scaramouche
Chieftain
- Joined
- Dec 2, 2007
- Messages
- 64
So, I thought of an interesting way to handle the recruiting of the remnants of old/fallen civs. I don't think we want anything quite as huge as the Mercurian Gate effect (though perhaps for one or two specific civs this would work - civs that are fallen but on the verge of return).
Instead, how about we create a new line of 'mana' types for these fallen nations. There would be a Hippus mana type and a Bannor mana type and a Svartalfar mana type and so on. And just like there are special random terrain improvements like Pyre of the Seraphic and Tomb of Sucellus and so on, there would be randomly generated unique terrain improvements that provided the civ mana. So, in your exploration you might find the Tent City which, when attached via road, provides Hippus mana. Or you find the Last Stand of Donal Lugh, which provides Bannor mana. And so on and so forth.
This allows a lot of flexibility in how we handle these lost civilizations. You can create a few summons to represent the fact that you can bring in some of their simpler units. You an also make World Projects to handle bringing in their bigger and cooler elements. For instance, once you've researched the Warhorses tech and if you have Hippus mana, you could build 'Riders of the Storm'. Once that was built, you could maybe build Hippus stables, and you could recruit Tasunke as a hero.
The advantage of this system (and I am in no way a mod coder so I could be dead wrong) is that it utilizes systems that are already in place. But in a pretty radical way that is very much in keeping with the theme of this mod idea. It creates a sort of 'Avengers assemble' dynamic where you start off as the beleaguered refugees and survivors of apocalypse but you start bringing the old heroes and lost armies back together as you build towards regaining former glory!
Instead, how about we create a new line of 'mana' types for these fallen nations. There would be a Hippus mana type and a Bannor mana type and a Svartalfar mana type and so on. And just like there are special random terrain improvements like Pyre of the Seraphic and Tomb of Sucellus and so on, there would be randomly generated unique terrain improvements that provided the civ mana. So, in your exploration you might find the Tent City which, when attached via road, provides Hippus mana. Or you find the Last Stand of Donal Lugh, which provides Bannor mana. And so on and so forth.
This allows a lot of flexibility in how we handle these lost civilizations. You can create a few summons to represent the fact that you can bring in some of their simpler units. You an also make World Projects to handle bringing in their bigger and cooler elements. For instance, once you've researched the Warhorses tech and if you have Hippus mana, you could build 'Riders of the Storm'. Once that was built, you could maybe build Hippus stables, and you could recruit Tasunke as a hero.
The advantage of this system (and I am in no way a mod coder so I could be dead wrong) is that it utilizes systems that are already in place. But in a pretty radical way that is very much in keeping with the theme of this mod idea. It creates a sort of 'Avengers assemble' dynamic where you start off as the beleaguered refugees and survivors of apocalypse but you start bringing the old heroes and lost armies back together as you build towards regaining former glory!