BLubmuz
HoF Quattromaster
continued from here
around 700 AD i has some 7 cities, maces and my carracks started exploring the world.
This can sound pitiful, compared to some posts here, but i prefer to say "average".
Anyway, i was ready to DoW Monty, when i noticed some starnge movements of troops. So, i stopped, right on his borders.
Well done, he DoWed me in 750 AD, so less WW for me.
But it wasn't easy, he has a lot of HA, cats, jaguars ... lots of troops.
To make it short, the war lasted for centuries, until its complete destruction in 1550 AD, one of the longest wars i ever fought.
Then i has to rebuild my economy, a conquest was too long at this point, aiming for a SR.
I've lost the Economics race to Pacal, barely won the Physics one and used Lib for Astro, since the AI was dangerously close.
Just a short war to eliminate HC (1762-1808) to finish the job in 1844-1847 to raze his crappy island cities.
Then, built all late wonders, founded Mining Inc and Std Ethanol, launched the SS in 1913, while studying my first FT, and i could research 1 Ft in 2 turns, while building a good army to avoid surprises.
But:
at a certain point i settled a city to grab incense W of the former Incan capital. Judaism auto spreaded in that city, and Wang Kon was the AP owner and judaism founder.
I made the mistake to not care the AP elections, only WK voted for himself.
The only care i gave was to research MM (1 turn) and to build the UN, thinking this obsoletes the AP: not true, the 2 elections can coexist.
I was SG, and tried even a diplo, loosing for a handful of votes.
The turn i launched there was an AP election for diplo victory, so i learned that the 2 elections can coexist and the turn after i've seen this:
Wang Kon has won a diplomatic victory
game over, submitted a loss with over 5k points, and the sensation was of a cold shower in full winter.
Sometime after the conquest of my continent and its satellite, i thought to a remote chance of an AP loss, and figure to launch a short war against WK just to raze his capitol.
The fact is that i could have done it easily, seen my military superiority, but i thought it doesn't worth the effort.
Another thing i could have done (verify by reloading some 8 turns before the loss after i submitted) was gave him MM (electricity first, then radio, 1 tech/turn). He could NOT refuse a gift, and ONLY this can obsolete the AP: when the OWNER learns MM.
I think i'll remember this game for a long time and perhaps i'll win my first prize: the green ambulance, i suppose that not many losses are with a score of over 5k.
OK, DS, now you know because i was a bit angry for this map and for the "choose religion" thing.
around 700 AD i has some 7 cities, maces and my carracks started exploring the world.
This can sound pitiful, compared to some posts here, but i prefer to say "average".
Anyway, i was ready to DoW Monty, when i noticed some starnge movements of troops. So, i stopped, right on his borders.
Well done, he DoWed me in 750 AD, so less WW for me.
But it wasn't easy, he has a lot of HA, cats, jaguars ... lots of troops.
To make it short, the war lasted for centuries, until its complete destruction in 1550 AD, one of the longest wars i ever fought.
Then i has to rebuild my economy, a conquest was too long at this point, aiming for a SR.
I've lost the Economics race to Pacal, barely won the Physics one and used Lib for Astro, since the AI was dangerously close.
Just a short war to eliminate HC (1762-1808) to finish the job in 1844-1847 to raze his crappy island cities.
Then, built all late wonders, founded Mining Inc and Std Ethanol, launched the SS in 1913, while studying my first FT, and i could research 1 Ft in 2 turns, while building a good army to avoid surprises.
But:
at a certain point i settled a city to grab incense W of the former Incan capital. Judaism auto spreaded in that city, and Wang Kon was the AP owner and judaism founder.
I made the mistake to not care the AP elections, only WK voted for himself.
The only care i gave was to research MM (1 turn) and to build the UN, thinking this obsoletes the AP: not true, the 2 elections can coexist.
I was SG, and tried even a diplo, loosing for a handful of votes.
The turn i launched there was an AP election for diplo victory, so i learned that the 2 elections can coexist and the turn after i've seen this:
Wang Kon has won a diplomatic victory
game over, submitted a loss with over 5k points, and the sensation was of a cold shower in full winter.
Sometime after the conquest of my continent and its satellite, i thought to a remote chance of an AP loss, and figure to launch a short war against WK just to raze his capitol.
The fact is that i could have done it easily, seen my military superiority, but i thought it doesn't worth the effort.
Another thing i could have done (verify by reloading some 8 turns before the loss after i submitted) was gave him MM (electricity first, then radio, 1 tech/turn). He could NOT refuse a gift, and ONLY this can obsolete the AP: when the OWNER learns MM.
I think i'll remember this game for a long time and perhaps i'll win my first prize: the green ambulance, i suppose that not many losses are with a score of over 5k.
OK, DS, now you know because i was a bit angry for this map and for the "choose religion" thing.