Boats can now travel rivers?

TheMarshmallowBear

Benelovent Chieftain of the Ursu Kingdom
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- Navigatable Rivers?
- Interesting approach to leader appearance, going to miss full screen leaders.
Was that it? Lol.

It looks fantastic at least.
We're getting a full 20+ min gameplay showcase later on today.
 
Navigable rivers!

...and now I'm going back to watch with pausing.

Also, of course my PC took right when the trailer started to have the browser page crash due to lack of memory...
 
Boats can travel through rivers now?

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Wait... where are all the farms ?
The boat sailing down the river had a literal boatload of bananas. Maybe that was a cargo ship?

Also it'd be interesting if you could support urban areas through trade routes ferrying food from farming cities or nations. And then you could have trade agreements include actual food, and a blockade or war would jeapordize supply lines to your cities etc.
 
So if that is a trader navigating a river between tiles, I wonder if that will make it harder for traders to build roads between cities (unless we can now use builders to make them)?
 
The boat sailing down the river had a literal boatload of bananas. Maybe that was a cargo ship?

Also it'd be interesting if you could support urban areas through trade routes ferrying food from farming cities or nations. And then you could have trade agreements include actual food, and a blockade or war would jeapordize supply lines to your cities etc.
Might Sid hear you ! At last late cities useful of sorts...
 
Interesting that the river in this case cuts through the middle of a tile and not between two tiles. I think that’s a nice touch to have both large rivers and small rivers
 
Bringing back a mechanic from Civ II!

I think it's a good idea, navigable rivers have been important through history for trade and warfare, and are still important commercial corridors today. You could sort of kludge it in III through VI, but having it supported natively should improve how it works. Such as boats can travel on it but land units can cross it with a movement penalty.
 
I’ve been thinking about the rivers more and I wonder if land units will be able to easily cross navigable rivers. That would be a great change in my opinion since large rivers typically have historically been immense barriers. It sounds like a great opportunity for a new bridge tile improvement.
 
I still think not all rivers should be navigable. The river near where I live (Colorado river) is not navigable by any decent sized boat. Especially with all the dams on it.
 
I still think not all rivers should be navigable. The river near where I live (Colorado river) is not navigable by any decent sized boat. Especially with all the dams on it.
Not all rivers are. There are major and minor rivers in the game, and only the former are navigable.
 
I also think it should matter what kind of ship you're trying to send up the river, though I haven't seen anything about this. I live on the Ohio river, which sees all manner of ship traffic, but a battleship/aircraft carrier/ocean transport would not work on it.
 
There are both Big Rivers and small creeks. big rivers are big enough for a ship (of certain size) to sail through, not sure about how land units can walk over. (and this would be something like Mississipi, Nile, Menam (Up to Ayutthaya or slightly north, back in the past Portuguese Naus can sail all the way into the very city but the river at that point might also be silted, so by the end of 18th Century after Ava Kaungbaung Empire defeated Ayutthaya Kingdom, Phaya Tak (Leader of the city survivors, or originally he's the man who the King ordered to muster troops in the southeastern city of Chantaburi to lift the siege but he arrived to the destination abit too late and Kaungbaung sacked the Capitol already) eventually evicted Kaungbaung garrison units out of Ayutthaya ruins, he instead opted to found a new city of Thonburi at the small town originally known as Bang Kok ... inside a vauban fort built about a century earlier.... this might also mean that Ayuuthaya ports no longer capable to accept big ships but ones of the new city can.

both kind of rivers now takes up a full space of hex. and not between as it used to. this is good.
but i'm not sure if there will be 'brown water' and 'blue water' unit classes in addition? which means there can be river gunboats, ironclads being riverine warships, and even river monitors just like in 'Nam ?
 
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Here's an example from one of Quill's YT videos:
Screenshot 2024-08-22 184105.png


South of Waset is a long thick river that was identified as a Navigable River, which can be traversed by ships and embarkation, and can have water based improvements.

West of Waset is a water body that doesn't get explicitly identified in the video, but I would imagine that to be a (Unnavigable) River.
 
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