Boff-05 Izzy Wizzy was unBearable (Izzy,Emp,Cont/Is)

You could also raze Hittite and build a city 1 tile east of it, as Hittite shares 4 tiles with "purple love dot," but moving it 1 east reduces this to the 1 forested grassland hill 1 tile north of the rice, although it would also share the 2 water tiles 1 west and 1 south of the incence of the "filler town."
 
hehe a few things, hittie is in a horrible spot, that pos is getting razed.

Second, about our dot names, we have fun with them. keep in mind that in the relative sense of things, filler dot is the least useful of the dots we have planned now, as it needs calendar just to function.. "Crap Filler Town" normally goes to those towns that really cannot exist until civil comes for irrigation. we seem to be in the middle of the jungle though so well..

For example, in boff3's horrible Iceage "reroll" edition map... our third town was pure culture block until civilwhere it became a viable town, and then biology where it blew up.

set10top5.jpg

It eventually became the Entertainment capital of the world managing to snag rock and roll just before the game ended :lol:

Oh and no, we didn't use and corporations in that game, we had to raze London for hosting mining inc tho!

Cheers!
-Liq
 
Well I would settle CFT before your PLD ;)

And your Damascus could have reached Size 6 even before CS ;) but yes early production was more usefull for you in that game.
 
Well going purple love dot before crap filler was more about land denial. Were planning on settling ppurple to then open borders and flood hindu to zara.. him going Christian did the job well enough so yeah CFT next makes perfect sense, if we beeline calendar.

As for why Damascus didn't use the two food tiles to slowly climb over population 2, read boff-03 and you'll understand. Toku's city core was literally 10ish tiles north of us and wang was 10ish tiles west. Cathy was pushing Wang from the west as well Rexing Cathy is wont to do.

All that and Toku and us had literally had space to expand for only one more town had we not rushed Damascus, stealing the space from toku. That's how cramped we were.

Between the forever wars with toku, Wang was willing to backstab us at any given moment (not to mention the Games's biggest back stabber of cathy), well Damascus was doing as you saw in the screen shot... cranking out suicide cat after culture build after suicide cat :D

Yes, had we had time to waste growing non hammer population,rest assured we'd have done it :lol:

Oh, Here's a defogged look at about 460 BCish, notice that roughly half the map was cut off by that bay which had a very heavy mountain range off screen to the west.
Spoiler :
hofreroll.jpg

The Wang Culture cramping Damascus was from his capital, we beat it back eventually via ancient Madrassa and LOTS of half priced temples as our continent had every religion except Buddhism :eek:

Not sure how we pulled out of that game with a lazy domination win to be honest. A Fun read btw.

Cheers!
-Liq
 
A Fun read btw.
I know Liq I know
I did read (and enjoy)it while you played it :)

And as I said Early Prod was more usefull for you in that game ;)


Not sure how we pulled out of that game with a lazy domination win to be honest.

I'm sure Silvers excellent defense when both Wang and Cathy declared on you have nothing todo with it :lol:
and the Cathy vs Wang wars allowing you to settle the peninsula north of Kyoto were quite helpfull.
 
I am glad we're not stressed, because I am not even sure I can get to it today... :sad:

If someone can get to it some time today, feel free to. School is really killing me :suicide:
 
No problem mate.. Liq is out of it, grover seems busy as well and silver is out of the loop. Seeing as this is a major turning point in the game, best to have everyone on board to decide our path forward before the next "whacking next turn" x 15.

That, and the other 3ish SG's you are in are prolly throwing things at you right about now.

Cheers!
-Liq
 
I'm around, but I'm willing to wait for DE. I think I'm free to turn in a set either Sunday evening or Monday morning, but there's no rush.

We're going to build up and kill Carthage, right? What troops will we need?

Grover
 
Lurkers commentary:
Hey Liq...I saw you playing with the new dotmap function of BUG. It looks sooooo helpful. I tried to play with it to no avail. What keystrokes do you use???

Since I am playing my first Monarch level game currently, I will not bother commenting as it would likely be next to useless. I will say that your SG's are the most fun to follow...so I will continue to happily lurk away. Good luck in the upcoming war with Hannibal.
 
Will be back in the loop in about 6 hours or so, heading off for the last exam soonish.

Liq, the dotmap feature looks awesome for sure. I already grabbed BUG 3.6 to give it a quick test run :crazyeye:. Bothersome though, that it only has a few colours to choose from.

@ sturick; Alt-X or something of that sort should enable the necessary strategy layer.
 
Thanks Silver! That worked famously!
Agreed that more colors are needed....dark grey is like camoflage.
 
bug 3.6 has the dot map function in it so download that.

Once in a game , press At+Ctrl+O to bring up Bug Options.
Spoiler :
boff05bugmap.jpg

Dot map Options are in the bottom left hand corner of the General tab.

Press alt+f10 to bring up the strategy layer once you have enabled the maps and it's relatively straightforward.
Spoiler :
boff05bugdotmapinaction.jpg

To place a dot merely pick the color first then click away. To delete a dot placed simply right click it while in the strategy layer.

Major tool.


Anyway moving on to the game itself, Building up for a blow now is fine if we have a realistic chance of taking out his capital while he still has archers. Otherwise we might seriously want to fit calendar into the tech loop as that will raise happy cap by alot and give lots of food for Capital and Red dot from those 2 bananas we have.

So lets all be on the same page here before playing another round.

Cheers!
-Liq
 
Ok well, back in the loop now and taking a look at the save. Situation doesn't warrant an attack on Hannibal. He's the only one who likes us, so that border is safe. He is also teching ahead, which is a slight concern, but that means we can't afford to divert resources to fighting. We need to concentrate on developing our lands so our land advantage turns into an economic advantage.

I've got it since it looks like DE is busy, so I'll further our development.
 
5BC (173):

Preflight check. Ok, so I can understand the concern about our dismal GNP and everyone beating us in that department. Recall, however, that this is a water map, and we don't have many towns living off the water. We have the most land of all civs so far by quite a bit, so let's work on leveraging that into an advantage. All that land also gives us top production, by just a bit.

So yeah, Alex still not talking so we need to wait until that fool cools off a bit. Zara hates him already, and he'll go back to hating Zara once we are done hopefully. However, we can't shed power due to this unstable situation to our west.

So we huge lack of workers considering all the lousy jungle we need to shred, so that will be my focus. Infrastructure! The infamous warmonger will build things! :p Our workers are all working individually to cut jungle. Not a huge fan of that, but we don't have enough workers, and that's the root problem.

In a more traditional sense, I'll also work on squeezing some swords out to kill that barb city. Nothing good will come of leaving it there, and we need to secure those horses sooner rather than later. It is a raze job though, due to the crappy positioning.


Ok, so time for my traditional zoom around of the cities to see what MM evilness I can inflict.

Looking at Madrid, we are building a 7 turn settler. This is either for Purple Love Dot or Crap Filler Town. While it is of course important for us to grab more land, we're severly lacking in work force. So I switch the settler to a worker, which is due in 4 turns. I also take work off the corn and move to our solitary cottage in Madrid to boost commerce at no loss to the completion time on the worker (we are drowning in production as it is).

Barcelona just started a lighthouse, so we can swap that out too. It is stagnant and the lighthouse would unstagnant us, causing minor problems. We'll dial up a worker here too, as we don't like working unimproved tiles.

Seville working on an axe, which is very important to keep Alex off of us, so keeping that in place for now. We need to get improvements up here, since Alex can't get to us anymore anyways, and we don't want the jungle to grow back (this is a Boff-0 game so the RNG WILL screw us over).

Cordoba is stagnant and only has 1 gold mine working, which is a problem. We take back our corn from Santiago, as we need this town contributing.

Toledo is set to grow in 4 turns, with no improved tiles possibly finishing. BUG nicely tells me that this is the PERFECT time to execute a 2 pop whip for maximum overflow, so dropping the whip on the courthouse.

set3toledowhip.jpg


At Santiago, we whip the monument. Probably should've been done earlier, and it really doesn't matter now that Hin spread here.


Delete Kushy Koo the fog busting warrior, as he has become basically redundant with Santiago there now. We save 1 gold. Can get Currency in 7 turns at a modest -2gpt deficit, so going for it.

10AD (174):

set3vandals.jpg


Vandal barbarian uprising occurs, and as a bonus? It doesn't happen to us! Celebration!

Toledo's whipped courthouse comes in and we have the sweet 45 hammer overflow. I put that into a worker because the town just regrew a pop last turn as well. 3 turn worker is up. Gogo expansive!

Santiago just finished it's whipped monument as well, so dialing a Granary. Usually I whip that stuff too, but we'll have to wait a few turns there obviously...

Barc's worker gets whipped as well this turn, as I want this area improved so I can hand the south FP to Cordoba.

25AD (175):

Seville finishes it's Axe and defaults to a Courthouse that we were previously working on. Meh. I switch to the worker that is further back. Whip anger wears off next turn, and we get max overflow. You know what that means... :p. We also spread Hinduism here as our Missionary finally arrives.

Barc is done the worker, and thanks to the whip, will have another one in 2 turns. This is due to our awesome 48 hammer overflow. Combined with base production and food, we are squeezing 75 hammers into the new worker. Nice!

40AD (176):

Zara gets Currency this turn and will trade with us... eh... He wants Maths for Currency and 80 gold. We have 4 turns left, so naw... BTW, I remember that Hannibal likes us, so I go and beg 100 gold off him :p.

We drop our 2 pop whip on the unsuspecting citizens of Seville to push out the worker and overflow into the Courthouse.

LMAO, 4 workers finishing next turn.

55AD (177):

Colossus is BIAFL and now MC is up for trade with everyone.

Well, naming the 4 workers this turn and getting them to work.

Barc gets to work on a sword to help us out with the barb town problem.

Toledo starts on a Temple as we will need the happy cap.

70AD (178):

Cordoba is the site of excitement this turn. It grows and finishes the courthouse, saving us some cash. It also gets back on a Barracks that we don't really need yet. So switch in a temple, and get to work on that gold.

Barb town seems to have built a worker, which is now threatening the forests there, so sending Howie to chase him away...

85AD (179):

We get a good event with Hannibal.

set3hannibalevent.jpg


Great, so we get diplo with him and it delay's his growth in that town. Yay.

Speaking of Hannibal...

set3hannibalgalley.jpg


Bad news in this department... Hopefully that Galley is empty.

100AD (180):

set3currency.jpg


We gain extra cash from our trade routes yay. Dialing up Calendar in 11 turns.

Alex still not talking, sigh...

115AD (181):

Nothing happens this turn. I think I started chopping a jungle or something. Oh, we got the border pop at Santiago, so need to get workers to those pigs!

130AD (182):

Must be a new feature of BUG, but it says that Churchill founds Oxford in a distant land. Bad news, that means he has lots of island chains to work with.

Alex will talk this turn and will take peace for 85 gold. We need him off our backs, so take it.

set3alexpeace.jpg


Madrid finished a courthouse, and this is the one place we REALLY wanted the market, so dial it up.

145AD (183):

Fabulous. Alex still hates us a bit more than Zara. Ok, well hopefully time will fix that.

We can whip Santiago's granary this turn as it grew, so do so.

160AD (184):

Alex gets a slave revolt in Thebes, yay the RNG is not screwing us.

AND the idiot is in WHEOOH mode AGAIN! Good thing it cannot be us for sure. So Zara is about to have an unpleasant experience if past events replay themselves...

We finish a Sword in Barc, and order another. Send him towards Santiago so he can head for the stupid barb town.

Hindu temple done at Toledo, going for a Library before we hit the Barracks.

Santiago's whipped Granary finished, so onto the courthouse which will undoubtably be whipped sooner or later lol, :p.

175AD (185):

Get this... we somehow PASS HANNIBAL in SCORE! By 10 points. WTH indeed...

190AD (186):

Churchill wants OB. No.

Alex declares war on Zara. Wow, this psycho doesn't waste any time.

Wow, the worker clearing the jungle for the pigs is being stopped every turn due to the barb town. Annoying...

Chop finishes in Barc this turn, so dumping it into a settler for one turn.

205AD (187):

Peace ends with Hannibal. And Alex immediately shows up to demand we declare war on Zara. Uh, how about no? Yay for more diplo hits with this sucker.

Cordoba's Hindu Temple finished and we are back to a barracks, so might as well build it before it decays.

220AD (188):

Madrid going angry next turn. Ack, wasn't watching it. Ok, well 3 pop whip of the market this turn will be just enough to eat the 3 pop with max overflow, so do it. A chop also goes into it. Wow.

235AD (189):

So with Madrid's market finished and 70 hammers overflowing, it is a prudent time to start a settler here. It's 5 turns.

250AD (190):

set3calendar.jpg


A GG and a GA are born far away. Well, we know the GG is from the massive beatings happening in Zara/Alex land.

We immediately broker Calendar to Zara.

set3zaratrade.jpg


I revolt us to HR immediately as there are no downsides.

Tentatively dial up Metal Casting as the next tech. Obviously up for discussion.


Alright, so leaving it here as we are in a tech crossroads of course. Also, our settlers are due soonish. IMO, we need to block off Purple Love Dot with a settler, and kill the barb city so we can see what's on the other side, and possibly use the other setter for that. Crap Filler Town can wait, not because it's crap, but because it's safe within the folds of Madrid's culture. Hannibal's Galley was indeed empty, but I wouldn't count on it remaining so for long.
 

Attachments

Preturn:250 AD
So mm a few things like working the magic shrooms again. Keep in mind the governor seems to love moving work back onto that lake...

Notice zara has 3 gold per turn to trade so give him cows for that, push science to 70% for mc in 12ish.

Hannibal has no gold to beg.

ok so looking good. Time to clear some jungle, work on mom and pump out a few swords.

[1]265 AD
Ohh Hannibal has 130 gold to trade... pressing him too hard! try again later mate!

[2]280 AD
Hanni back down to 0 gold hehe.

Workers jumping on random calendar resources.

A great general was born so look as wow zara's power dropped. so alex got a GG.

[3]295 AD
Barc's settler finishes so let the 2 turn sword finish. settler seeds on over to purple love dot.

peel an axe from seville over as well to serve as garrison.

259adnanas.jpg

4 workers on Santiago's bananas!

[4]310 AD
Madrid finishes it's settler as well so off it goes to ....

310adBlueDotz.jpg

ZOMG!!!!!!! THE BLUE DOTZ OF DESTINYZ.. it CALLZ

It's now on a pair on swords before mc comes in.

310ADnanasonlinez.jpg

Oh and the NANA's are online.

Santiago just nailed pop 2 after 15 odd turns at size 1 turn and well now growth in 3

And Holy Toledo popped to size 5!!!

Notice England just moved a ton of toops into Nottingham, back on axes!!!

[5]1685 AD
Sword finishes in Barcs so onto 6 turn walls.

Someone nukes the temple building in Seville as well haha.

Cordoba gets on an axe.

trade fish for our only bananas (another coming online) to help out relations with hm England? forgot hehe.

[6]340 AD
England comes demanding calendar.. I hem I haw I realize we need 10 turns to build up so I let him have it... we get pleased from him soo.... I turn around and ask him for his 100 gold... you know, for a friend... he accepts.

And we have Pork!!!!! 9 food surplus in Santiago... the place is going while as an ever growing gang of workers start mining jungle hills left and right.

And so our finances plummet with...
340ADCFT.jpg

need workers stat!

BTW England has 8 towns now so he's expanding via islands.


[7]355 AD
355ADpurplelove-1.jpg

And so purple love dot gets built for ugly maint hehe. drop science to 50% mc in 5 pulling in 5 gold a turn. That means we are treading water gnp wise hehe. btw no idea WTH bug is talking about salwtf shrinking to size one... it was always size one haha.

[8]370 AD
England popped another town... hmm how much room to expand?

[9]385 AD
Salawtf (cft) gets hinduized for free, good deal! Have toldeo on a monastery to nail purple love (murwhatever) if it still needs hindu by that time.

Bananas come online in madrid so move work around to get 2 scientists working.

oh and Hannibal will trade feudalism with us now! hehe.

I trade 5 gold a turn for corn to Hannibal tho. mc in 2

[10]400 AD
not much tho power levels are dropping on Alex and Zara hehe.

[11]415 AD
So yay
415adMC.jpg

Switch to construction for a sustainable 60% science in 8 turns... lot better than before!

415powa.jpg

Like we care...


oh and two turns in a row we are first in score.... WTH.

[12]430 AD
First place still... no idea...
Barc's finishes an axe so I move over to a 13 turn forge, which will be chop assisted.


[13]445 AD
Santiago up to size 5 and growing in uh 4 turns hehe.

oh hmm.. ok why didn;t I get this message?
445adalexnextdoor.jpg

Seems we have alex as a neighbor now! looks like zara is trying to take the pos town back though


[14]460 AD
460ADHittieup.jpg

Hitties days are numbered!

[15]475 AD
Ok interesting...
475ADzarastrikesback.jpg

And at that, no more Alex as a neighbor and uh they sue peace. Go zara!

So time is up for that pos barb town.... just popped a new archer so 3 total but no matter, It's not fortified.

All swords here need to earn their names dammit, no free rides!

So sword one up to bat, can he get a name at 75.3 odds? wow he wiped the floor with that one.. Todd for sure.

Sword number two up same odds, can he hold up to the standards Todd did? woo sneaks by with .9 health left. Good job Cecil!

Sword 3 up with 94.3 odds but we know how this can go!

No problem for Gunther!
475ADGuntherpowns.jpg

So our booty consists of 100ish gold and two workers... Sid's "Oblation" and Sid's "Bequest"

oh and one less pos barb town marring the view.

Lets see what's behind that pony!

[16]490 AD
Notice Toledo's culture just overlaps the wine on the hill so set sid's gifts on that.

[17]505 AD
So the land behind the pony isn't much but well Santiago just grew to size 6 so put it on a 9 turn settler for pony dot.

505ADFloodz.jpg

And no fish anywhere near the ponys.. but its got floodz!
[18]520 AD
Yay
510ADCon.jpg


510ADTechChoices.jpg

With much improved research times!

I set research on Machinery which is in a nominal 14 turns, as we really want engineering and civil before taking out Hannibal.

can see hanni's research now and it's eng in 9.

Forgot to road the pigs but well doesn;t seem to matter as every town is getting the health from pork.

Oh and that barb archer exped Gunther.

BTW Mids haven;t been built yet.... BOGGLE. and mom is avail, maybe fit in in after someone's forge finishes. still first place in points and if anything, the margin has gotten wider. MORE BOGGLE.

I also spammed annoying signs on all of the resources that need worker attention.. most of the workers are brute forcing the jungles around Santiago.

Oh and have someone spam about 4 spies to put in Madrid Barcs Seville and uh ... ok 3 spies.

Cheers!
-Liq
 

Attachments

Well about civil vs machinery.

Civil nets us beuroc and irrigation. The only placesI even see the use of irrigation btw, is next to purple dot (which I signed) so that rice hiding behind the peak gets water and getting watger to barc's corn. Other than that, we are 95% grassland. Beuroc might be worth using (not sure to be honest) but it's not clear cut since we have so many other very strong towns. Maces need Machinery...

Machinery on the other hand unlocks xbows NOW and I'd much rather have those in barcs than those junk archers. None of us trust England as far as we can throw that fool.

Machinery also opens Engineering and fully actualizes civil's Maces. Last thing about machinery next is that we can put the 2ish watermills in Santiago now (one in the jungle tile south of red dot and one north), before silver blindly cottages over everything hehe.

Much rather see Machinery-> Civil-> Engineering

Btw, with pony dot about 15ish turns away from getting settled, we can safely open borders with England once the town is founded. Debatable if we want to open borders with Hannibal though since he will game a ton more from trade than we will.

Cheers!
-Liq
 
There are so many techs we need--CS, feudalism, machinery, guilds...

It doesn't seem like we're in a position to launch an offensive war any time soon, so I would vote for feudalism next for longbows and also to cheapen CS. The 10% research bonus we'll get towards CS will be something like 180 beakers if we get feudalism first.

Hanni can build maces now, and we're at least two techs short of that.

I also think we should put some energy into spying. Churchill and Hanni both have techs we want, and we have a slight espionage lead over both of them. Espionage missions vs Churchill are at 95% cost, and against Hanni are at 91% cost. We could reallocate our spy points against those two and try to steal whatever techs we can get.

Let's build a few spies and see what we can get? They're cheap.
 
One vote for Civil (DE)
One vote for Machinery (Liq)
One vote for Feudalism plus spies (Grover)

I love that we're all on the same page here, lol.
 
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