Botwawki 2.6

I would be interested too.
 
Well, this sounds like a good batch of support, but I'd really like to hear from J.K. Stockholme and <nuke> for obvious reasons. If anyone sees them, ask them to post their opinion here. If they are not in, definitely going to want replacement players for Jacksonia and Columbia.
 
I'm not going to PM them (assuming you already have), but if I see Nuke on Steam, I'll check with him. J.K. seems to be appearing on the forum periodically due to work and stuff.
 
I mean I could rework rules to be more like the 3.0 variant, but that of course cause things to be a bit different, and I'd have to figure out specialists for everyone. That would include new specialists for all, and quite a few of them at that. Specialist names would be good, and I would make sure people with advanced education and infrastructure had more than those with lesser educations. Also, I would integrate Low-Tech Ranged Weapons where applicable as well for factions that would have them. (Namely ones with forges)
 
That sounds lovely. However, if it turns into too much work, I'd be comfortable with the old system as well, simply to keep the game going and not slam you too much. All in all, see for yourself.
 
Well I'm considering implementing the reduced food and water collection, simply to give Stockholme something more to do with his population than send 3,000 people at a time out to scavenge.
 
Well I'm considering implementing the reduced food and water collection, simply to give Stockholme something more to do with his population than send 3,000 people at a time out to scavenge.

I feel that that might be an undue burden on some factions, though, since they are built around these specific rules.
 
I'd be down with a continuation, low update frequency as it is. As long as it's fun for you as a mod and not a burden, I'm happy :)

@ahigin, WRT the codex that sounds pretty great. A cannibal leader sounds cool, and cannibal child special char is as Raider Federation as it gets :) as does collaborator village mayor.

I completely forgot about the westerling trebuchets too hahah. Trebuchets alongside laser rifles is peak BOTWAWKI
 
I feel that that might be an undue burden on some factions, though, since they are built around these specific rules.
I agree with Thomas here. Many factions will immediately start to struggle big time, particularly the Reclaimed Free Republic and Columbia.

The solution to the food surplus as I see it would be to make food production driven by population that's involved in farming activities. For instance, if a nation has food production capability +1000, it means a part of population needs to stay home and farm or hunt, being able to gather up to 1000 food. Some nations, such as Jacksonia, have an incredibly high food production capability, much higher than the population size, so the player would have to decide: either leave most of the population at home squeezing everything out of the Fruitlands (either to sell it later, or to conserve and store it), or to leave just a small group of farmers at home to produce just enough food to feed the nation (with no export) while sending everyone else scrap hunting. This is quite similar to the Botwawki 3.0 system, only with farming food instead of venturing into the wilds to gather it.

It doesn't have to be exactly like that, but the bottom line is that current system allows food to grow by itself, as long as you have proper structures in place and good land under them. Instead food production has to be driven by population assigned to it and arability being just a modifier for max food production cap.

P.S. GrandKhan - yeah, I'm trying to keep it crazy for your nation. But then again, Jacksonia would be much less wildly post-apocalyptic than the Raider Federation. I think Jacksonian feature is that it's a post-apocalyptic attempt to re-imagine a modern industrial state.
 
P.S. GrandKhan - yeah, I'm trying to keep it crazy for your nation. But then again, Jacksonia would be much less wildly post-apocalyptic than the Raider Federation. I think Jacksonian feature is that it's a post-apocalyptic attempt to re-imagine a modern industrial state.

Plus Dickishnes
 
I agree with Thomas here. Many factions will immediately start to struggle big time, particularly the Reclaimed Free Republic and Columbia.

This.

Though, to be fair, the RFR was going to start starving in 5ish turns if I remember it right, so it wouldn't be that much of a change for me.

@ahigin What you're doing is super cool. Wish the RFR was more unique so I could make an outline for you.
 
We'll keep food production based on original rules. Question now is the specialists, which was the part of the new ruleset I liked most.
 
@ahigin What you're doing is super cool. Wish the RFR was more unique so I could make an outline for you.
Don't worry, it's my job to make it unique. :)

My plan is to create a codex outline for each major nation. Then I'll prioritize the way I feel like.

The top tier factions (NOT in the order of size) right now are:
- Transmississippian Confederation (codex finished);
- Sunshine Kingdom (outline finished);
- Raider Federation (outline finished);
- Jacksonia;
- Columbia;
- Georgia Reclamation District;
- Florida Reclamation District;
- Reclaimed Free Republic.

We'll keep food production based on original rules. Question now is the specialists, which was the part of the new ruleset I liked most.
Yeah, specialists are the best new piece.
 
Don't worry, it's my job to make it unique. :)

My plan is to create a codex outline for each major nation. Then I'll prioritize the way I feel like.

The top tier factions (NOT in the order of size) right now are:
- Transmississippian Confederation (codex finished);
- Sunshine Kingdom (outline finished);
- Raider Federation (outline finished);
- Jacksonia;
- Columbia;
- Georgia Reclamation District;
- Florida Reclamation District;
- Reclaimed Free Republic.

Any thoughts on including the fact that we just incorporated the Romans into the Kingdom?

We'll keep food production based on original rules. Question now is the specialists, which was the part of the new ruleset I liked most.

What about a theoretical hybrid system? Keep leader traits as is... but have specialists as auxiliary "leaders" who are assigned to specific tasks. Because, yes, specialists best new piece.
 
Ha, good point. Haven't thought about it yet. Now, you tell me, what's the status of Fort-Romans in the Sunshine Kingdom after the slave revolt?

There were trials and purges. Those who were good to the slaves, or didn't own slaves, or who aided the revolution were spared and became citizens. Those who didn't were crucified.

My outline included one particular Patrician who is an important voice in the congress because he aided and supplied the slaves and provided refuge for their families.
 
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