1300AD (280):
Ok... So I've been voted to finish what I've started instead of rudely handing a situation to someone else

.
Well, whip panic is over now, so revolting back to caste system to mass hire scientists...
Well, the good thing about resuming one's turnset is that you get incentive to check through all the cities again and fix your

, so I'll go and do that now...
Madrid is pissed off and I have it building a Uni

. I dial a colosseum, and move work off a coast tile to another scientist. Still pissed, but only for 6 more turns! I wake up the general here and send him to Santiago, where we will build a Chariot for a supermedic.
Barc just got a Treb dialed, I refer to Liq's post and dial up HE here for more

goodness. We are stagnant and that is fine...
Seville is no longer under threat, so canceling its longbow. We need culture here, so dial up a Hindu Monastery. Serves the dual purpose of somewhat boosting our science too.
Cordoba working on a mace, and I'll let it finish before we go after a market.
Toledo already ON a market, so that's fine...
I temporarily cancel the Treb at Santiago to dial a Stable.
Salamanca needs more cottages, that's all. We're in good shape in this town.
Murcia is earmarked for cottage conversion, so I need to grab some workers and pave over the watermills and forests. Production was good, but we lead in production even without these sad sacks of cities, while our commerce is bad.
Valencia is in development right now. I need to figure out how we get food here, but it likely involves paving over forests here too, yay...
Leptis is stagnant because a governor hired an artist, that's fine since we need the fish.
Zaragoza is basically new, so going to let it grow before hiring an artist and stuff.
Kerkouane is still in revolt, so whatever.
I grab a few longbows and a Crossbow from Seville and set them towards Zaragoza...
Lib is in 12 at an unsustainable -49gpt, so expect it to get worse... It's still important for Free Speech though, so we're going to get it and perhaps use it as trade bait.
Whack End Turn.
1305AD (281):
Hannibal converts out of Hindu to Taoism, so he hates us more now. Nice...
Various workers and such running around, and we are starting to get rid of forests for cottages. Not all of them mind you, but many.
1310AD (282):
Churchill discovers Edu, so he is on Lib too in 13 turns. Man, warring kills the GNP

.
1315AD (283):
The "enemy" is spotted near Zaragoza.
lolol
A mace is done in Cordoba, so let's get back to building infrastructures. A market is up due to good amounts of commerce. That, and we are nearing happy caps anyways...
Santiago finished a stable, so dial for the medic chariot!
Zaragoza grew, so hiring that artist.
1320AD (284):
We roll REALLY BAD on the GP...
Considering the only types that showed up were scientist, merchant, and prophet... Clearly some awful spy pollution from the auto-governor running a spy for one turn, sigh...
Well, that's useless, so fortifying the idiot for a bit...
So, the enemy stack is now in our territory and ready to be WTH pwned...
First up is the maceman, who gets pasted by our crossbow.
There is another mace, and all our maces are CR maces, so going to burn off some of those axes...
Holy WTH RNG gods...
We win 4XP for that axe, omg...
A pike is next, and we kill it with an axe.
Last up is the Treb and it dies to a HA. Ok great.
Monastery done in Murcia, in keeping with Infra, I dial for a Library.
1325AD (285):
Hannibal on Nationalism in 10 turns now, WTH indeed...
The stack is ready to move, so off we go and incur more supply penalty.
We finished our Supermedic, so attach the GG and give him the outlined promos.
With Santiago done that Chariot, going to dial for a Temple as we are pushing caps.
Salamanca done a Library, go for a Monastery.
1330AD (286):
Spot Utica.
Looks like we're going to win another holy city!
Barc finished the HE, so back on Trebs!
1335AD (287):
Our stack gets attacked by a Cat and 2 Muskets. It turns out... it was Hannibal wasting a Cat and 2 muskets, lol.
We pull up beside Utica this turn.
Hindu Temple done in Santiago. Going to go for a Colosseum as our happy cap is a bit uncomfortable here still...
Valencia finished a Hindu Monastery, and I randomly choose a Library...
1340AD (288):
Utica loses its defenses this turn. Thanks to two Trebs.
4 Trebs go in and all withdraw.
Of course, then I send in a Cat with good odds and it dies! Oh well, it was only a cat!
CR3 mace kills the Crossbow that killed our cat.
Cecil is up next to swat a longbowman.
Next up is a wounded CR3 mace, as I want to win some XP.
Another wounded CR3 mace cleans out a Longbow.
Last defender is a Musket... That's pretty depressing, a beat longbow is tougher than a beat musket. Ok, well send in a Pikeman and it goes flawless!
We move in a Garrison Longbow, and everything else covers.
Murcia done a Library, Market next for the happy.
Utica has a surviving forge, so one less critical building we need. I dial a Granary.
1345AD (289):
What does this mean?
Is this that event where some civ can choose to do damage to you? Well, the mine near this city blows up, so I guess it is.
Ok, well that means that city is out of revolt, and starving. We hire all artists with the population to pop borders.
Some Crossbow shows up on flat land, so we attack him with a HA with decent odds. Ok, we lose, but the Crossbow is almost dead, so clean him up with another HA and rejoin the stack.
Well, we are overlooking Carthage now...
Yes this is really "cause for concern"... Gassed is gassed.
Treb done in Barc, dial another.
Salamanca finished its Hindu Monastery, so uh... Market.
1350AD (290):
Stack piles up to Carthage this turn...
Cordoba finished a market, so dial a Hindu Monastery.
1355AD (291):
Bomb Carthage to 84% this turn, letting some of the siege heal.
Toledo finished a Market, and uh... dial a Uni.
1360AD (292):
Nationalism is 26 turns, but that's likely to be helped.
Ok, time to broker!
And from the map that is basically a complete world map, we see that the last two Civs are France and Arabia. So Saladin and some French goof...
Carthage down to 62% this turn, all Trebs healed next turn.
We immediately drop down to Free Speech. Nationalism in 24, losing 29gpt, lol.
Barc done a Treb, dial another.
Damn, we popped a gold at Santiago, hurting it's production a bit, lol.
1365AD (293):
Carthage down to 26% this turn

.
Seville finished a Hindu Monastery, dropping a Mandir here to fight stupid Zara culture.
Santiago Treb finished. Dial a market for the happiness.
1370AD (294):
Pick up Drama and another map from Churchill for Music.
Carthage is zeroed this turn, but going to wait until next turn to bring the full force of Trebs on this sorry city.
Barc done a Treb, dialing a Theatre. It just occurred to me to pile some more culture buildings here and push on Nottingham.
Murcia Market finished, dial a Grocer.
1375AD (295):
Time's up for Carthage.
CR3 Treb has 78% odds against a LB and withdraws... Barely... At 0.4 strength, lol.
Next CR3 Treb has 77% odds against a Musket. Why did the musket not defend first, WTH? Well, we withdraw again! Down to 0.2 strength this time, wow those were close rolls.
Next up is 87% odds on a CR2/Acc Treb, we withdraw. 1.0 strength left, not a huge deal as this is the last stop.
Next Treb has 91% odds and withdraws. 3.3 strength left, odds getting better.
Next Treb 93% against a musket and gets out of there.
Last Treb 98% against a Crossbow and flees too.
We have one Cat left, 66% odds against a pike, so throwing it in. Wow it ran away too.
So siege goes 7 for 7 including the pathetic cat.
C1/CR3 Mace is up and butchers a Crossbow flawless.
CR3 Mace against a mace, going for the next promo, and gets it against a mace.
Next CR3 Mace also beats on a Mace, this time flawless.
We have a new maceman, he's only CR2, but it doesn't stop him from flawlessly ownerizing a longbow.
All maces accounted for, so Cecil going next, and beats down a Longbow flawless.
Sending in a CR3 Axe against a pike and we win flawless.
Rest of the axes are far from next CR ranking, so not using them. Instead, charging pikeman. First Pike kills a Musket.
Next Pike flawless pokes a longbow to pieces.
Last Pike gets a flawless win against a Musket.
There's one more unit left in the city that's not a worker or a boat. And it's a pikeman. Ok, C2 Crossbow is 1XP away from a Promo, let's go!
We win a bunch of workers, which get names.
Carthage has an Academy, and a Scotland Yard. Hey, we can actually use that stupid Great Spy that we got! We also win a settled General and Merchant. Critical buildings survived, so we dial for a theatre. Subject to change since this place is rioting...
Uni done in Madrid, so get on a Grocer as this is our cash zone. 3 war anger disappears next turn, so getting back on some grass cottages from specs.
We dial up Hannibal. He won't give us Gunpowder, but we win Banking and his Map for peace.
Zara and Churchill are both on Nationalism in 10 turns each. We get it in 19 turns. Due to the "Santiago Factor" we have a legit chance at Taj, and our economy will only get better with this new land.
We can probably drop to Free Religion for a while, since the extra XP is going to be largely unnecessary. In fact, I probably should've dropped it earlier...
Total Losses for this turnset. 1 Catapult and 1 Horse Archer.