kgsolomon1
Chieftain
- Joined
- Jun 5, 2007
- Messages
- 97
Yea I tried every tile on there and nothing changed the settler or the research time (only for the worse) so I kept it where it was. I played about 20 turns i think, wanted to stop before fishing came in to decide where we wanted to go from there. Anyway here is my report, sorry it took so long:
IT told warrior to heal up.
2725 - Started moving the warrior towards our to-be city location
2700 - Nada
2675 - Figured out that if you make things round...they roll!
Selected Masonry next so it was done by the time the worker made it to the marble, due in 11 turns, Settler due in 5, and gave the puny scout a woodsman I promotion.
2650 -
Long behold...the mighty...the fearless...the medic...it's RRRRRRAANGEEEEEEERRRRRRRRRRRRRRRRRRRRRR SMIIIIIIIIIIIIIIITHHHHHH!!!
Happy? LOL
2625 - Warrior finally healed, what a pansy. Told him to go catch me a worker!
2600 - Nada
2575 - Yea, lots of nothing.
2550 - Settler finished, started a barracks until we reach size four. Farm finished at the same time so I sent the worker to go road the copper.
2525 - WHat the hell is Rosie doing? I see he is working at least one fishy, maybe two, and he has a WB floating towards our next city spot.
But not yet. Start moving the settler to it's final resting place.
Look at that hallway of protection!
Ok anyway, moving on...
2500 - Nada
2475 -
I thought about naming it Ranger Town but in the end decided not too
Started a Monument. There isn't much to work so monument in 23 turns, and our lazy worker finally got his butt to the copper so he could start building a road. A Nasty panther was putting his sights on Ranger Smith so I moved him into position.
2450 -
Pffffff, that panther had nothing on Ranger Smith! His two barrels of...darts?...and hatchets slaughtered the black panthers enlightening him to his beast inside. Too much?
2425 - Nada
2400 -
With masonry done I decided to do fishing. Prague wont grow to size 2 for another 14 turns, fishing is only going to be 7, pottery was going to be 13 or 14 I can't remember, so I figured it was ok to do it next. Mistake?
BTW Prague's maintenance is -1.99, so we're losing 2gpt.
2375 - Aachen grew to size four so now it is working the corn, copper, FP and farmed FP. I switched to building a worker which will be done in 7 turns.
2350 - Nada
2325 - Just movin our peeps around, haven't seen a worker from Rosie ever.
2300 -
Stupid lion keeps going in and out of the fog, I guess he knows not to mess with the Ranger.
2275 - Nada
2250 - I stopped here. Fishing is due in 1 turn so we can discuss what patch we want to take from here, criticize any mistakes I made and decide on more baby names.
Here is where we're at:
Fishing in 1 turn, quarry done in 3, and you can see the rest from the pics.
IT told warrior to heal up.
2725 - Started moving the warrior towards our to-be city location
2700 - Nada
2675 - Figured out that if you make things round...they roll!

Selected Masonry next so it was done by the time the worker made it to the marble, due in 11 turns, Settler due in 5, and gave the puny scout a woodsman I promotion.
2650 -
Long behold...the mighty...the fearless...the medic...it's RRRRRRAANGEEEEEEERRRRRRRRRRRRRRRRRRRRRR SMIIIIIIIIIIIIIIITHHHHHH!!!

Happy? LOL
2625 - Warrior finally healed, what a pansy. Told him to go catch me a worker!
2600 - Nada
2575 - Yea, lots of nothing.
2550 - Settler finished, started a barracks until we reach size four. Farm finished at the same time so I sent the worker to go road the copper.
2525 - WHat the hell is Rosie doing? I see he is working at least one fishy, maybe two, and he has a WB floating towards our next city spot.

But not yet. Start moving the settler to it's final resting place.

Look at that hallway of protection!
Ok anyway, moving on...
2500 - Nada
2475 -

I thought about naming it Ranger Town but in the end decided not too

Started a Monument. There isn't much to work so monument in 23 turns, and our lazy worker finally got his butt to the copper so he could start building a road. A Nasty panther was putting his sights on Ranger Smith so I moved him into position.
2450 -

Pffffff, that panther had nothing on Ranger Smith! His two barrels of...darts?...and hatchets slaughtered the black panthers enlightening him to his beast inside. Too much?
2425 - Nada
2400 -

With masonry done I decided to do fishing. Prague wont grow to size 2 for another 14 turns, fishing is only going to be 7, pottery was going to be 13 or 14 I can't remember, so I figured it was ok to do it next. Mistake?
BTW Prague's maintenance is -1.99, so we're losing 2gpt.
2375 - Aachen grew to size four so now it is working the corn, copper, FP and farmed FP. I switched to building a worker which will be done in 7 turns.
2350 - Nada
2325 - Just movin our peeps around, haven't seen a worker from Rosie ever.
2300 -

Stupid lion keeps going in and out of the fog, I guess he knows not to mess with the Ranger.
2275 - Nada
2250 - I stopped here. Fishing is due in 1 turn so we can discuss what patch we want to take from here, criticize any mistakes I made and decide on more baby names.
Here is where we're at:



Fishing in 1 turn, quarry done in 3, and you can see the rest from the pics.