ VI. On Amazon it would say "you may also enjoy" Settlers of Catan and Dungeons and Dragons, with no mention of previous Civilization games.
It's good to quote myself: If you are interested, go ahead - I'm outta here, enjoying the game...
 
Have you played settlers? It's not really the same at all. If you had said Agricola or Terra Mystica or something like maybe I'd see it.
 
Have you played settlers? It's not really the same at all. If you had said Agricola or Terra Mystica or something like maybe I'd see it.
Settlers of Catan involves: "Players build settlements, cities, and roads to connect them as they settle the island. The game board representing the island is composed of hexagonal tiles (hexes) of different land types which are laid out randomly at the beginning of each game."

Sound familiar?
 
You are welcome to enjoy. I am not attempting to be malicious towards those that enjoy the board game tangent. I am sure that Settlers fans would love Civ VI. On Amazon it would say "you may also enjoy" Settlers of Catan and Dungeons and Dragons, with no mention of previous Civilization games.

horsehockey. You came in hot, hard, and fast with a condescending tone, which I gladly returned.

If you wanna figure out if your left sock is goat hide and your right sock is dragon scrotum in Autism Fortress or something be my guest. I'll stick to "boardgames."

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As someone who loves settlers of Catan, I assure you the games are not the same. Civ is a thousand times more complicated than Catan, as it should be, since it has computer processing power that can calculate things a human mind can't.

That said, I have taken ideas from civ and placed it in to Catan, I once played a game of Catan with my version of barbarians and districts, which was pretty fun.
 
The human mind is endlessly superior in its computing power than a contemporary computer. I am fine with Catan, I am simply pointing out how it is the same thing, fundamentally, as Civ VI.
As someone who loves settlers of Catan, I assure you the games are not the same. Civ is a thousand times more complicated than Catan, as it should be, since it has computer processing power that can calculate things a human mind can't.

That said, I have taken ideas from civ and placed it in to Catan, I once played a game of Catan with my version of barbarians and districts, which was pretty fun.
 
It is a computer game...
but the emphasis is on Game (just like a board game)
the other things you are describing are simulations, not games. Civ 1-6 has always been a game rather than a simulation.

Unfortunately, the desire to make it more 'simulation' like seems to make the developers make terrible documentation, so people just bumble around not knowing what does what. (which ruins it as a game)
 
Did someone seriously compare it to Settlers of Catan?
Chess doesn't stop being a board game just because your looking at a screen while playing it. There is a fundamental difference between computer games and board games.

There certainly is and something tells me you have no notion of what that distinction is.
 
It is a computer game...
but the emphasis is on Game (just like a board game)
the other things you are describing are simulations, not games. Civ 1-6 has always been a game rather than a simulation.

Unfortunately, the desire to make it more 'simulation' like seems to make the developers make terrible documentation, so people just bumble around not knowing what does what. (which ruins it as a game)
As late as Civ V, the manual explicitly categorized Civilization as a "simulation". Civilization has only recently ceased to be a simulation game.

Civilization is not a game of competition, it is a game of experience.
 
Is Civ VI a board game or a computer game? It seems to me that Civ VI is trying its hardest to be like Settlers of Catan and not enough like Civilization. Is this an identity crisis or just a sign of the times? Is Civilization less about intellectual stimulation now and more about action and competition? Since when did Civ become an MMO and stop being a simulation game?

What am I missing? What is the appeal of Civ VI?

Civ never been a simulation game. It has always been a board game with a 'historical' theme. It's just changed from one of those old Avalon Hill style games with tons of tiny little cardboard cut outs to a more modern style of complex worker placement board game. It's actually changed with board games evolution decently closely.
 
Civ never been a simulation game. It has always been a board game with a 'historical' theme. It's just changed from one of those old Avalon Hill style games with tons of tiny little cardboard cut outs to a more modern style of complex worker placement board game. It's actually changed with board games evolution decently closely.
Civilization 1 through 5 all explicitly self-indentify as "simulation". As recently as Civ V, the manual has explicitly stated that Civilization is a "simulation". I don't know where this "civ's never been a simulation game" tangent came from.

The original Civilization was most certainly NOT based on any board game. Sid Meier has explicitly stated this numerous times previous.
 
Civilization 1 through 5 all explicitly self-indentify as "simulation". As recently as Civ V, the manual has explicitly stated that Civilization is a "simulation". I don't know where this "civ's never been a simulation game" tangent came from.

The original Civilization was most certainly NOT based on any board game. Sid Meier has explicitly stated this numerous times previous.

Because it's nothing like a simulation. Most civilizations certainly didn't develop by a centralized ruler deciding where to place their cities and what technologies to pursue. And the methodology is very different from most simulation games (like SimCity for instance), where you have much less direct control over your populace.

Civ 6 isn't based on a specific board game now. It's mechanics are similar to some modern board games. The original Civilization had mechanics very much similar to the strategy and war games of it's time. I've played Civilization since the first one (it came out when I was 15!), and I've played strategy board games as well, and the mechanics and styles have changed in parallel to a large degree.
 
Because it's nothing like a simulation. Most civilizations certainly didn't develop by a centralized ruler deciding where to place their cities and what technologies to pursue. And the methodology is very different from most simulation games (like SimCity for instance), where you have much less direct control over your populace.

Civ 6 isn't based on a specific board game now. It's mechanics are similar to some modern board games. The original Civilization had mechanics very much similar to the strategy and war games of it's time. I've played Civilization since the first one (it came out when I was 15!), and I've played strategy board games as well, and the mechanics and styles have changed in parallel to a large degree.
Actually the development of centralized modes of governance, such as transnational monarchies, great coincided with urban development. The sumerian kings were instrumental in early urbanization.

Civilization has alway, until now, been a simulation.
 
Civilization has always been akin to a board game. Heck that's pretty much the only reason why builders/workers still exist as units you move around on the map rather than utilizing a system where you can build improvements directly.
The original Civilization was most certainly NOT based on any board game. Sid Meier has explicitly stated this numerous times previous.

If we go by this article, Sid Meier says that while the board game Civilization did not impact development, the original design for Civilization was based on Risk. It had computer game-based influences too, like Empire and SimCity.
 
Actually the development of centralized modes of governance, such as transnational monarchies, great coincided with urban development. The sumerian kings were instrumental in early urbanization.

Civilization has alway, until now, been a simulation.

Is English your native language? I can't tell if you are trolling me or something's lost in the communication.
 
Settlers of Catan involves: "Players build settlements, cities, and roads to connect them as they settle the island. The game board representing the island is composed of hexagonal tiles (hexes) of different land types which are laid out randomly at the beginning of each game."

Sound familiar?


You really have to be kidding, right? THAT is your connection between the two games?
 
The human mind is endlessly superior in its computing power than a contemporary computer. I am fine with Catan, I am simply pointing out how it is the same thing, fundamentally, as Civ VI.

It's not at all, and also, the human mind and computer work very well in different ways. Humans are much better at playing Civ VI than a computer is, and can recognize patters easier, but is comparatively awful at keeping track of background information.

Science progression, city growth, culture, religion, military, buildings, units, complex rules, tourism, production times, trade routes, spies, city production choices, luxury resources, bonus resources, resources, etc...

Just some things that are in one game and not the other. Civ VI is like Catan with 50000000000 times more rules and complexities, because the computer can handle lots of math that we can't on a board game table. That's the reason I love the game so much.
 
Civ VI is like Catan with 50000000000 times more rules and complexities, because the computer can handle lots of math that we can't on a board game table. That's the reason I love the game so much.

This. Any turn based game you come across online can have a less complex board-game version.
 
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