BOTWAWKI Revised Thread

Hmm, I'll have to ask EQ.. but hopefully a simple purification system will be enough to create freshwater out of the lakes around my base.. if that is the case I would like your expertise, and the 3 tech bits i need in exchange for my shroom :)
 
Have you really purified the oceans? Or have you just an uber cool purification plant because you found one of the uberscrap peices?
 
I'm purifying the ocean (and turning it into fresh water...) though the time before it purifies fully will be centuries, with the plant up and running.
 
Really? I had thought that project purity was just an impressive desalinization plant. The leftover salt has to go somewhere and that somewhere is likely the ocean.
 
Hey,

OOC
Really? I had thought that project purity was just an impressive desalinization plant. The leftover salt has to go somewhere and that somewhere is likely the ocean.

Salt back in the ocean? No you would want to keep the salt. Dry it & trade it.
Who in their right minds doesn't use salt. Helz, you could base a money system
backed by salt. That is if you keep the supply under total control. :D



Blaze Injun
 
To Deifenbunker

We need to draw up where our people goes. We wish for freedom to resettle the land, and we find that you have salvaged our chosen lands. We would be glad to arrange an agreement: however, don;t ask for too much, or you will face our complete and utter onslaught.

Friendship is better than Foe-dom.

To make it easier for the english observers, lets not stray into french. (this part is ooc)
 
The Impression I got from the game was that Project purity was pretty much breaking all the laws of physics when cleaning the water...

However, salt would be useful.
 
True, but the purification plant is most likely producing brine, not salt, because crystallized salt in a desalinization plant is a no go. One would need a second process to convert that brine into salt, such as solar stills. With the amount of water we are talking though, its likely that most of this brine makes its way back into the sea.

1 water = 192 Gallons. It makes 30000 waters a year. Sea water has a salinity of roughly 3%. So we are talking 23,100 ft^3 of salt a year or 831.6 tons a year. Its a good bet that most of that makes it back into the sea.
 
Honestly... I think it's a bad idea to look at the physics of this. I mean, it cleans irradiated water, as well as removing dirt and impurities, without leaving a residue anywhere. (At least visibly in game...)
I just see it as the GECK being the secret magic thing it is...

also, from a NV DLC: is it just me, or does this look like a Cyber conversion Unit?

deadmoneyscreen_08B.jpg
 
Well, based on Fallout 3's various explanations, my understanding of Project Purity is that its groundbreaking science, even in the future. It does sound as though they were actually turning a portion of the Atlantic Ocean into pure fresh water, probably of a better quality than it would have been even pre-war. I think as far as we're concerned the salt has been "magicked" away and it'd be best not to ask any more questions in this regard as there's no real way for us to scientifically justify it, because we lack whatever future knowledge the people who created it may have had. The same goes for the GECK, which is a magic box that makes fertile land. Keep the science simple for now is my suggestion.
 
Well, if you recall the bottling plant in Clayton was entirely a pre-war device that was still running. Simply restoring the buildings would not be enough. My advice would be to give it up as a loss and simply work on building a new pumping station or something like that.
 
Great update EQ.

The Google Map's server appears to be having issues tonight so the map update will have to wait.

Also, I won't be able to just move markers into different pages for the regions, so instead I will just bump areas that are acted on to the top of the list (under the cities). That way, the important stuff will stay on the top and the older markers will drop to the second page. Fortunately, all the markers appear to be visible regardless of the page you are on, it's just that markers on a different page can't be clicked for more info.

Sorry about that, but it's the best I can do.

Also I don't have flags from:
  • Bekwa
  • Biloxi Outcasts
  • Brunswick Nation
  • Crips
  • Earth Reclamation Command
  • Seven-Sixers
  • Vault 100
Not that they're needed but I do think they add a nice touch to the map. (I'm going to add this reminder once every update after I finish before I start messing with the map. Feel free to ignore it if you have no ideas/time to make one.)
 
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