I am curiuos how you prevented growth and still got the GLH earlier? Interesting...I will investigate.
It's about the differential value of hammers and food at different points of the opening. Your opening city is rich in neither hammers nor food - and the rest of this analysis ignores the central tile. Leaving the governor in charge will probably see you work a 2f3c tile, making only your free hammer from the central tile. As your population grows, you'll get your WB in 30 turns as the governor keeps working your other 2f3c tiles. Now your city has access to a 5f3c tile to work for the rest of the game.
However had you worked your 2h plains hill for the three turns before the border expansion, and then your grassland forest, you get your WB in 10 turns. Work a 2f3c square while it travels to the fish. Then for the next 3 turns you can work your 5f3c. You grow on turn 14 to work another 2f3c tile so your civ is working 7f6c, grows again on turn 18 to work 9f9c, and again on 21 to work 11f1h9c (or something else).
With the hammer-poor strategy, you get to work 2f3c for 11 turns until you grow to size 2, and then 4f6c for 12 turns until you grow to size 3 and then 8 turns at 6f9c until your WB is built and emplaced on the fish.
Clearly more food has been generated on the
strategy, since you're on size four before the
strategy. Probably also more
The possibility of getting BW and whipping complicates the analysis (the
strategy should be getting BW ASAP), however at some point you'll have produced more food with the
strategy than the
, and in the fullness of time, more commerce than you gave up.
The value of early hammers is higher than the value of early food, because you have a way to convert those early hammers into more food than you gave up. If a worked fish was only 3f3c then the break-even point is probably past 30 turns, and thus probably not the right thing to do. This presupposes that the value of really early commerce is negligible compared with the early food gain. That's obviously not true if you're in a race to get a religion-founding tech!
The same thinking applies to many Civ4 setups immediately you can build a merchant specialist. Your civilization is converting commerce to gold and beakers through the slider. Often you've managed to build more libraries/monasteries/academies/universities than markets/grocers/banks in the early-to-midgame. A merchant specialist gets 3
and a science specialist gets 3
. Running one of these has the same effect on the production of
- both prevent you working some tile that might generate
. The
is more valuable, because when your civ is breaking even, it permits you to send more of your
through the slider to
at a higher multiplier rate than the rate for
. The relevant quantity is the weighted sum of your multipliers for
and
. From the F2 display you can tweak your slider rate to get a feel for which set of multipliers is larger across your whole civ.
The one turn does make a differece b/c it means that I have my second city out one turn faster too!
Up to a point, yes. Also relevant is the state of your city post-GLH, since getting the GLH earlier might mean you've not got any overflow
or have a lower population, which will actually
increase the time to get a second city out.
I tried teching Alphabet after GLH too, but I found that I got much more in trade if I teched MC instead. Usually only one or two AI had Alphabet, so I was able to get it and trade it around a bit (but not too much!!).
Success will vary with the number of AIs you have met.
I'd advise you to learn to love your
If you grow beyond your happy limit, you have a
that consumes 2 food and produces nothing.
If instead you leave a 5 food tile to work a 2 food tile, then you are losing 3 food getting nothing in return.
The penny drops, finally. Especially if you're going to whip away this population later, the above is clearly right. It's not clearly right if you have a tile better than 2
to work.
mabraham, thanks for the test map
I just built the GLH on turn 55 1800BC
y'all have given me a nice road map for first 55 turns, tell me more
what do I research after masonry? what build after GLH? (warrior - galley - settler - warrior - settler ?) i need all the help i can get
game starts in 2 hours!
Your GLH needs trade routes, so you'll need writing and open borders agreements - but there's not an immediate rush because those routes won't come up for some time after the GLH is built. I suspect the AIs need to have acquired Sailing. Anyway, you should be left on your own to learn from your own mistakes!