In the overall play scheme yes it is. Do you really think that all players play with the same options and same methods of play? If so, that's a rather narrow view.
Again not everyone plays with REV On. And while it may make you work harder to achieve what you want, it may not be how others view or use it.
JosEPh
In the overall play scheme I think yours is a narrow view as well. If overall play scheme means what most people play, maybe you're right, you seem to be hanging around here far more time then I can imagine (I'm here for only a month or less), so you're probably better to judge what most RoM-AND players play like. But if overall play scheme means all possibilities of playing, I'm pretty sure any game with revolution ON takes this gameplay mechanic into full consideration. I've just started a blitz duel game yesterday and even in duel revolution kicks in nicely.
And it's not that I'm defending something that makes the game of people who don't use the same options as I do worse and that makes the game of people who play with the same options as I do better. I understand maybe some changes to fit in Gigantic games, wouldn't fit in standard. But this is a change which won't make much difference to people playing a game without revolutions, but to the ones who are it'll surely change the game drastically, and it'll make it better IMO, as it'll end once and for all the tactic of destroying a foreign nation completely only to be able to hold all his territory.
And it's a mechanic which makes the game more realistic. I guess this is one of the principles guiding this mod, as it seems to me a lot more realistic then LoR, the mod I used to play before joining this. If it doesn't change much to people without revolutions, and makes the game better and more realistic mostly to revolution users, but actually to all players even if slightly, why not adding it?
The only reason I can see is the charge of work that's needed to change this. I have no idea if it's hard or not, so I can't give my opinion. That's why I brought the info about the LoR revitalizing mod guy, because I thought it would be easier for development if the mechanic was already created by someone else and imported to the mod:
Version 1.7 of Legends of Revolution Balance Tweaks Is Now Released
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Balance Tweaks added by this MOD
Mechanics Tweaks
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Civilization culture no longer vanishes once their last city is captured
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So actually my point is realism. If the mechanic won't create negative changes to other points and principles of the mod, if it'll make the game more just to people playing with the option Revolutions ON and it'll make it more realistic to all players, I guess it's worth the discussion at least. If it's not hard to add, I think it should be added.