jesusin, contender. Goal: Fastest cultural victory.
Settled on Marble, built Settler first thing, researched Meditation.
Having the map revealed had a great impact on my initial decisions. I knew getting religions for my cultural victory would be hard on this map. And I could calculate how much I was sacrificing by going religion first, instead of a Worker tech.
My decision was risky, I could easily have failed to get a religion, but it was a controlled risk.
Going Meditation first not only takes away the urge to get a Worker, but it also delays Fishing. Which means I really didn't have anything but a Settler to build in the beginning.
In this particular map, this is not bad news at all. Please look at the map again. Please review your initial development and compare it with any of your other games. You see? The capital on marble is a great longterm site, but it is quite bad for pumping out workers and settlers in a timely manner. So I enjoyed the chance of founding my civ upon the shoulders of the pigs city, not the capital. With a certain delay, that's true.
My maths told me that pros and cons of my bet (by turn 50 and supposing I would fail and abandon the Meditation research) were:
+55% chance of religion
+3f-20h-20b
80% of Meditation beakers cost wasted in a useless tech
-4 worker turns
Same stats other than those (1Worker, 2 cities, same pop, etc...).
Demographics told me nobody had more initial research output than me and I was lucky to get my religion.
Revolted to Buddhism just after my Settler was built. I thought about the diplo consequences, but the extra happy face would help me to recover part of the cost of my bet.
Fishing, AH and BW followed.
Stupid mistake made me not build a Worker for a turn on second city.
Capital settled on Marble.
02 1E of pigs, with Pigs, Cow, Clam, Horses, 2lake, sea. Used to set up my empire, then as Legendary GPFarm.
03 West with Fish, 2lake, silver, iron, 3hills. Used as Legendary production city.
04 on Stone, because I wanted Pyramids (no cottages planned anywhere).
Confu and Christ gone very early. Exploring WB sets sails.
Barbs weren't a big problem, as my ultra-early cities fogbusted for me.
1000 BC Stats: 4 cities, 15pop, 2workers, WB, 4units(4Que), 2 strategic resources, 0 luxury resources, 3 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=57-14-62, 33 bpt at breakeven, 5 culture per turn, 0 great person points per turn, 0 gold, lh, 2monu. 1 religions, 0/0 cottages used, 11 Techs: BW+first 2 tiers. 0 civs killed. 3 hours played.
3AI met.
Pyramids lost by 4 tuns, oh, oh, what a set back! At least I had a lot of hammers overflow ready and they were redirected to Moai in capital.
05 built between capital and 03, with Fish, Crabs, shared Spices, 2lakes, shared lake.
06built in N island, fish, cow, copper, shared gold.
Barb galleys are a pain. Nets lost. Exploring WB dies.
I did Aesthetics and Literature before Alpha cause Toku had Alpha very early. That was a mistake.
07 North by Rice and Cows.
Moai in 01, NE in 02, Parthenon in 03.
Music race failed by 1 turn. I could have got it!
Revolt to HR+slavery. Trade for lots of luxuries, solving the happy problem.
Research Drama, trade for Currency at last, that's a big one on this map, trade for CoL.
08 built far North, on island by France, with 2 Fish.
1AD Stats: 8cities, 38pop, 4workers, 8units (2Gal), 5 strategic resources, 4 luxury resources, 6 health resources, 0 great persons, 1 world wonders, 1 national wonders, food/production/commerce=120-53-194, 115bpt at breakeven , 44 useful culture per turn, 30 great person points per turn, 0 gold. 1 religions. 0/0 cottages used, 25 Techs: CoL, Music, Drama, Lite, Monar, IW, Curr, no MC. 0 civs killed. 7 hours played. reli/city, temples, caths== 4,1,0
Settled on Marble, built Settler first thing, researched Meditation.
Spoiler :
Having the map revealed had a great impact on my initial decisions. I knew getting religions for my cultural victory would be hard on this map. And I could calculate how much I was sacrificing by going religion first, instead of a Worker tech.
My decision was risky, I could easily have failed to get a religion, but it was a controlled risk.
Going Meditation first not only takes away the urge to get a Worker, but it also delays Fishing. Which means I really didn't have anything but a Settler to build in the beginning.
In this particular map, this is not bad news at all. Please look at the map again. Please review your initial development and compare it with any of your other games. You see? The capital on marble is a great longterm site, but it is quite bad for pumping out workers and settlers in a timely manner. So I enjoyed the chance of founding my civ upon the shoulders of the pigs city, not the capital. With a certain delay, that's true.
My maths told me that pros and cons of my bet (by turn 50 and supposing I would fail and abandon the Meditation research) were:
+55% chance of religion
+3f-20h-20b
80% of Meditation beakers cost wasted in a useless tech
-4 worker turns
Same stats other than those (1Worker, 2 cities, same pop, etc...).
Demographics told me nobody had more initial research output than me and I was lucky to get my religion.
Revolted to Buddhism just after my Settler was built. I thought about the diplo consequences, but the extra happy face would help me to recover part of the cost of my bet.
Fishing, AH and BW followed.
Spoiler :
Having taken a risk and payed its price, I wouldn't take more risks and go for Oracle nor GLH.
Stupid mistake made me not build a Worker for a turn on second city.
Spoiler :
I find myself making silly mistakes when I have all of my moves already decided beforehand, because I'm just not thinking in such situations. Allegedly this mistake cost me even more than the religion gambit.

Capital settled on Marble.
02 1E of pigs, with Pigs, Cow, Clam, Horses, 2lake, sea. Used to set up my empire, then as Legendary GPFarm.
03 West with Fish, 2lake, silver, iron, 3hills. Used as Legendary production city.
04 on Stone, because I wanted Pyramids (no cottages planned anywhere).
Confu and Christ gone very early. Exploring WB sets sails.
Barbs weren't a big problem, as my ultra-early cities fogbusted for me.
1000 BC Stats: 4 cities, 15pop, 2workers, WB, 4units(4Que), 2 strategic resources, 0 luxury resources, 3 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=57-14-62, 33 bpt at breakeven, 5 culture per turn, 0 great person points per turn, 0 gold, lh, 2monu. 1 religions, 0/0 cottages used, 11 Techs: BW+first 2 tiers. 0 civs killed. 3 hours played.
3AI met.
Pyramids lost by 4 tuns, oh, oh, what a set back! At least I had a lot of hammers overflow ready and they were redirected to Moai in capital.
05 built between capital and 03, with Fish, Crabs, shared Spices, 2lakes, shared lake.
06built in N island, fish, cow, copper, shared gold.
Barb galleys are a pain. Nets lost. Exploring WB dies.
I did Aesthetics and Literature before Alpha cause Toku had Alpha very early. That was a mistake.
07 North by Rice and Cows.
Moai in 01, NE in 02, Parthenon in 03.
Music race failed by 1 turn. I could have got it!
Revolt to HR+slavery. Trade for lots of luxuries, solving the happy problem.
Research Drama, trade for Currency at last, that's a big one on this map, trade for CoL.
08 built far North, on island by France, with 2 Fish.
1AD Stats: 8cities, 38pop, 4workers, 8units (2Gal), 5 strategic resources, 4 luxury resources, 6 health resources, 0 great persons, 1 world wonders, 1 national wonders, food/production/commerce=120-53-194, 115bpt at breakeven , 44 useful culture per turn, 30 great person points per turn, 0 gold. 1 religions. 0/0 cottages used, 25 Techs: CoL, Music, Drama, Lite, Monar, IW, Curr, no MC. 0 civs killed. 7 hours played. reli/city, temples, caths== 4,1,0