BOTM 37 First Spoiler - Up to 500AD

DynamicSpirit

Fear him of the pink tie
Moderator
GOTM Staff
Joined
Dec 23, 2005
Messages
6,849
Location
London, UK

BOTM 37 First Spoiler 1AD



Discuss your game up to 500AD here!

Reading Requirements
Stop! If you are participating in BOTM 37, then you MUST NOT read this thread unless EITHER


  • You have reached at least 500 AD in your game, OR
  • You have submitted your entry


Posting Restrictions

  • Please do not reveal any details of the map that are more than 3-4 tiles away from the starting continent (ie. shape of the land, resource placement, etc.). Subject to this restriction, you may discuss events that occurred off the starting continent, including naming AIs you have met etc., as long as you don't reveal far off-continent details of the map in the process.
  • Please do not discuss anything that happened after 500 AD,
  • Please do not divulge your final result if that happened after 500 AD.
  • Please do not discuss the location of coal, oil or later resources.
  • Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games.



Where did you settle?
Have you made friends?
Have you built any shiny, pretty things? Did you give any presents to the AIs?
 
I'm really struggling with this game. In hindsight, I think BW (slavery) is very important for the start here, but I went for worker techs instead. Settled 1S and the sight is sooooooo production poor that I just could get stuff out quick enough. I should have moved my settler far far away.

Expansion has been terribly slow and I'm missing out on all the shiny things. The red guy just settled in the western part of my land mass which really pissed me off. I only have about 4 cities at this point.

I don't like my prospects for this game as it was just to hard to get setup. However, I made mistakes by not accounting for the map and lack of hammers. Food production is vital to this start and I neglected it. I'll have to really come up with something spectacular to turn this around.

Land barbs weren't to bad but, of course, a barb galley came along and took out my seafood which renders that cap practically useless.
 
Welcome in the club. I also had 4 cities around 500 AD. Beginning is critical in this game and I remember I've done some not-very-smart tech jumping. For example I discovered after one or two thousand years that cottages can be build on frozen plains and went for pottery. Too late. And Granary is so crucial in whipping... I settled 2N and regret it a little. I had to wait for second city to build workboat on nearby Fish. My next 3 cities are far better located, near plains.
At the beggining I lost one of my 2? Archers to barbarian Warrior on 96% odds. At this moment I forgot about expanding and started whipping units. I almost cried when first barbarian Axmen appeared very early. I thought it is my end, but I traded for Iron Working and found Iron nearby. Before builded mine there, two or three times I had been defending my cities in 1:1 in units odds. But this time I had more luck.
For me it is fighting for survival from very beginning. Till 500AD I had no war, but barbarians and frost are enough.
 
I settled 1S and had production problems too. On reflection, 2E of the warrior was a more rounded site, though it didn't have as many resources, and as of 460AD I've not managed to settle there yet.

This is the kind of map I'm not very good at playing: most early production comes through slavery, and we're isolated on our own island. As of 460AD, both the fishing nets in my capital seem to have been ripped up by a barbarian super-galley that must've picked up promotions by attacking Eberneezer before taking out my own galley with ease.

I have 4 cities and am last on the scoreboard with 2 AIs yet to be met. I have managed to found Confucianism and build a single wonder - the Hanging Gardens. The Sugar Plum Fairy is running away with the game at the moment, having built nine wonders (of about twelve that have been built in total) and researched a lot more techs than me. She's tried to settle on my island three times - each time I've wiped out her landing party, usually immediately after she'd settled. The cities got auto-razed so she really doesn't like me. Meanwhile, Eberneezer and the Ghost Of Christmas Past both share my religion and are likely to be long-term friends. Crazy stuff!

Future Plan - hold my island and try to get my research going by putting cottages on the flood plain tiles, especially in the next two cities I'm planning to settle. It'd also be nice to encourage some of the other civs to stop trading/declare war on The Sugar Plum Fairy.
 
I too had 4 cities I think. I definately had 3 at 1AD.

Settled 1S, as per lymond I was disappointed to find that I had settled on iron - a rare source of hammers on this ice island. My next city was north & a bit west, touching the coast but also with the fp deer in its BFC. Between these two cities, all the water in the lake was covered - 3 food & 2 commerce when lighthouses were built :)

3rd city was further east, and it had some hills (including a flood plain hill, yay), 4th one was further east again with some hills & copper in its BFC. These two cities should hopefully be able to produce a fair bit of stuff.

I did realise the importance of slavery & so my research went hunting -> mining -> bw. Whipping has happened an awful lot, I think I had some 52 turns of unhappiness queued up at one point.

With the help of whipping I managed to get the great lighthouse out, though missed out on the great library by ONE TURN :( :( Still, 511 fail gold will keep my research slider at 100% for a long time. GLH got me 1 great merchant, which I settled. Also I am friends with a few foreign empires so the bonus trade routes are bringing in 3 to 5 commerce each. I am somehow keeping up with science due to a) the GLH, b) a fair few commerce resources on the map, and c) being very friendly with the Egyptians, the most powerful player on the map. I always seem to have one tech she would like so have done many trades with her. There are 4 of us who follow the Jewish faith altogether which is nice.

A very nice thing happened sometime around 500AD... the AP was built by a Jewish empire. Hurrah, a source of hammers for me via jewish buildings - very useful on such a hammer-poor continent.

I think I'll leave it there as my saves were 1AD and 1340AD (or something like that) so I can't be sure if other stuff happened before or after 500AD. I wonder if anyone quickly got off their island & set up a base in more productive land?

Oh, and the Japanese are very-well cast as Ebenezer Scrooge, that selfish guy who won't trade anything :)
 
I’m glad at least that I’m not the only one struggling. I’ve never used the whip so much, and I had previously thought of myself as whip-happy most of the time. Like others I’ve struggled with expansion, although I’ve managed to get 8 cities by 500AD and I now feel better about that having read other people’s experiences.

4000BC-2000BC

Moved warrior 1E and settler 1S, saw the second fish and decided to settle there (1S).

Built WB first whilst working oasis and then fur FP once size 2. Once size 3 hired a citizen for the hammer to progress my still unbuilt WB.

Teched Hunting-Mining-BW. Should have done this the other way around as was never going to get a worker quick enough to exploit the hunting tech straight away.

Switched to Slavery once first WB was en-route to fish. Whipped a second WB, then a settler, and built my second city 1SE of the FP deer (2E? of where the warrior started).

By this point my warrior had explored most of the island and I realised I was alone, although the 2 small parts he hadn’t explored were where the copper and horses were. I teched AH to look for horses but seeing none, and seeing no copper either, teched archery to deal with barbs. The warrior had earlier popped some gold in santa’s grotto.

I built (well, whipped) several warriors and then archers in Washington. At 2000BC I had 6 warriors and 2 archers, fogbusting all the island except the western extremities.

After archery I teched wheel then writing and at 2000BC was researching pottery.

2000BC-1000BC

A disappointing period where my empire didn’t grow at all fast – curse that lack of hammers!

Built (whipped) another worker in Washington which went East to help build cottages and mines around New York. Teched Masonry after Pottery and started building Mids in NY.

Built (whipped) a settler in Washington and founded a third city (Boston) to the north to get marble, sheep, fish, fur, gems and deer in BFC, but only gems prior to cultural expansion. Worked lake to eventually grow to size 2 and started building a library. Fortunately Judaism spread to this city and culture just expanded before 1000BC.

Hatty and Togu found me with their workboats. I built (whipped) a WB of my own in Washington and went exploring... won’t say any more about civ locations.

Barbs became increasingly a problem over the period as I still hadn’t fog-busted completely to the west of my island. At 1000BC a barb archer had destroyed an archer and 2 warriors of mine and was being chased by 2 more of my warriors before it could do serious damage. Washington was building a settler to found city 4.

1000BC-10AD

Barbs were a serious problem in this period due to my incomplete fog-busting. Several barb axes approached my cities and without copper hooked up I struggled to deal with them – I had to whip a few archers which set back my growth/expansion even further. However by the end of the period I had the entire island fogbusted except for the far south-west, where I have 2 archers en-route to tackle another barb axe and bust the final pieces of fog. Now if only I’d done things properly the first time...

Built (whipped) a couple more settlers in Washington to found city 4 to the east (1W of cow, 2SW of copper) and city 5 to the west (1S of the fish in the inlet).

Built the Mids in 475BC but forgot to change to Representation until about 10 turns later. However lack of hammers means lots of whip usage and I haven’t grown pop to really exploit this. Whipping is so important that there’s not too much hope of me getting to CS any time soon.

2 more civs found me with their WBs during this period.

10AD-505AD

I finally settled into a better rhythm during this period. Managed to carry on expanding, reaching 8 cities by the end of the period. I still plan 3 more on the starting continent which I am currently building the settlers for, so will be 11 in total. It would be 12 but Hatty built a city in a prime spot by the marble to in the north-west of the island, so that’s that one gone :(

Teched Currency, CS and then Paper. Traded the first two of these with Hatty for a few essential techs (MC, Calendar and Monarchy). Hatty is a few techs up on me but the rest are all behind, although I’ve not teched some basic techs like IW or Constr yet which everyone else has.

I’m aiming for a diplo victory but I’m only friendly with Hatty and everyone else hates us, so it will have to be a pretty aggressive semi-domination diplo victory I think. I panicked for a while as one of the other civs was in WHEHORN and I thought they were going to DOW me, but fortunately they attacked Hatty instead.

My immediate aim is to finish settling the start island, explore more, whip required infrastructure then change to CS and tech like crazy using Representation-enhanced specialists.

My main successes so far: whipping like crazy; building the Mids.

My main failures so far: not fogbusting properly; teching hunting first.
 
This is my first GOTM and I thought I was doing badly, but having seen the first four posts I'm a lot happier. I too settled 1S and went: Hunting, The Wheel, Pottery, Mining and Bronze Working. My initial exploration revealed all those flood plains and the marble so I decided to try for a cultural victory, something I felt comfortable with at Monarch level. Initially I was going to use the standard strategy of beelining to Liberalism then switching off science, but after seeing all that sea food I decided to try go all the way to Medicine, found Sid's Sushi before setting science to zero.

On reflection a Great Lighthouse fueled Domination or Space Ship strategy might have been faster, but I'm less comfortable with that at Monarch, plus this is the first tme I've played Epic speed.

Anyway, by 500AD I've got six cities and have Currency, Calendar, Music and Drama in, but have failed to build both the oracle and the Parthenon by a few turns.

The leaders I've met have been very aptly named, especially Eboneezer Scrooge.

Interesting game so far.
 
Good to see some people managing better than I am.

Something else quite cool happened in my game. The Egyptians just called me up and offered me Monarchy as a gift! Sweet. I'm rarely on such good terms with the AI's.
 
Seems we're about in the same boat. I settled 1S, also. Next, NE right on the Santa sign. 3rd, W/SW along the river. 4th, to the E. 5th, down and around the west coast to get the horses. I'm thinking this is about what I had at 500 AD.

I'd also explored southward with a galley, and dropped off a scout, and found most interesting things, as the signs say:)

Not feeling too confident about this game. Played a ton, right off, but wasn't liking how it was going, so it has sat. I fear I needed more workers. The cottages are few, if any, so far. It might be a learning experience.

I know I sure was jealous of some other civ's lands!
 
Goal: Fastest space victory date
Status: Not yet launched the ship :D


(Good that I read the posting restrictions this time, made a lot of screenshot but ... so I will keep them for the final spoiler)

Moved north towards the marble with the settler. Found the north pole, the goody hut and the not icy sheep tile. Settled on the goody hut by t4.

Workboat first, then Worker, Warrior, Worker. Teched Hunting, AH, Mining, BW, TW, Sailing.
Second city west by the fish.

Had lots of trouble with the barbs, finally build a settler to settle on the southern iron but he wasn't able to move there because of all the barbs flooding in from this direction. I wiped my two cities to the ground to fight the barbs off. Whipping anger was sometime +5 because almost all production came through the whip.

My Christmas presents:
One tech: Drama
Several warriors and scouts
Experience and some gold

The Great Lighthouse very late in 850BC ... uff!

Techs@490AD:
techtree.JPG

So the question is how to proceed. Go for state property and capture a lot of cities or go Sushi? I fear the colony expenses especially with Sushi. And I have no experience with Sushi -> so I guess I will go Sushi :D
 
Sugar Plum Fairy must die

Aye, 'tis tougher than your average Monarch game. Lots of food but little production so whipping is absolutely key. (Don't forget that forges, lighthouses, and courthouses are 1/2 price, BTW.) We need more workers than usual, too, since improvements take nearly twice as long on ice. srad, as usual, has several techs on me (HBR, Lit, Drama, Paper) but I'm close to Optics. I'm late on finding the Christmas goodies (for a lame reason that I won't give away) and figure Optics will help with that, as well as being fairly harmless trade bait once I've claimed my presents. I've fogbusted reasonably well on land but barb galleys have pillaged at least 4 of my nets--nearly under control now, though, as I'm building a fort/city canal to speed internal transit of my galleys from one hotspot to another.

I settled, perhaps unfortunately, on the iron. At 500 AD I have 7 cities, one of them just founded on the non-ice island to our ENE, south of the rice since the iron site was already taken. NY was out east on the coast (2E of incense), Boston S of the dye (W of Wash), Philly 3NW of Wash, Atlanta 1S2W of the copper, Chicago out west 2S of the marble, and Seattle offshore. Pops are 8/10/7/8/7/5/1 and I'm building a settler for the far SW with 2 clams and fish for my Moai site. Atlanta, Chicago, and Moai-city will be my production centers--the others will spit out settlers, workers, and run GPs since they have so few hammers. (Very impressive getting the Pyramids, MikeOC! :goodjob: I don't recall if anyone has built them in my game but I don't think I can afford the hammers without stone--worth thinking about, though.)

I've been able to run 100% science most of the time by trading techs and am making a little over 200 bpt with an academy in Wash. I share the AP religion and will soon start pushing out those monasteries and temples for free hammers. Two AIs are at war with SPF, who is significantly ahead of everyone else. I'm toward the tail end of the closely bunched middle pack but moving up. SPF is the only AI who's ahead of me in tech (and she has two cities on my north coast), but I'm very low on power and am praying nobody attacks me before I've built up some defenses.

My plan? Don't really know. :confused: I was late to settle offshore and there's not much decent land left, although there are probably 3 semi-decent spots left on our landmass that could be used for beaker production. I have no wonders at all but my copper city is gearing up to produce maces, Xbows, and (soon) trebs to go after somebody, preferably a weak unpopular opponent (like Scroogey ;)). But Sugar Plum Fairy must ultimately die if I'm to have a chance at winning this.
 
Techs@490AD:
View attachment 276673

So the question is how to proceed. Go for state property and capture a lot of cities or go Sushi? I fear the colony expenses especially with Sushi. And I have no experience with Sushi -> so I guess I will go Sushi :D

You tech situation in 490AD is similar as that of mine in 5BC.;)

what have you seen from lurking SGOTM12 threads?:)
 
News: BOTM 37 First Spoiler - Up to 500AD

WOTM 33 First Spoiler 1AD

Okay, I felt really dumb there for a few seconds until I realised that I had indeed opened the correct thread but that the first message's title simply had a copy-and-paste error in it.


Attempted Victory Condition: As yet undecided but I am leaning towards a Cultural Victory


The Early Game
I had high aspirations for the early game:
"Moving 1S with the Settler revealed an additional Fish that I wasn't counting on, as well as a nice Oasis square! Maybe I should try to found a ton of early Religions!?"
and a bit later...
"Wow, there is Marble nearby! I must build The Oracle," I thought.
and still later...
"There are a lot of Resources and Flood Plains squares, I must expand a lot and build a ton of Cities!"


So, what happened?

Well, actually, I picked up Hunting and Bronze Working instead of going after Religions.

I had a reasonable tech pace and got to Priesthood at a point that I thought was relatively early. However, before I could even get my Marble connected, The Oracle had been built!


The Barbs
As for expanding... well... the Barbs played a role in ruining those plans.

I lost my initial Warrior to a Bear early on and from then on, I was on the defensive. I lost out on a citizen being able to work a square in my capital early on due to Unhappiness from having whipped too many Work Boats plus not having a Military Police unit. That extra Warrior really would have come in handy.

Then, when I got my first Settler out, I decided to play safely and waited for a few turns until I had a Warrior to escort it--it turns out that the Bear was still nearby as was a Wolf... the Settler may or may not have survived going out alone, but I decided that I'd rather lose a few turns of settling my 2nd City compared to losing my Settler altogether. Still, it was yet another delay thanks to the Barbs.

Then, although I whipped some Warriors, I really didn't have sufficient production to build units, so the Barbs kept coming up to my Cities. Three times a crucial Road connection was pillaged, separating my capital from other Cities. I really feel like the Barbs knew what they were doing, as I'd lose a connection of Fur to my capital and any of my early Resource trades would also get cancelled, since my capital was isolated from the AI that I was trading with, whenever I lost my Road connection. Talk about instant 3 Unhappiness just from losing a single Road square (and that same thing happened 3 times--you'd think that I would have learned!!!) I lost a lot of headway overall thanks to the Barbs.


The Oracle Failure
I actually researched Code of Laws relatively early on, in the hopes of trying for a Civil Service slingshot. Okay, okay, I didn't end up standing a chance in retrospect, but at the time my tech pace was probably good enough to stand a chance of pulling it off--I just didn't have the production to make it work.

As a result, though, I did found Confucianism. Perhaps it was a mistake in once sense, since, as of 505 AD, I have yet to get another Religion on my mainland.

On the plus side, I was able to get Temples and Monastaries, and even a Cathedral completed thanks to having a relatively early Religion.

On the down side, I think that I will have to go to war if I want to get more Religions, since AIs are notoriously poor at spreading inter-continental Missionaries.


Almost Defeated
Several times, I had to whip Warriors in my capital and other Cities, thanks to the Barbs. Okay, fine, I might not have needed to do so, but when you only have a Combat 0 Warrior (a unit with no promotions) defending your capital against a Barb unit (even if it was just a Barb Warrior each time), you'd rather have a second Warrior whipped to help defend, in case of an unlucky dice roll, than to lose your capital, have your Palace move, and possibly be unable to easily retake the City (good luck capturing a City owned by a Combat II Barb Warrior when all you have to attack back with are other Warriors).

After many rounds of whipping to fend off the Barbs, I'd almost finally gotten enough spawn-busters for my island when my outward-pushing Warrior met up with a Barb Axeman. Sigh, the Axeman chased me into my borders. No Horse, no Copper, no Archery--yikes!

Fortunately, I managed to get Iron Working in trade when the Barb Axeman was just coming up to my Cultural Borders. Seeing that Iron was already connected, I prepared to build an Axeman in case the Barb Axeman came into my borders. The Barb Axeman did indeed enter my borders so I whipped 1 Axeman and prepared to whip another one in a different nearby City on the following turn, if required. Fortuately, my Axeman won on defence and my empire was safe, although extremely unhappy.


Events
Oh yes, the beloved "+2 Health everywhere Event." It sounds great:
-2 Whipping Unhappiness in every City in exchange for a good chance at getting +2 Health for the rest of the game, with a 50-50 chance of also losing some population points.

Well, I went for it, but nothing happened except for the -2 Whipping Unhappiness. So, I guess the lack of a message means that the Event hit that 10% chance of failing?!?! You'd think that the designers would have planned in a message that tells you how your experiment failed.

Unfortunately, additional Whipping Unhappiness was the last thing that I needed in this game. :crazyeye:



505 AD Stats
10 Cities, 42 Population, 9 Workers (NOT ENOUGH OF THEM!), 6 Land-based Military Units, 3 Water-based Military Units
3 Strategic Resources, 8 Happiness Resources, 7 Healthiness Resources (traded-for Resources are included, but only 1 source of each Resource is counted)
3 Great People, 6 World Wonders, 2 National Wonders
1 Religion, 1 Cottage being worked across all of my 3 planned Legendary-to-be Cities
Tech level:
Top of the tech tree: Drama, Literature, Music, and Philosophy
Middle of the tech tree: Construction, Education, and Monarchy
Bottom of the tech tree: Metal Casting and Compass
Temples, Monasteries, and Cathedrals in my Legendary-to-be Cities: 3, 3, 1


What's Next?
I really don't know if it is worth pursuing a Cultural Victory when you only have access to one Religion and all of the Religions in the game have been founded. I've focused too much on building Wonders to have a shot at building a Military anytime soon.


I also have 243 Whipping Unhappiness in my capital (thanks to those lovely Barbs, that Event which didn't pan out, and no other solid way of getting production). I have no idea what I am going to do soon... the capital won't be able to really grow all that much--maybe just build a ton of Workers there?


I am also tempted to go for Sid's Sushi, seeing all of those Seafood Resources. Normally, I would much prefer to have my Monasteries, which will become obsolete if I pursue Sid's, but with only 1 Religion really available to me, I am wondering if maybe +2 Culture per Seafood is just as good as +2 Culture per Monastery. Of course, the biggest tradeoff will be the large number of turns spent teching instead of switching to 100% Cultural output, so I am still not decided either way.


Then there is the whole upcoming Golden Age... should I run a Golden Age just to switch to Free Speech? Should I wait until my Cities grow a bit more and just take the turn of Anarchy for now, so that I'll get more value out of the Golden Age later?

Should I forget about Free Speech and go for Nationhood (assuming that I'll take Nationalism with Liberalism) and keep teching to Cuirassiers and Musketmen?


Should I instead try for a one-Religion Cultural game by shutting down research really early and just relying on the Hermitage and Free Speech to carry me over the Cultural thresholds?


Oh yeah, to top it all of, I had settled a City on a different landmass, hoping to get a Religion. Well, I scored Judaism but the "owner" of that landmass decided that they didn't like my City and captured it before I could get a Missionary out. I'm still at war with said Civ.


Maybe I should just forget this whole Cultural business, stop building the Wonders, and prepare for a not-too-late Domination game. :scan: It is just so HARD to stop building Wonders when you are Industrious!
 
505 AD Stats
10 Cities, 42 Population...
Why so few pop?, I wonder, ...

6 World Wonders, 2 National Wonders
... oh, I see, here's the answer to my question




What's Next?
I really don't know if it is worth pursuing a Cultural Victory when you only have access to one Religion and all of the Religions in the game have been founded. I've focused too much on building Wonders to have a shot at building a Military anytime soon.

I've done quite a research effort on my 3 last games, all of them cultural and I have got to answer this question.

All you have to do is to make an analysis of the value of each religion in a cultural game. Or, optionally, read my conclusions in my final spoiler when your game is over :) (and my spoiler writen).

Spoiler :
Go for it, Dhoomstriker!
Why go for other VC, if you can get a cultural one?:lol:
 
Didn't like the start location, and wandered off to 1SE of that FP deer. Started the game thinking fast culture, but I've changed my mind since meeting all the nasty neighbours. I wanna go for diplo now, with semi-domination.

Production a problem, so I whipped pretty aggressively and went for Oracle MC in 1700's BC. Settled a crap third city on top of marble, only so as to get Oracle in 1t. Second city (2W of copper) got forge 1t after, and ran an Eng, while slow-building GLH. Completed GE and GLH on same turn, and rushed Pyramids in capital. Also built TGL in capital and Colossus in second city. NE went into a 3fish, multiple FP city in-between the lakes W-NW of start location. Had a huge brain fart settling that city on top of deer, so not coastal.

Founded Confu and it spread to Stalin, Toku and Boudica. However, Boudica recently converted to Hatty's religion. I have Stalin and Toku of all people at +8 or +10 or something. Hatty's won't speak due to canceling deals at Boudica's request, literally the turn before she converted out of my religion.

Not much tech trading available. I've teched Paper and Machinery, but no Philo (Toku got it quite early). Had to self-tech stuff like Construction. Education is a few turns away, but I'm a touch slow setting up my 6 cities for Oxford.

Expansion: 10 cities, 10 workers and 1-2 settlers. Hatty settled a stupid city 1NW of the crab north of my capital. Since I can't talk to her, I was forced to build two forts south of there for ship passage. The 1 tile of ice cap south of copper is super annoying - same thing, needed a fort. Toku settled on the desert iron on a south island, invalidating a decent crab/fish city, as well. Bit low on workers throughout. Not so much trouble keeping up due to all the whipping, but the extra actions (roading everything, hooking up trade resources, forts, etc.) have been stretching me thin.

Plan: finish Education, more or less beeline Mass Media. The AIs seem to have awful land, so I expect to able to vassalize the likes of Boudica and Monte with fairly limited investment in Mace-Treb. Maybe I'm wrong, though... We'll see. Take out Mao, as well - that should be enough if I can keep Toku/Stalin votes. Haven't met the last AI yet, but know the civ and location.

Edit: I lost a couple of shock axes to barbs :mad: Plan was to have HE by now, but I'm stuck with no units more than 3-4XP as it is.

Edit2: Really fun game, DS!

Edit3: What on Earth is a Sugar Plum Fairy? Sounds adorable...

Edit4: Hopefully, mentioning the AI leaders is ok? I think it's very reasonable to meet everyone by now.

Edit5: I actually have 5 religions in my cities. :crazyeye: So, cultural would've been quite doable. I meant to go into rush-buy for the cathedral spam, btw.
 
You tech situation in 490AD is similar as that of mine in 5BC.;)

what have you seen from lurking SGOTM12 threads?:)
I, for one, have apparently learned nothing from posting 900 times and playing through the whole game. :lol:

Could you give a bit of a summary of your game?
 
[
Dhoomstriker said:
News: BOTM 37 First Spoiler - Up to 500AD

WOTM 33 First Spoiler 1AD

Okay, I felt really dumb there for a few seconds until I realised that I had indeed opened the correct thread but that the first message's title simply had a copy-and-paste error in it.

Ooooooops, sorry. I've fixed it now.
 
No seriously, I'm just in awe at your save. I mean, I'm new on the forum and seeing the high rank players tackle deity is impressing, but somehow abstract.
On a game of the month, seeing the level you arrive in 500 AD, compared to the level I was, I would really really love to see a more detailed logs : when do you settle your cities ? I noticed a couple cottages around your capital when did you create them ? When did you work them ?
Could you please show us some of the trick behind the sleight of hand ? (maybe in strategy and tipes section ?)
 
Back
Top Bottom