Boff-05 Izzy Wizzy was unBearable (Izzy,Emp,Cont/Is)

Okay a short and not very Izzy-fixated set. In fact, I bashed "Enter" most of the time. I decided to place a decent whip in our capital atleast. WITHOUT BUG. Woohoo.

Yeah, so the title is another Shakira hint. It should've been "Poem to an invisible horse", unless I'm blind or very tired, I'm afraid.

Civ4ScreenShot0729.jpg


Gogo religion on Hannibal!

And... then... okay I'm really sleepy... then... Power stat:
Civ4ScreenShot0730.jpg


And a random spread (and the first Wonder of the world):

Civ4ScreenShot0731.jpg


And my micromanaged whip (2pop Settler) provided some overflow, so don't just cancel the Settler in Madrid (I just settled the Pink Dot):

Civ4ScreenShot0732.jpg
 
If it's up to me, I'm going to need a skip. Work all day today, houseguests tonight and tomorrow. I think the earliest I can play again is Monday morning, probably. Can I take it then?

Grover
 
Nice peaceful set with hanni at pleased due to hin,
1175BCBarbponys.jpg

Liq does see a Mountain Adventure Pony Ride for the kiddies tho!

A few things need to get done now though.

Madrid MUST be working a priest spec. We need that Shrine asap. Madrid prolly doesn't want to whip that settler but it needs to be pushing out a bevy of worker after blue dot is out the door.

1175BCnaughtyham.jpg

England popped a town west 1 of the wheat that's looking to get overrun in culture. Barcelona needs to get on a temple+library posthaste for the culture so it keeps its clams. Keep in mind razing that POS will incur bad dip with zara.

The gems are right there all set to mine, but we need to hook up Seville to the trade route. Imo, get the west worker on the road to Seville and the east working on roading the gems first (so roading worker can easily help then then flat out mining them second.

Seville has a forever barracks going so figure out how to juggle that. Town might as well pop a worker out at size 4 while it's waiting on hin for the temple and a library in 14ish. Culture is worth whipping here.

Cordoba needs a whipped monument hehe.

Recall we can swap out of slavery for free if you are not planning on shipping in the next 5 turns.

Oh can prolly clear out the fog by moving howie to taht hill by the pigs

Next tech is writing for sure tho since hanni is willing to trade sailing, might try putting a turn on sailing to ship out poly for it.

Not sure which tech after writing.


EDIT:
For making bug not crash FFH Emp fool was kind enough to explain in detail..
http://forums.civfanatics.com/showpost.php?p=7797305&postcount=597

Cheers!
-Liq
 
1175BC (113):

Preflight check.

Madrid is growing like a weed. We have exactly 5 surplus food, so moving the citizen from the corn to be a priest so we can get our shrine going...

Barc is working on a soon to finish archer. We obviously need the power rating. Will work on a temple afterwards.

Seville is working on a barracks to later spam archers I guess... Need more workers, but that's an empire wide priority.

Cordoba just needs to grow. It needs to either get a spread of Hin, or get it's monument done. Cannot spare workers to chop it, and the forests around here are snarled by jungle anyways. Blue Dot is next on the list to be founded and likely to bankrupt us, so we'll need to get the Gold Mines online here first.

We are at 1 gold with no income or deficit thanks to the priest. I'll take it. IW due in 4.

Meh, Liq says drop Slavery to avoid the event, and I'll do it as we don't need it right now...

1150BC (114):

Moving Izzy's "Chagrin" to chop the Nottingham forest before we lose control of the tile.

1125BC (115):

Barc's archer finishes so start it on an 8 turn temple. It will get the trees from the chop I think. We are losing 1% per turn on the tile, so the chop will finish before we lose it.

At Madrid, we defaulted back to the Settler. Juggle it around a bit so we can put out 1 more hammer per turn towards the settler, but it makes no difference. Eh, it will help overflow.

1100BC (116):

The Oracle is BIAFL.

Freddy gets attacked by a Barb across a river and wins flawless. Getting Woody 1. Madrid also got a border pop, again. So more massive culture being pumped out of it.

Some mine near one of Zara's cities blows up. Yay.

Med is up for trade this turn, so do this deal with Alex.

set2alextrade.jpg


We have 1 turn left on IW, so he throws it in, yay.

Iron pops in Madrid's BFC so we did the whole shuffle dance for no reason, lol. Now we need WORKERS to hook it up :p.

I dial up sailing. We will try and grab it off Hannibal next turn, as he won't give us the straight up trade for Poly at the moment.

1075BC (117):

Hinduism spreads in London. So Churchill won't be hating us by next turn hopefully.

set2hannibaltrade.jpg


I dial up Writing. It's 8 turns.

1050BC (118):

And he converts as expected. Still doesn't like us though.

Oh, btw, Alex is in WHEOOH mode... Uh oh...

1025BC (119):

Zzz...

Oh wait, Hannibal spammed a town 2S of the dyes on the hill. Lame...

Seville is also being squeezed by Zara's capital it looks like... We lost a jungle tile so no big deal. Hopefully Alex is WHEOOH and is going for Zara and not us, lol...

1000BC (120):

Alex declares war on Zara, heheh...

The Chop at Barc finishes and goes into the temple... saving us one whole turn. Whoo... At least there will be overflow, lol.

975BC (121):

Great Wall is BIAFL. Nowhere we can see however...

Barc finishes the Hindu Temple, and starts on a Monastery to put down Nottingham, lol. 6 turns thanks to the chop.

950BC (122):

Hannibal wants to trade Priesthood for Writing. Too bad we are almost done Writing.

925BC (123):

Freddy gets attacked again and is down to 0.3 health. Bleh. Well, he's at his fog busting point, so going to stop and rest obviously.

Madrid is done it's settler, we have a clear path to blue dot, so heading that way. We dial up a worker as we need to hook the iron up.

900BC (124):

Zara wants OB. We planted Seville specifically to stop him from coming. Get lost.

Ok, S.ilver :smoke:ed as Seville is at its happy cap and about to grow. Luckily we finished the Barracks, so dial a worker! Basically stall until we can get a road out here...

875BC (125):

Zara wants us to declare war on Alex. Even if we did know where Alex was, we wouldn't go fighting him. Scram.

set2writing.jpg


We catch a spy from Carthage near Madrid.

Dial for CoL in an ugly 30 turns (will get better), due to Seville costing us 4gpt...

850BC (126):

Zzz... Settler en route to Blue.

825BC (127):

Someone far away gets a Great Scientist.

Barc done the Hindu Monastery, getting on a worker before we dive into military builds.

800BC (128):

We move to cautious with Churchill this turn due to improving relations over shared religion.

We also move to first place as the idiots bashing each other are likely slowing themselves donwn.

A second mine is done in Barc, so switching work to it.

Founding Blue Dot next turn.

775BC (129):

Alex wants us to declare on Zara. Sorry bud, no can do...

Found Toledo. We dial a Monument.

set2toledo.jpg


Worker done in Madrid, I dial for an archer to help our lagging power ratings.

To add to the worker naming conventions...

set2discomfiture.jpg


750BC (130):

Nothing much happening this turn except starting the farm on Toldeo's Wheat.

Seville still being squeeze BTW.

725BC (131):

Churchill wants OB. No.

700BC (132):

Here's a sign that the RNG freaking HATES us... Hinduism spreads to Cordoba... THE SAME TURN THAT THE MONUMENT FINISHES!

Ok, well dialing a Granary in Cordoba now... Calm down...

675BC (133):

Seville done a worker and we get it on a Library.

Madrid dials another archer after the first to let the town grow. We also need more power on Churchill.

650BC (134):

Seville grows and grows again soonish. We'll have to hit Slavery soon to get the Library done.

625BC (135):

Confusion is founded in a distant land. According to the tech screen, that would be Alex's place.

Madrid grows to max size, so squeeze a bit more commerce out of it...

600BC (136):

And Alex revolts to Confusion and is now annoyed. Of course he hates Zara more so yeah...

Churchill still spamming troops, so getting Hill archers to the scene soonish.

Oh, and it looks like Hannibal spammed another town to the north... Lame.


Well, hogged enough turns of boring whack enter. Passing it off. I'll be out of the loop until next Sunday with exams, so skip me.
 

Attachments

Boring turns for the most part, this is by far the most boring boff so far to be honest, meh. Well Alex is soon to DOW on us so we get some entertainment!

Preturn:600 BC
ok looking at the towns and not much to change...

Hanni is pleased and zara is at it with alex.. that leaves england.

600BCenglandstroops.jpg

do notice that England has an alarming number of troops close by so going to bulk up on the troops stationed at barcs. So change Madrid to an archer and move Cordoba's archer up to Barcelona just in case.

Chop is going on for Barc's library so turn after I'm going to pocket one turn on an archer in case whipping needs to be going on.

Deep Breath...

[1]575 BC
Nother axe pops in Nottingham so moving more archers up.

[2]550 BC
Man England must be crushed by his unit costs.
550BCengland.jpg

each axe is a stack of two + worker lolz

[3]525 BC
Iron comes up but no road!!!! lol move work off the southern grass hill to the iron for the bling bling!!!

Hmm maybe England isn't about to attack, he needs all those troops for worker escort...... he's smarter than the average toku.. or not..


[4]500 BC
Ok so Whip Watch(TM) at seville is still 3 pop needed, 2 available. 2 turns on Holy Toledo's population poppage for the monument whip. lets all hope that bloody Seville whip is available in less than 7 turns eh?

Cordoba's borders pop but going to finish this edition of ForeverRoad:Seville! "Jungle Hill Fever!"


[5]485 BC
The great lighthouse is built in a far away land... no idea where.

Iron is online finally! So barc is switching to axes soon. will have 6 archers in barc proper and two more on the gold.

And one more link to the Road that would never end....
485BCJunglefever.jpg

"Chagrin" is on that corn now after that exciting episode of ForeverRoad:Seville! "Jungle Hill Fever!"

Cracking Good Work there!

Seems England is hurting from unit costs as he still have nothing to trade..

[6]470 BC

Holy Toledo!
470BCWhipWatch.jpg

Yap, switching to the whip.

Granary finishes in Cordoba so place work on a barracks which isn;t going to finish any time soon.

[7]455 BC
OMG!
455BCAcompleteRoute.jpg

WTH indeed. The Forever Road that finished!

Hippo gets hindinged.

Seville doubles it's culture per turn to 4! Since it now is channeling the the Bling Bling of the gold, overflow went to a worker but a slow 5 turn archer for the growth before moving back into the growth stalling worker hehe.
Toledo gets their monument and is also on the trade routes so onto fast granary in 9 due to overflow.

BarC's Has BitE!
455BCbarcs.jpg

Yeah baby, 8 culture a turn vs naughtyham's 1. We are going to take back that plains cottage as well in a few turns.

[8]440 BC
Quiet.... nary a worker chopping!

[9]425 BC
425BCbarbfun.jpg

ooo that looks like fun!

[10]410 BC
410BCWorkerz.jpg

"Discomfiture" stops running a road to red dot in order to help "Chagrin" finish that corn faster.

[11]395 BC

Madrid finishes it's "Mortification" and has happy cap space due to the gems all the way from Seville!
395BCMortification.jpg

I get to work on a settler though just to get red do cooking that much faster.

Revolt out of slavery and save some cash! speeding up code a turn then.

[12]380 BC
Boo Alex and Zara call peace. Zara is worst enemy of alex though hehe so need to get Zara hindinged or Christened, hell even Islanicalitated.

Hannibal comes asking for priesthood and well it's such a trash tech I give it to him for the dip

Cordoba's corn is farmed by this point and officially 'growing like a weed' gold mine will be all set for action.

[13]365 BC
365BCcode.jpg

YAY, Courthouses! Push math in an ugly 18ish. Cordoba's Gold coming on line tho so not that bad..

Ug, game dragged both archers out of seville so it's unhappy now until one can get back. Not exactly an earth shattering problem there.

[14]350 BC
Barc's finishes a galley so plop it on the clams. Courthouse in 11.
Also move Seville on a forever courthouse as I can now stall growth working a scientist.

[15]335 BC
335BCverypunny.jpg

Yah as if we didn't know..

Hannibal has alphabet up for trade so try for masonry and ABC's for it, meh ok settle for just Alphabet.
335BCabc.jpg

Currency that much cheaper and need a spy in madrid eventually

[16]320 BC
Toledo's granary comes in so 90 turn courthouse for the win!... yeah ok it'll be faster when it's border's pop. Have a worker roading up the copper and marble so soon Toledo will have hammers.

[17]305 BC
Notice England has finally has masonry for sale finally <boggle> so trade him poly(lolz) netting us....
305BCMason.jpg

nice, saved 4 turns, thanks England!

[18]290 BC

We swapped to Alex's worst enemy so time to help the western front since he has open borders with zara.

Need to shift workers around to mass clear Seville's borders... going to take a bit to assemble the manpower.


[19]275 BC
We are still first in points somehow..

[20]260 BC
workers are almost set hehe.

[21]245 BC
Zeus is built in a far away land.. prolly zara as he has aes. Well, don;t much fear the zeus now that silvers ww issue is solved rofl.

The economy is somehow stable, so I took work off Cordoba's gold and on the new cottage Just to get growth going again. Worker is right there putting down another cottage and to chop/mine that forest into Cordoba for the Courthouse. Afterward he can head on over to Madrid to chop one of the many settlers we need to pop hehe. Lots of happy cap in Cordoba so can keep tacking on more cottages to work , falling back on the gold for the extra commerce and stunting growth.

Madrid is our settler pump as usual, red first, its garrison is on the iron. Barc has a Missionary on queue to hinding red dot right away.

Second settler is prolly purple dot if our economy is still fine, otherwise stall on growth and pop a library.

Math is in 7, next tech is Currency or Calendar..
Calendar is nice as we have all but spices and incense in culture. Incense is a crap filler town which we'll want to spam sooner rather than later. Mom is there as well but need to hook the marble up first. In short it's a ton of worker actions when we have our plate full of worker actions.

Currency will get discounted once math completes such that it's a clear winner as every town we have can use a market, well except maybe red dot. That and we'll get 5+ gold a turn just running crap trade routes haha.

Currency wins here liq and silver say but well, any thoughts?

Great profit in 6, needed that shrine up like 100 turns ago. The moment it's spawned fire the priest and get scientists going... oh wait, no library. Meh ok help the settlers by putting the priests to work in the southern mine.

Alex is just went into we have too much on our hands mode and has open borders with zara.. expecting an attack from Greece in the next 10ish turns. So I just moved half of the troops in barcs over to seville.

Workers are there clearing the jungle, so just run away when that is done. Also placed walls on the queue in sevill as they can be whipped if worst comes to worse. Seville can really use the south eastern jungle hill mined btw and there's a worker on it now laying a road.

Toldeo pops borders next turn so my boff math it should auto hinding the next turn. Well wahtever, a worker is all set to mine the copper and marble.

The Hindu Missonary due out of barcs in 8ish turns should go to red dot so it can start with a granary. pop another for Seville and purple.


So easy to follow steps for world domination....
1. Alex is going to DOW on us soonish... don;t expect anything serious.

2. Next tech is Currency

3. The moment the Great profit pops, make the shrine and drop the priest spec.

4. Pop red dot and get that place hindinged so it can start on a granary.

5. expect another round of boring incarnate punctuated by alex behaving like alex. :sleep:

Cheers!
-Liq
 
Ug forum stalled when I tacked on the save looks like..

Ok well 4 turns on Barc's courthouse but since shrine is coming online in a second to help cash, feel free to spam more axes for Seville instead and screw the hinding missionary there.

So, instead of another settler (after red dot's due in 5) right off the bat in Madrid, push out a monastery so Madrid can be the one spamming missonaries and grow into its happy cap.

And the save for sure..sigh well when it finally uploads... forum isn't liking liq@4am.

Cheers!
-Liq
 

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I have the save. I'll start a set this morning. I've been out of contact with the game for a while, and I appreciate the level of detail in the recent posts.

Grover
 
245bc, turn 157, inherited turn

Liq says we'll be at war with Alex sooner rather than later, and he has ordered 5 defensive units from barc to Seville. Seville is working on walls, 19 turns but we'll whip. It could use another axe or two in addition to the defensive troops that are on their way there already.

Barcelona's defenses have been weakened because of the redeployment. Its garrison now consists of three archers. England has a bunch of troops on or heading to our border. I count two swords, three axes, a spear, an archer, and a galley in/near Nottingham. I think Barc needs some axe defenders as well.

Therefore, once current builds in Barc and Madrid finish, I'll build axes for defense. I worry most that Churchill will DOW along with Alex.

In other news, our tech rate is 40%, and we have 7 turns left for math at +0gpt.

Madrid, Barc, and Seville are all one above happy cap. Cordoba and Toledo are 4 above happy cap. Every city is well above health cap.

Hannibal is at +7 to us, pleased.
Zara is at -1, cautious.
Alex is at -3, annoyed.
Churchill is at +2, cautious.

230bc

Toledo's culture expands.

215bc

Our peace treaty with hannibal expires.
Churchill adopts hereditary rule.

Toledo grows to size 3, still working on its courthouse.

I dial up Churchill to see if there is any resource we could trade (and maybe thereby delay the onset of hostilities). We could give him the gold resource, but he has nothing to give us. And we don't have currency yet so we can't sell the resource to him.

200bc

Phew. No war yet.
Hannibal adopts organized religion.
Christianity is founded in a distant land, probably zara.

Churchill is up to 3 swords, 3 axes, 1 spear, 2 arachers in Nottingham.

185bc

Another sigh of relief, as Churchill remains peaceful for another turn. And actually, he sent three units north out of Nottingham towards London and away from us.

Zara adopts theocracy.

Barc: courthouse > axe, 3 turns
Our re-deployed defenders reach seville and fortify. That city has 5 archers and 1 axe as its garrison now. And it's a good thing, too, because...

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...alex's army has arrived. He has brought 3 swords, 1 phalanx, and 1 spear, all with 2 promotions. If he declares next turn, I don't think our jungle chops will finish, as I'll have to retreat the workers. I cancel their actions so that I can control them manually next turn and save them if necessary.

I switch to slavery and 2-pop whip the walls in seville.

170bc

We're still at peace. Alex's stack has disappeared back into the darkness in zara's land.
Zara converts to christianity, and he has the holy city.

Seville finishes its walls. Our city defense bonus is 50% now, and that bodes well for us as I did not see any seige units in alex's stack a turn ago.
Seville resumes its queued courthouse, but I insert a 5-turn axe in the queue first.
After the whip, Sevilled is 1 under the happy cap, with growth in 4 turns. I'll let it grow and then stagnate it by hiring two scientists.
The workers nearby finish their jungle chops.

A jungle grows near toledo.

Cordoba grows to size 4. It has room under caps to grow some more before we slow it by working a second gold mine.

Madrid: settler > axe, 4 turns.
The settler heads to red dot.

155bc

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We get a great prophet in Madrid and build the shrine. Our gpt jump to +9. I bump the tech rate up a notch to 50%, and we're at +3gpt now.
Madrid fires its priest and works a mine. It has +5 food surplus and will grow to its happy cap next turn. It can only hire priest specs for now, so I think it'll pump out a settler after it finishes its axe (3 turns left) to control its growth.

140bc

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I set research to currency, 19 long turns at 50%.

Barc: axe > axe, 3 turns

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Say hello to red dot, henceforth to be known as Santiago.
It gets on a 45 turn monument.

Currency drops a turn to 18 turns with Santiago's founding, but we go to -2gpt. We can handle 12 turns at that rate of loss, so I don't adjust the slider just yet.

Madrid grows to size 9. Growth again in 5 turns, and we're at our happy cap now. Founding Santiago was a -5 gpt hit to our economy, and I think twice about founding another city right away. So instead of a settler after its current axe (2 turns), I think I'll have madrid start a library, and then we'll whip it. That'll reduce population and also give us the ability to hire specs other than priests in the city to slow its growth.

125bc

Churchill asks for open borders, and I decline. He stays at +2 to us.

I take cordoba off the corn and give the corn to santiago. I think we'll need to whip the monument there, and so I'm looking for some quick growth in the new city.

110bc

Toledo and Seville grow.

Seville: axe > queued courthouse. I delay the courthouse again by inserting another axe (9 turns). We're at the happy cap now, with growth in 8 turns and whipping unhappiness ending in 10. I hire a scientist to slow the growth to 24 turns.

Toledo is still ok. Working gems, wheat, copper, and marble, all improved except the marble, whose quarry has 7 turns to completion.

Madrid: axe > library, which we'll whip next turn
The axe heads to Barc.

95bc


Barc: axe > axe
Counting the axe from madrid that will arrive next turn, Barc now has 3 axes and 3 archers for defense. Churchill has 4 swords and 3 axes on our border, plus a spear and an archer. I dial another axe to be safe.

We are at -4gpt, and I'll probably won't queue up any more troops. I knock the tech rate back down to 40%, and we go to +2gpt, with currency due in 16 turns.

Confucianism (that's alex) spreads in seville.

Madrid 3-pop whips its library.

80bc


Madrid: library > courthouse in 11 turns, with growth back to happy cap in 3 turns

65bc

attachment.php

Ok. So be it.

Bug tells me that alex will trade construction, but I don't see any cats in his stack. Just the three swords, the phalanx, and the spear that he had before. Seville has walls, 2 archers, and 5 axes on defense. We should be ok.

50bc

Barc: axe > missionary
Its garrison has 4 axes and 3 archers, and I feel safe enough against england.

Our gpt is now -3 at 40%.

I see another greek phalanx inbound. I consider whipping the axe in seville, but i don't do so.

35bc

Alex's stack attacks. Our units win 4 battles and lose 1.
I promote a wounded axe to combat 1 to heal him, and then he easily finishes off the wounded greek sword.

The late-arriving greek phalanx seems to be taking the southern route, and it's possible that he could slip by seville and head to toledo, where we have only a warrior waiting for him. Since seville is safe, for now, I move a 0xp archer and an axe out to try to cut him off.

Madrid grows to its happy cap. I slow its growth by working a village instead of the corn. It'll still grow again in 9 turns, 2 turns before whipping unhappiness goes away. I guess when we get closer to that point, I'll put 2 turns into a settler before finishing the courthouse.

20bc and 5bc


I was so wrapped up in cutting off that greek phalanx that I snoozed on logging the turn. The phalanx attacked our 0xp archer on open grass, killing him. Our axe then finished the phalanx off. I think that was a good use for a 0xp unit. Better than just disbanding him. :)

There are now no more greek units in sight.
I dial Alex, looking for peace, but he has nothing to say to me.

Hindu spreads to Santiago, so that's one less missionary for us to build.

Barc: missionary (heads toward seville) > lighthouse, 6 turns

I put madrid on a settler for purple dot now, as our economy seems to be swinging positive again. With the loss of only two units, we've gone up to +3 at 40%. And two courthouses are due to finish within 5 turns.

Ok. I guess that's a good place to end it.

We're still at war with Alex. We've killed 6 metal units and lost 2 archers so far. We've got a very wounded axe (0.3 health in the jungle on our border with zara who needs to scamper back home to rest. I think I'll name him: Wilson.

Since Madrid is building a settler for purple dot, maybe barc should build a missionary to have one ready for when the city is founded. Barc just started its lighthouse this turn, so no hammers are invested yet.

We have a ton of jungle to remove. No shortage of projects for our workers.

Finally, we are still in slavery. Maybe we should get our last whips in and switch back out?

This was a fun set. :)
 

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And I'd just like to underscore that Alex has construction now. Peace might be nice before he shows up with cats and elephants. :)
 
Great turns grover..

So the current situation is mixed hehe.
Good news and bad...

Good news is Zara's worst enemy is alex now and closed borders. Alex cannot get to us. Also we have little to fear from zara attacking us but well don;t let the guard down.

Bad News is hanni just pulled away Techwise and it took math to see the damage...

0adholyhanni.jpg


WTH indeed. taoism was founded in uh not sure btw and I'm guessing hanni has the holy town... we cannot even count on the religion Dip bonus too much more.

So hanni can *research* longbows, has no metal but has jumbos and isn;t going crazy with the troop spammage. Silver knows this part...

Finish currency and it's time to take out hanni via construction and I'm thinking engineering? What do we need to take down longbows and jumbos?


Btw whip red dot's monument hehe.

Cheers!
-Liq
 
:eek: That's ridiculous! How can he be that fast! He's cheating! He has to be cheating! This isn't fair, it's always been unfair, argh, make him go away. Dammit dammit dammit. This looks like another "We need to war alot" game. :eek:
 
Well since he's metal less, we need to roll over him before he gets gunpowder or astronomy. We have time. so lets plan this...

You have time to play in the next few days de?


Cheers!
-Liq
 
silver is out til Sunday so lets take a break and just play this when you can DE. If you cannot get it by then, silver can get it.

No stress. Thank goodness hannibal doesn;t have metal ... yet.

Cheers!
-Liq
 
... Can't get to it today unfortunately. Will be available Friday, I believe. If anyone wants in before that, just do so :hatsoff:

We have to kill Hannibal.
 
No rush, game finally get good so might as well wait for silver to come back sundayish. Have to plan a time table for the hammer on hanni as we have time.

Edit:
To be explicit, you can stall on this game as I see you are up elsewhere, feel free to get those done.

Cheers!
-Liq
 
How far are you from a scientist? As Hanni was first to philo, other AIS aren't likely to go for it soon... being second to philo can open some nice trades...

Cheers

PS: and grab monarchy and calendar! Big cities rule ;)
 
liq is sick again... Like that's anything new. Any Way the profit took a long time to pop so think GS(100%) is uh...well 83 turns away with seville only running one scientist.

Anyway, Greece and Zara are going to be blood enemies as soon as our phony war with alex ends but not by much. England is effed such that trading ops are going to be slim.

Calendar next is a sure thing as we have acess to every calendar resource other than spices are missing and incense is a crap filler town away.

Playing with bug 3.6 and this is jsut the bomb...
Civ4BeyondSword2009-02-2510-36-21-9.png


alt f10 for in game dot maps!! control f10 works as well I think.

Anyway meh, allow a liq to hit the cough syrup...

Cheers!
-Liq
 
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