Hope your issues don't last longer than 9 months.
HA HA HA! Cheeky! I think that 'issue' lasts about 18 years, not just 9 months

But thanks for the support everyone. It was just extreme busy-ness/me taking too many things on/etc. combined with deadline for accounts and tax return, and both of my main computers managing to break at the same time! Getting sorted now. And I see
Deckhand has now stepped in and released the game I was supposed to do. Thanks Deckhand!
No worries, DS. Why just not put up a standard random map (fractal) with no cooking. If imm level i might chime in.
Unfortunately, it doesn't quite work out like that. Even if you just do a standard map, there's still a fair few hoops to jump through to get the game uploaded and logged in our database, and get the announcements done and so on. Generally I reckon the quickest I can get a no-frills game prepared and announced, assuming nothing goes wrong, and without rushing too much so I screw something up, is about 2 hours. Minor customizations add a bit to that time, but not much. If it's a really big customization - something like a mainly custom-built map or AIs with strange properties that we need to test to make sure they work properly, then it takes a lot longer, but we don't do those games
that often...
(As a completely irrelevent aside: The worst ones by the way are the ones where you have some amazing idea, carefully craft the map, test-play it, and discover after half an hour of test-playing that the idea doesn't actually work, go back, tweak the idea, and discover it still doesn't work, and so on... The game a few months ago where you started with a missionary was a case in point: My original idea was to start each AI actually running civics and a religion that was historically appropriate to the real-life countries. So the UK would start running mercantilism, the Americans would start running free speech, and so on. Set up game, tested it.. Didn't work. Lots of experimenting later, I finally figured out that if you didn't know the technology required for one of your civics, the game would just silently swap you back into the default starting civic as soon as the first turn was over. Couldn't find any workaround other than to give the player and the AIs various techs, which would then require more testing I didn't have time for, to make sure that didn't have any other bad game effects. Cue much watering down of the idea until you basically ended up just with the missionaries and religions!).