Still alive
Start was seriously rough with what felt like the barbs rushing me. Had to fight 3-4 fights a turn for disturbingly long. Cannot remember the last time I self-teched Archery (outside of a flurry of Always War games a year or two back), but I did here, and am 100% sure I would be dead by about turn 40 without it. Lost some warrior fights I should have won, and then they came in queues, despite covering large parts of the map with fogbusters. Had to move around a good bit to prevent pillage, but for the most part they thankfully assaulted the archers in forest or hills, even a guerilla archer on forested hill behind a river (in the SE)
Settled in place and teched AH directly. It fits quite well with getting out the worker. Then did Mining->BW (tons of forests). Really didn't want to do Archery at this point, but glad I did, as I managed to get out one in time without needing to whip. After that it was Fishing (20% bonus)->Pottery->Writing. Then I actually did Math (again, tons of forests) -> Sailing before going right for Currency. Nobody had Alpha at this point, and it felt pointless to do that myself on Deity. And Currency was needed. Later on I traded Currency for Alpha, IW and the smaller tidbits.
(edit: I also built settler at size 4 btw. Wanted to get all the good tiles online early)
Barbs were a nightmare though. By turn 60 I had killed 21

Naturally this meant slower expansion than wanted. But I had parked the starting warrior in the west, fogbusting that whole area, instead of exploring early (2nd warrior did that, before parking him too). 2nd city went west for pigs, and 3rd north. Was impossible to get to horses at this point. A key fogbuster lost, and archers were busy defending my core. But eventually I managed to stem the flow, and fan out.
Throughout all this, two barbs cities spawned in the east and west, ruining getting those spots early-ish myself. Got one of them by T105 or so, and will soon attack the next one with HAs. But it's on a hill so I only get coinflip odds. Some other chap founded Taoism, and it felt a bit pointless to build an Academy in a food and river-starved capital, so I kept the GS for a while, not sure what to do with him. Suddenly the AIs had piles of techs for trade, so I put some turns into CS and a turn into Machinery, bulbed Philo (only Wang had it), and traded for CS, Machinery and later Feudalism. Never tried for Music. No Marble (ofc it's possible to get it, but yuck) and I knew Pacal would probably beat me as he could tech Music pretty early.
Oracle went quite late in my game actually, Frederick in 1200BC, but I had no chance on that anyway, with all the barbs streaming in. Freddie took Metal Casting with it. Hadn't met him at that point, as I was late with workboats. Strange-looking land so far, though.
At least I'm alive and not horribly backwards yet, but I only have 7 cities (should be 8 in a few turns), with 30 pop or so. Paris only size 8 (9 next turn). Buddhism spread to me, and before I knew it had, Joao was there with a demand... I accepted, as half the world was Buddhist. No further spread though, so I'll build a couple missionaries now. It's the AP religion.
Have no idea how to win this game, though. I'll have Paper next turn, but can't trade that if I'm going to have any chance for Lib. Thankfully I got a pile of failgold from Paya, so can tech at 100% for a long time. Will get a GS in ~15 turns, so can part-bulb Edu with him. Hopefully that means it's possible to get Lib, but with Philo spread to everybody, it's far from a sure thing. Almost everybody have Engineering (Notre Dame just went too), but I can't get it, and probably won't be able to trade any more for a long time (can't trade Paper or Edu).
Christianity did spread to me, so maybe Culture could be possible. Hate culture games though, they're painfully boring, but with such sucky land I can't see how I can do much in terms of war or diplo. Well, maybe diplo will become feasible if Buddhism stays strong and I don't mess up too badly with demands and whatnot.
Very tough map, I'd say, and certainly not Deity light this time.
Below is one of the busy barb turns