jesusin, contender, goal: fastest diplo or fastest cultural
Pregame thoughts:
let's have an open minded approach, I have never won a Deity XOTM. The worst risk in a Deity game is being left behind in the tech trading game, so I'll settle with the gems, leaving a bit of space behind for later backfilling, and I'll beeline Alphabet.
Some people are announcing they are settling in place, let's hope an AI second settler takes the gems in their face.
Initial steps:
Sco 1NW 1SW sees nothing, settle 1SE. Build worker, research mining.
Nobody met when mining is in, no barbs either, the worker is busy, pick the wheel for reaching Alpha through Pottery. Early cottages are key for a financial civ.
Start a second worker till the corn is improved, then grow, complete worker at pop2.
Worker improves corn, ivory, wheat, gems.
When pottery is in, it is clear we have a lot of space to settle. REX is priority from now on. Don't go for Writing but for BW. No religions and looks like I'm alone, so no culture this game. In addition diplo will go well with the huge pop I'll get with all this land.
Expansion:
I think the key to this game is the order (and speed) you settle your cities.
02, second city, built S, with gold, stone, supercorn, 3FP, oasis; connected by road. This was important, since I missed Pyramids by a couple of turns. I deliberately left the stone for later, my goal was maximizing cottaged FPs while keeping the gold.
03 built with overabundance of food: 4FP, sheep, corn, wheat, 2wines, ignoring gold. It pumped out settlers for a long time, while always working its cottages.
04 goes E, has no resources but 7FP.
1000BC I've failed on Pyramids by 2 turns, I miss the extra happiness. Stats: 4 cities, 15 pop, 6 workers, 1unit(War), 2 strategic resources, 3 luxury resources, 2 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=54-18-59, 48 sustainable beakers per turn, 4 culture per turn, 0 great person points per turn, 250 gold, 2gra,2monu, almost Lib. 0 religions, 4/4 cottages used, 13 Techs: Pott, Maths, BW, Myst, Mason. 0 civs killed. 2.5 hours played. Hire 2 scientists. I wonder if researching currency is the right thing to do, maybe I should be beelining Optics instead of going for CS.
05 corn, pig, 3gems.
06 fish,corn, pig.
07 clams, cow.
08 fish, 2sugar (those who settled this early, please, why did you do so?).
09 sheep.
10 fish, clams, stone.
1AD Stats: 10 cities, 45 pop, 2Set, 11workers, 6 units (2Axe), Gal, 3 strategic resources, 3 luxury resources, 7 health resources, 1 great persons, 0 world wonders, 0 national wonders, food/production/commerce=160-34-193, 157 sustainable beakers per turn, 23 culture per turn, 0 great person points per turn, 240 gold. 1 religions. 17/32 cottages used, 18 Techs: Curr, CS, IW, MC, Maths, Myst, no Aest,no Alpha. 0 civs killed. 5.5 hours played.
I am running Bureaucracy, have an Academy, no wonders. Ready to build 2 more cities:
11 pig, horses, ivory, -8gpt when settled.
12 built in NW island, with corn and river.
Since I had to research it all myself, I delayed the silver a bit too long. My cities where chosen because of food, happiness was my limit.
I am going for Oxford before Optics.
13 built in SW island, +4gpt when settled because trade routes, crabs,2silver.
14 marble,corn, copper, the gold that had been despised by the 3rd city.
500AD: 14cities, 90pop, 12workers, Educ, MC. 323sust bpt, almost Oxford. 40%pop, 30% land. The game is as good as won.
Now, I wish I had settled in place for faster REX but, how was I to know we had been given two thirds of the world?