1160AD (261):
Ok, so getting ready to drop the heavy hammer on Hannibal's head. Grover has a monster stack ready to use, and it's very balanced in terms of being able to repel anything Hannibal can muster, so we look good to go.
Obvious first round check of the cities though...
Madrid is working a coast tile that is not seafood, so I move the citizen to be a scientist. Probable GS in 17 turns.
Barc looks good obviously, punching out Trebs for the army.
Not sure why we blew up cottages at Seville to run waterwheels. Sure, production sucks here, but that was never the point (the cottages were). Oh well, not much can be done about that now.
Cordoba has run out of improved tiles to work, so I hire a merchant.
Toledo looks fine, nothing to see there.
Santiago is growing like a weed still, and we are running out of tiles for it to work, so move work to one of the workshops immediately.
Salamanca is fairly meh. Maybe it can make us garrison troops when the Barracks is done.
Murcia growing next turn, so not going to tamper with it this turn. I do switch it from a Library to a Barracks though.
Valencia about to finish a lighthouse. A courthouse first would've been better, as the water tiles suck, and there is no seafood.
Zara is in WHEOOH mode, so hopefully that means he's going after Alex, although we need to keep an eye out.
Ok, well everything looking decent, and our stack is ready to move, so dialing up Hannibal to give him the bad news.
We plunge to -32gpt after moving the stack in, so dial us down to 50% sci for -13gpt. Edu is in an ugly 10 turns.
1170AD (262):
Clearly Hannibal pays off Alex!
Ok, well not a huge deal, as Alex doesn't have OB with Zara, so cannot get through him to us.
Toledo finishes a HA. We're far from the front of Hannibal, but I dial for a Pikeman, in case Alex or Zara try to show up.
Santiago finishes a Treb, I also dial for a Pikeman here.
Valencia finished the lighthouse, and is going for a courthouse.
1180AD (263):
Hannibal drops a couple of Cats on our stack, and they die.
Well this is "bad news".
This is bad news, as Zara has a bunch of knights and stuff near Seville. Luckily he has no siege, but we need our own pikes out there, and fast.
Bomb Hadrumentum down to 58% this turn.
Madrid is done a Maceman, and we need pikes bad on the Western front, so dial some.
Same for Barc, Treb done, getting on Pikes.
1190AD (264):
Hannibal attacks us with a bunch of troops, and two Crossbows take one for the team, dying to Muskets.
We also lose our mace in Seville as Zara attacks with Knights. Getting troops there posthaste.
Bomb Hadrumentum down to 16%.
I revolt to Slavery and whip 2 pikes and a Mace. We need troops badly.
I also kill of the two muskets that kills our Crossbows last turn. One Axe will die for the cause though.
We get a Great General (Arminius in Cordoba).
I immediately make him a Military Instructor in Santiago.
1200AD (264):
Hilariously, Hannibal first attacks the suicider axe with a Pike, and the pike dies. He finishes him off with a Crossbow though

.
Zara attacked Seville this turn with a crapload of Knights, but they died. We ended up losing Wilson the Axeman.
Hadrumentum is beat down to 0% defense this turn, but we will wait another turn to get all the Trebs to bear.
Seville is dialing for a Citadel now!
Cordoba's Maceman finished, and we need a pike.
Toledo's Pike also done, so dial another.
Santiago finished a pike, and we should have enough now, so dial for a Longbow.
1210AD (266):
In the inturn, one of our maces dies to a Hannibal Musket, boo. We end up killing that Musket, and retreating back to the stack with a HA.
Time is up for Hadrumentum...
First Treb has 61% odds against a Musket, and withdraws.
Second Treb at 77% vs a Longbow also withdraws.
Another 77% vs longbow... another withdrawl.
81% vs Longbow, withdraws.
91% now... and another withdrawl.
Now at 93% vs Longbow, and yet another withdrawl.
Suicide Cat at 44% and it dies! Oh well.
Next Suicide Cat at 51% lives!
And now for a cat at 86% vs a Longbow. It dies, boo, bad roll.
Ok, so Trebs went 6 for 6, and Cats went 1 for 3.
Time for the valuable units!
CR2 Mace vs a Longbow wins.
Next CR2 Mace against another Longbow also wins.
Gunther the Sword goes in with only 66% odds... and wins FLAWLESS!
Todd is next, and he plows over a War Elephant no problem.
Cecil is up and slaps around a Longbow.
An Axe is next, and kills a War Elephant.
Next Axe gets to beat on a Catapult and kill it. You know you're in trouble when you're defending with Cats...
Axe vs Crossbow next, but the Crossbow is so beat, we go flawless.
Axe vs Longbow now, and again, so beat that we go Flawless...
Crossbow is up next and it beats down a Longbow flawless. Yay for 3 flawless wins in a row!
Another Crossbow is up and wipes the floor with a Longbow.
Axe next, to slap a Musket silly. Flawless!
It's now Pike on Pike, and we win!
Next up is a Pike vs a Longbow, and we win.
Another Pike vs Longbow, and we win flawlessly due to massive beatings.
One last Longbow in the city, and I have ONE more unit left that can move this turn. A Horse Archer...
Whew...
Salamanca finished a Barracks, getting it on a Longbow.
Hannibal is down to 1.3 strength ratio.
No Zara units in sight. Will continue to reinforce Seville...
1220AD (267):
No attacks from Hannibal in the inturn. His units are huddling in his cities in fear.
Also no visible units of Zara's around. Bleh, what an idiot...
Pike finished in Barc, getting back on Trebs... Need to build that second stack I was talking about, lmao.
Murcia finished a Barracks and will dial a Longbowman.
Madrid finished a Pike and will order a Longbow.
Everyone hates us now except Churchill, lolz.
1230AD (268):
Alex must've gotten OB with Zara (mutual military struggle crap), as his units are appearing on the border with Seville. Sigh... I 2-pop whip Seville's Citadel.
Santiago done a Longbow, dialing a Mace.
1240AD (269):
Hippo gets levelled by 2 Trebs...
I drop some Trebs on it, we lose 1, and we charge.
Fresh CR2 Mace goes in and beats up on an enemy Crossbow.
We get a GG in Madrid from this...
He also heads for Santiago.
CR3 Mace is next and pounds on a Crossbow.
One more Crossbow, and Gunther dies to him,

Can't win them all... An Axe takes cary of the Crossbow.
Another Axe kills a Longbow.
One more Axe kills a Longbow.
CR2 Mace slaps around a Pikeman.
Cecil charges and kills a Mace.
Last thing left is a Musket, so Todd deals with it.
We cover Todd with a Crossbowman.
Whipped Citadel in Seville is done, Alex has TWO catapults, ha good luck... We dial for a Longbow.
Pike done in Toldeo, we dial a Mace.
1250AD (270):
Lib is an ugly 23 turns, ugh.
Alex Bombs Seville down to 96%, lmao.
Hannibal did nothing in the inturn except move some maces covering some settlers towards the cities we razed, lolz.
I settle our new GG in Santiago as well.
Pike finished in Cordoba, dial for a Mace.
1255AD (271):
Seville bombed to 92%, lol.
We locate Leptis, which is black dot. It is also the Islamic Holy City. Yum.
2-pop whip Madrid's settler to kill some people.
Barc done a Treb, dial a Longbow.
Santiago done a mace, dial a Treb.
Salamanca done a Longbow, dial another.
Murcia done a Longbow, dial for another (time to phase garrisons).
1260AD (272):
Down to 88% in Seville... lol.
Whip Valencia's courthouse. I should've done it earlier when it was 2 pop, but we save some maintenance, so all is good.
1265AD (273):
Alex still slowly bombing Seville, lol.
Hannibal puts 2 more LBs in Leptis. Well, more to die then, lol.
1 Treb wipes out the meager 20% defenses, and we go in!
First Treb withdraws with 77% odds.
Next Treb only at 69% odds, still withdraws.
At 91% odds now, so beatdown and withdraw the next Treb.
We are out of reasonably healthy Trebs, so sending in regular units now.
CR3 Mace kills a Longbow.
Next CR3 Mace does the same.
Cecil is next and kills another Longbow.
Todd up to clean out another LB.
We send in a Crossbow for the final cleanup.
Everyone else sits tight on the tile to heal a bit.
Madrid done a Longbow, dialing another.
Seville also done a Longbow, dial a Cat.
Valencia done it's courthouse, and it's not contributing, so dial a Temple.
Leptis has no buildings surviving the sack, so dial a Granary.
1270AD (274):
Found Zaragoza.
Barc done a Longbow, dial a Cat.
Zaragoza starts a Granary.
I notice that Hannibal is teching Liberalism in 9 turns. We get it in 19. We lose... sigh... Will tech it anyways, as Free Speech is major...
1275AD (275):
Toledo finishes a Maceman, we'll dial a Crossbow.
Santiago finishes a Treb, and dials a Cat.
1280AD (276):
Madrid finishes a Longbow, dial for a University.
Cordoba done a mace, dial another.
Salamanca finishes a Longbow, starts a Library.
Murcia done a Longbow, starts a Temple.
1285AD (277):
Cat finished in Barc, dial another.
1290AD (278):
Cat done in Santiago, dial the blown up granary, lol.
1295AD (279):
In the inturn, Zara tries a knight charge on Seville. He manages to kill ONE pikeman. Everything else including his siege dies.
Pull up to the north city of Hannibal's this turn.
Granary done in Santiago, get back to Trebs.
Murcia done a Hindu Temple, dial for a Hindu Monastery.
Valencia finished a Hindu Temple, also dial for a Monastery.
1300AD (280):
We beat down Alex's stack a bit outside of Seville.
Then we are go for beating down Kerkouane.
2 trebs Zero it, and we go in.
First Treb withdraws with 44% odds, wow.
Next one has 81% odds and DIES. Evil RNG. Oh well.
82% odds also dies. Ugh.
Ok, well not wasting any more Trebs.
CR3 Mace handles a Crossbowman.
Next CR3 Mace kills a Longbow.
Last CR3 Mace also kills a Longbow.
Cecil is up next and wipes the floor with a Longbow.
Last up is the Musket, and Todd steps in.
Cat done in Barc, I dial for a Treb.
Seville done a Cat, dial for a Longbow.
Toledo finished a Crossbow, dial for a market.
Kerkwtf dials up a temple, as everything critical survived.
Take peace with Zara for this...
Also get peace with this other idiot...
We randomly punk off a Hannibal Longbow and get our third GG.
Going to pass the buck here, as I've gotten peace with those idiots to the west. Hannibal is on his last leg. Probably another city between us and Carthage, but we'll take it for sure. Also, S.ilver has rudely hogged turns (19 to be exact), but did manage to complete the attack plan... kinda... I expected to be able to pull more reinforcements to get it done faster, but idiot antics to the west cause some problems.
Afterwards, we MUST attack Zara... as his GNP is around Hannibal's, and he'll be the next runaway. Of course, we need to put the civ back together before we do such, and hopefully get Conqs.