3200bc, turn 32, inherited turn
I try to get a ceasefire with Churchill. I am pleasantly surprised that he agrees to talk with me. He will not accept a cease-fire, though. I do not offer peace, because we wouldn't be able to re-declare quickly thereafter, and we're hoping to grab another worker.
Our capital is at its happy cap already. "6>6", with 2 unhappy coming from the +health event on DE's turn, so the next warrior we crank out will remain as garrison.
I work the river/grass/hill instead of the corn, as Liq suggested. Our stolen worker gets his name spell-checked, and he'll head towards that hill to mine it while we're waiting for Ag to come in. The warrior we're producing drops from 5 turns to 3, and growth rises from 5 turns to 7.
Churchill has a scout on the hill 1E of our capital, and I have no unit to clobber him with.
I hit enter.
3175bc
Madrid's cultural radius expands. We can see a little further...
The peninsula to the southeast may actually be an isthmus. Sharper and more experienced eyes than mine can hopefully tell us more.
3150bc
Quiet turn.
3125bc
Warrior finishes, start another warrior. We have that +2 unhappy for 22 more turns. The newly minted warrior stays home to increase our happy cap by 1. We're due to grow back to the new cap in 4 turns, after which we'll consider working inferior tiles.
That truffle tile rocks, by the way...3f/1h/1c for a grass/forest.
Churchill still will not accept a ceasefire.
3100bc
BW is next, 17 turns.
Some quiet turns follow.
3025bc
Madrid grows to its happy cap and size 4. The new citizen works the forest/grass/hill. I unwork the clams and move to the lake. Growth is slowed to 40 turns, so we'll come out of our event-induced unhappiness first. The warrior is due in 2, and BW is 14 turns away.
2975bc
The warrior finishes. I go for a settler. I rework the clams and the corn (which is in the process of being farmed), and I dial a settler. I realize that I should probably have stayed on the clams last turn. I send the warrior SE to check out the possible isthmus.
2950bc
Carthage gets a nice event:
2925bc
Indeed, there is some more land southeast of our capital.
2900bc
Churchill still won't take peace.
2850bc
Our warrior scouting SE beats a panther and earns a name. Howie.
2825bc
The corn farm is done.
Our +2 event unhappiness drops to +1, with 10 turns remaining, and so we're now 1 below our happy cap. I wasn't expecting that drop.
Our settler is due in 8 turns.
2800bc, turn 48
I save before doing anything this turn. I realize I was supposed to take about 5 turns, and I took 13. Not much happened, on my watch, though, except for failing to get a ceasefire from Churchill.
All our units can still move this turn. The biggest reason I called an end to my set was that I wasn't sure what to do with our worker now that the corn is farmed. I guess maybe he can mine a southern hill, but maybe you guys would rather have him farm some norther river/grass or do something else. (Not much else he can do, though.)
Anyway, the settler is in 7, BW comes in 3.
Here's a picture of the southeast. We seem to have that sealed off, although at least one other civ has a scout cruising around in that area.