Botwawki 2.6

Ok, since there's some demand for light aircraft in the Sunshine Wasteland, I'll put it this way. How much would you be willing to pay per aircraft unit in materials?
 
Be aware that due to the distance and wilderness between the Confederation and Sunshine Wasteland, there's no assurance that any materials or planes will reach their destination.
 
Be aware that due to the distance and wilderness between the Confederation and Sunshine Wasteland, there's no assurance that any materials or planes will reach their destination.
Alright, that settles it. I keep the planes, folks!

BTW, since the planes are nuclear-powered, does it mean they (theoretically) have an unlimited range of flight due to no need to land to refuel? I understand that they would still have to land due to weather conditions and for pilots to eat and rest, but still...
 
Alright, that settles it. I keep the planes, folks!

BTW, since the planes are nuclear-powered, does it mean they (theoretically) have an unlimited range of flight due to no need to land to refuel? I understand that they would still have to land due to weather conditions and for pilots to eat and rest, but still...

Theoretically yes, though you would have the problem of no landing areas without airstrips for the pilots as you suggest.
 
EQ - yeah, makes sense. I was mostly asking in order to know how far my reconnaissance missions can venture.

Thomas - when we find a jumbo-jet, I promise to you that Pack Leader Spartacus will fly out to Nasa City to meet with the Queen.
 
Thomas - when we find a jumbo-jet, I promise to you that Pack Leader Spartacus will fly out to Nasa City to meet with the Queen.

I actually work in private aviation: a turbo-prop like that, a flight from about where you are to Titusville? Probably somewhere around 6 hours? at the MOST.

And cost 5k dollars. at least.
 
I actually work in private aviation: a turbo-prop like that, a flight from about where you are to Titusville? Probably somewhere around 6 hours? at the MOST.

And cost 5k dollars. at least.
Oh, that's super-cool. That's why you keep buying off all flying scrap people find in the Wasteland! :)

I think the biggest stopping factor in such a flight would be the risk of being shot mid-flight by some trigger-happy raiders.
 
I officially nominate that Southern Georgia and Alabama should be called "The Badlands" where, aside from the Atom Union and Waycross, it's pretty much a hellscape
 
Spoiler :
YG4JQ6d.png

From Transmississippian Confederation
To The Glen

Spoiler :
We gladly welcome you in the Confederation, and your local autonomy will be respected. Food and water will be delivered to your town as soon as possible to meet the needs of your population. May the Great Wolf be with you.


P.S. Sorry for multiposting. I wanted to edit the previous message but accidentally created a new one.
 
Quick question to EQ: if a wandering tribe like the Steelmen or the Spartans were to settle, would they have to pay the 3000 materials to build a settlement? What if they were camping out in a city they took from someone?
 
If a raiding group just took a settlement they do not have to pay the 3000 materials. That's what happened with the Cowninos and the Twentiers and the ruins of the Empire of America.
 
Stats in the beginning of the turn:
Spoiler :
Transmississippian Confederation: Ahigin
Leader: Pack Leader Spartacus (Charismatic)
Faction Trait: Barbaric
Karma: Neutral Good
Capital: Wolf’s Lair (Tribal Settlement; Flora, MS)
Structures: Farming Equipment (3), Water Pumping Station, Forge, Ammunition Convertor, Fortifications (2), School, Totem Temple of the Great Wolf, Gunsmith, Institute, Radio Tower
Population: 4,850
Slaves: 0
Education: Advanced
Caps: 15.2k
Food: 17,520 (+4,780)
Water: 8,110 (+4,050)
Energy: 0 (+0)
Materials: 1,250
Ammunition: 3,185
Military Equipment: 510 Low-Tech Melee Weapons, 50 High-Tech Melee Weapons, 55 1-H Guns, 10 2-H Guns, 2 Laser Weapons, 4 Light Aircraft
Robots: None
Military Skill: 8
Outposts:
Spoiler :
Canton (Caton, MS; Settlement): +800 Food, +900 Water
-Structures: Fortifications (3), Farming Equipment (2), Water Station (2)
-Arsenal: 200 Low-Tech Melee Weapons, 200 1-H Guns, 50 2-H Guns
Chairkey Den (Yazoo City, MS; Tribal Settlement): +580 Food, +850 Water
-Structures: Fortifications, Water Station, Farming Equipment (2)
-Arsenal: 500 Low-Tech Melee Weapons, 35 1-H Guns, 10 2-H Guns
Green Vale (Greenville, MS; Urban Ruin):
-Structures: Fortifications
-Arsenal: 600 Low-Tech Melee Weapons, 25 High-Tech Melee Weapons, 75 1-H Guns, 45 2-H Guns, 5 Laser Weapons
Headwards (Edwards, MS; Settlement): +50 Food, +50 Water
-Structures: Fortifications
-Arsenal: 300 Low-Tech Melee Weapons, 25 1-H Guns, 5 2-H Guns
Minter City (Minter City, MS; Settlement): +450 Food, +250 Water
-Structures: Fortifications (4), Forge, Farming Equipment, Ammunition Convertor
-Arsenal: 200 Low-Tech Melee Weapons, 25 1-H Guns, 15 2-H Guns
Moor’s Head (Moorhead, MS; Settlement): +1,250 Food, +900 Water
-Structures: Fortifications (4), Farming Equipment (2), Water Station (2)
-Arsenal: 400 Low-Tech Melee Weapons, 150 1-H Guns, 60 2-H Guns
Terry (Terry, MS; Settlement): +100 Food, +100 Water
-Structures: Fortifications
-Arsenal: 200 Low-Tech Melee Weapons, 100 1-H Guns
Wicked Burrow (Vicksburg, MS; Urban Ruin): +50 Food
-Structures: Fortifications
-Arsenal: 600 Low-Tech Melee Weapons, 25 High-Tech Melee Weapons, 75 1-H Guns, 75 2-H Guns, 5 Laser Weapons

Domestic and diplomatic orders:
Spoiler :
- accept The Glen to the Transmississippian Confederation and transfer to it 30 1-H guns and 5 2-H guns from Canton;

- build Water Stations in Wolf’s Lair and Chairkey Den at optimal water sources for 600x2 = 1,200 materials;

- build a simple temporary hangar in Wolf’s Lair for the new aircraft we acquired using up to 50 materials remaining after construction of Water Stations. The hangar is assumed to be a temporary construction that should last for several years that it will take us to accumulate materials for a full-scale airfield. No advanced equipment, just some basic protection from elements;

- keep the practice of sealing gates of all Confederate towns from sunset till dawn, as well as patrol town walls regularly;

- dispatch a scrapping expedition of 200 people with 200 low-tech melee weapons, 20 1-H guns and 5 2-H guns from Wicked Burrow garrison to the ruins of Vicksburg. The expedition will be equipped with radios. If Wicked Burrow is under attack, a radio message will be sent with an order to return to the fort and join the defenders;

- dispatch a scrapping expedition of 200 people with 200 low-tech melee weapons, 20 1-H guns and 5 2-H guns from Green Vale garrison to the ruins of Greenville. The expedition will be equipped with radios. If Green Vale is under attack, a radio message will be sent with an order to return to the fort and join the defenders;

- this season, the Lone Wolves’ Host (1000 people with 1000 low-tech melee weapons, 40 high-tech melee weapons, 200 1-H guns, 100 2-H guns, and 2 laser weapons) will be deployed in the square Crystal Springs-Hazlehurst-Port Gibsbson-Vicksburg and, while not on a mission, will be performing scrapping in that territory, especially in Chrystal Springs, Hazlehurst, Port Gibson, and Hermanville. Local hunters from Terry and Headwards will serve in the Wolf’s Head as pathfinders in order to minimize our chances of falling into an ambush or somehow else being caught unprepared to fight.

Challenge and solution:
Spoiler :
Pack Leader’s Challenge: The new aircraft we have found are untested and untried. We will be unable to launch them until we have a proper airfield constructed, which is likely to consume a large number of resources. Some of our advisors suggest we should simply scrap these planes and equipment for the probable value we could get out of them. Others argue this is shortsighted and the aircraft could mark our future if we decide to make the effort. How do we respond to this debate?

Pack Leader’s Solution: These airplanes are too small to be worthy of much scrap, and selling them to nations on the other end of the Sunshine Wasteland is too hard logistically. However, should we ever take these strange machines to the sky, we’d be able to patrol the frontiers of our now-sprawling Confederation. The ability to know about a threat before it emerges near our border heavily outweighs the short-term little boost in construction materials we’d get from disassembling the planes.

It is true, however, that we lack the airfield that’d allow us to use these planes. While we gather resources for that project, the airplanes would have to be preserved in an improvised hangar that will be built in Wolf’s Lair. That construction may not last for more than several years, but it should be enough to protect the aircraft from winds, rain, or even snow through that time. Meanwhile, a dozen of volunteers will be admitted to a flying school that will use the recently acquired training simulator to provide these brave men and women with the skill they’ll need to pilot our airplanes.
 
Can I convince the Dark Angels to join me, or I must purge the raider scum from the face of the Earth with Enclave and Friends?
 
Can I convince the Dark Angels to join me, or I must purge the raider scum from the face of the Earth with Enclave and Friends?

Probably not. They aren't really the negotiating type. Of course you if you were to generously provide them with 2,000 Food and 2,000 Water they will leave you alone.
 
Well, in that case, I'll have to be completely uncompromising and purge them with utmost prejudice.

How many are their numbers? Just wondering if I can beat 'em on my own.
 
Look in the stats for your answer.
 
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