Later in the game, Beach anticipates sieges getting quite hectic, with bombers blitzing cities not to conquer them, but to damage the infrastructure around them, weakening the empire and making it easier for ground units to occupy the battered settlements.
http://www.pcgamesn.com/civilization...m-requirements
All right, this might divide some people, but this is one of my absolutely favorite additions.
Think WWII, even though England's armies weren't strong enough yet to challenge Germany(like after D-Day), it could use it's vast bomber fleets to damage German production and cities.
So now, instead of straightforward city siege, you can punish your enemies by air(and coastal?) bombardment, along with espionage etc.
Also without proper anti-air or fighter cover, AI's bomber fleets on high diff. levels could be frightening!
http://www.pcgamesn.com/civilization...m-requirements
All right, this might divide some people, but this is one of my absolutely favorite additions.
Think WWII, even though England's armies weren't strong enough yet to challenge Germany(like after D-Day), it could use it's vast bomber fleets to damage German production and cities.
So now, instead of straightforward city siege, you can punish your enemies by air(and coastal?) bombardment, along with espionage etc.
Also without proper anti-air or fighter cover, AI's bomber fleets on high diff. levels could be frightening!