jesusin, contender. Goal: Gold medal.
Phase 1: Initial expansion
I started the game settling on the warrior hill (never regretted it, it is the best site available for the capital), building Worker first for quick development while the warrior stayed home, and thinking on the lines of Agri-Hunt-AH then lots of chariots or lots og Archers, depending on horses.
Started exploring as late as 2950BC, but my exploring sacrifice paid off, since there was so little to explore. By 2550BC I was doing an excess of 7fpt and 10hpt.
Research: Agri-AH-BW-Wheel
Builds: Worker-War-War-Worker-Settler
2nd city SE, rice, clams, gems
3rd city SW, farmed the FPs for a GPFarm that never got a NE
4th city N, crab+2cows
fish was ignored
Phase 2: Strategic decisions
I wanted to play a fast conquest in order to get to victory asap.
Research: fishing-pottery-writting-sailing-Feudalism from Oracle
I liked the Feudalism beeline because cheap warriors (I build a dozen) under HR can take care of happiness while Feud allows for Vassaillage for free units and extra experience. Also, I already had my strength6 unit ready to go. Time to move on the offensive. Next strategic step, Guilds.
Academy build 1350BC.
1000BC stats: 4cities, 17pop. fhg=47, 24, 64. 39sust bpt, 85g.no str resources, 1happy, 5health. 3Wor, 5War, WB, Gall. Lib, 2Monu, 3Gra. 10cpt, 0GPPpt. 0+WW,0NW,1GP. 8techs: almost Feud, BW, AH, Sail, Wri, Pott. 2/2 cottages. 0civs killed. 2.5hours.
Phase3: On the use of longbows
My first 3 lb hastily travelled in my single galley to Zara's capital in such a way that I unloaded 2 the same turn the other one boarded the same galley. However, Zara whipped a second Archer. I was so pleased with my speed moves that I didn't realised the need to change plan, my first lb died causing no damage and then I saw in horror what I had done.
I retired from there and navigated E, taking Gondar were there was a single warrior, as in most cities I had visited. My assault force was digged in that city, hoping to act as a magnet and keep everybody busy sending troops there. It didn't work for a long time, the first attack coming as late as 250AD.
From that point on, I decided to change my use of lbs. I sent 1 to each AI, pillaging everything in sight. They never attacked, not even when I was in the open. It worked very well, delaying their development and putting them in a defensive mindset.
Pairs of lbs tryed their luck, with success against Hatty and defeated (twice at 80% for finally not taking a city) against Pacal. Stealing workers from ships and from my hills2 lb was very gratifying.
Founded 3 cities in the E island.
HBR and GreatLH in the BC.
1AD stats: 8cities, 40pop. fhg=126,37,129. 82sust bpt. 8Wor, 27units(Swo,lb), 2Gal. horses, marble, Iron. 2happy, 7health. 33cpt,4spt, 14GPPpt. 2WW,0NW,1GP,0GG. 20techs: Wri, IW, MC, HBR, Feud. 0reli. 11/13 cottages. 0 civs killed. 7,5hours.
Phase4: On the offensive again
This time I didn't hastily attack with my first units, but prepared 2 stacks of some 8 units and sent one W and other E. The W one was succesful and took the 2 remaining Hatty cities. The E one failed to take Pacal's capital with 3 consecutive RNG strokes. Pacal rearmed and killed the rest of my stack.
The 2nd GP was a GS, that settled in the capital. The third one a GE, kept in ice, I didn't want to build the Pyramids, still available, because I wouldn't change from HR to Repre due to happiness.
Researched up to Guilds (385AD), sent my first Knights to London and took it (Knights against Archers, what a laugh) with SH and a shrine in it.
At 500AD I got Maths for chopping Knights and prepared for whipping Knights all around for the final push.
500AD stats: 12 cities, -11gpt at 0%, 6kni, GE not for Pyra. fpg 168,91,63. The unknown is researching like hall. Guilds, no Currency, no CoL. 1killed.
Fantastic set up, I'm having a blast, 3 hurras for the map creator!