Radio Broadcasts
The following is a radio broadcast heard across the Central United States from the furthest extent along western banks of the Mississippi River to the east, the border of Montana to the north, the Mexican border to the south, and the Rocky Mountains to the west:
This is power group two, calling College, do you read?
Yeah, no response, they must not have a set up yet. Let's just load it up with the rest of the gear. What?
F---, here they come again, open fire, FIRE!
Get the d--- gear into the packs, go, go!
Hold them back, get that machine gun up!
They're coming out of the f---ing walls!
Hold them!
Game ove---
Acada Settlers
The settlement of Acada was plagued by disease this year after an outbreak of influenza. The community's doctor and his assistants successfully quarantined the afflicted, preventing a spread among the larger population. Unfortunately half of the infected eventually passed away, causing a brief period of mourning for the surviving people of Acada. Otherwise, the settlement remains far off the raider routes that very little else has happened this year, with even patrols between Acada and Colton remaining without issue.
Hunters have identified the cause of the loss of other scavenger parties, killing what is becoming known as a Twinbear. The two-headed bear has proven ferocious and even resistant to regular munitions. Parties moving towards the southeast have encountered these more frequently emerging from the Hood National Forest and tearing apart unsuspecting travelers.
Scavenging in the area has begun to dry up, as few significant items remain after years of salvaging and scavenging by hundreds of people in the small area. Parties have begun returning with less and less good items for the Acada community.
Overseer's Challenge: A man has wandered up to our walls, with his extended family, claiming that he's a radio tech, and has the parts to set up a functioning radio broadcast station in Acada if we accept his starving family. How should we respond?
+20 Food, +50 Water from scavenging
-5 Population from disease
+15 Population from Natural Growth
Blood Red Mesa
Formerly a military/border guard camp dedicated to capture border crossings, it soon became a ad hoc prison as news of the outside world was cut short. it survived the war pretty well: temperature control, nuclear and solar power as well as water purification was kept in place by the large amount of Mexican Illegals. However, recently, a local gang staged an uprising against a faction of the guard and succeeded, and they decided to end their Isolationist policies. The blood Red Mesa is now open.
Overseer's Challenge: There are travelling bands of folks and scavengers wandering the wastes. While many are obviously villains, some may become decent members of society. What sort of attitude should we display towards these people?
Brunswick Nation
The Brunswick Nation emerges from a group of people led by an individual into a fallout shelter. After coming out of the shelter, they quickly armed themselves as they saw some wandering monsters in the valley. They pursued technological advancement as most where professors at the local college across the river. They believe that restoring technology is the first step to restoring society. However, they have shown a somewhat expansionist attitude(mostly searching for tech parts, but also as a way of clearing the area of monsters.) They have become very nationalistic and put the survival of their small community over the wellbeing of anybody else.
Overseer's Challenge: There are travelling bands of folks and scavengers wandering the wastes. While many are obviously villains, some may become decent members of society. What sort of attitude should we display towards these people?
Deifenbunker
The People's Front of Canada is a coalition of Canadian resistance groups fighting the illegal American occupation. Dedicated to restoring peace, order and good government to the citizens of postwar Canada, the PFC survived the war in the Diefenbunker, originally designed to protect the Canadian government following an atomic attack.
Overseer's Challenge: There are travelling bands of folks and scavengers wandering the wastes. While many are obviously villains, some may become decent members of society. What sort of attitude should we display towards these people?
Earth Reclamation Command
The Cheyenne Mountain based Earth Reclamation Command had a successful year salvaging nearby Fort Carson, discovering plenty of food, water, ammunition, guns, and even a greater find than that. A overturned Rob-Co truck was discovered with five active Mr. Handys awaiting delivery. They were easily reactivated and brought back to the Cheyenne Mountain facility for further use.
A different story was told in Colorado Springs, where last year the expeditionary force had awakened a bizarre new threat in the Massive Dynamics Tower. After losing some of their people to the sporebeasts in the tower last year, they attempted to seal them back in. Unfortunately the plants, having discovered more food and the existence of an outside world, began to truly awaken and expand. As sensors began registering movement through the building's ventilation, a large force pulled out of the building and to the nearby Colorado College where they set up a base. Two weeks later, twenty men in power armor came staggering up to the new base, hauling radio equipment salvaged from the tower, reporting the loss of the Tower to the plants.
Apparently, after opening the vault's door, the fighting was intense as they were swarmed by Sporebeasts, even ones which appeared to have once been not human, but test animals from the facility like rodents and apes. Flamethrowers proved highly effective and they were able to burn out the first floor of the jungle in the tower. On the second level they found even worse creatures, including dart-shooting flowers, rapid moving vines which tore apart the power armor, and they struggled, losing ten men in power armor right then. Matters became worse, when it was discovered that vines had burst through the vents into the base camp inside the tower. Though they didn't kill anyone and were eventually destroyed, they infected the people, and killed them, eventually turning the thirty or so people left behind into more sporebeasts, which attacked the offensive from behind. Eventually they fought their way out, braving many obstacles, and created a barricade on the lower floors to prevent escape by the Sporebeasts before retreating to Colorado College. Since the loss of the tower, scouts have reported that vines have been spotted at the top of the tower, on the roof and beginning to crawl down the outside of the building.
Overseer's Challenge: A group of tribals have appeared on the southern ruins of Colorado Springs, and have made contact with our scouts. They have offered their knowledge of herding animals in exchange for shelter within Cheyenne Mountain and admittance to our community. How should we respond?
-50 Population, -435 Ammunition, -5 1-H Guns, -30 2-H Guns, -10 Heavy Weapons, -10 Plasma Weapons, -20 Power Armor Suits from battle against the Sporebeasts
+300 Food, +200 Water, +1 Tech Part from Colorado College encampment
+250 Food, +300 Water, +2 Tech Parts, +360 Ammunition, +10 1-H Guns, +25 2-H Guns, +5 Mr. Handys from Fort Carson Salvaging
-10 Population, -300 Ammunition from raider attacks on scavengers
+5 Population from Natural Growth
Fort Morgan Refuge
Overall, the year has been fairly quiet for the Fort Morgan Refuge once more, as the Gulf Shores outpost begins clearing out raider and ghoul camps throughout the region. They have only located one to date, easily clearing it out thanks to their power armor. The soldiers at Fort Morgan conducted a thorough search of the bunker, and located the missing laser weapons from last year among some of the new immigrants, and placed the culprits into custody. Other news involved an incredibly successful operation of planting crops around Fort Morgan, creating a dramatically large food source for the local population.
Overseer's Challenge: We are catastrophically out of water. People are going to start dying, and we estimate that we'll have around 460 deaths related to the water shortage within this next year. How should we respond?
-5% Loyalty, +10 Laser Weapons
+600 Food per turn, +50 Water per turn from new farms around Fort Morgan
+200 Food, +150 Water from salvaging
+150 Ammunition from Gulf Shores expeditions
-50 Ammunition from Gulf Shores wiping out raiders
+50 Population, +50 Food, +20 Water from Immigration
+20 Population from Natural Growth
Jeffersonian Libertarians
The year has been an exciting one once again for the Jeffersonian Libertarians as the capitol of Watertown came under attack by the Helangles despite appeals for negotiations. The fighting was vicious as many of the town's good weapons were out of the area, and only the emergency plasma weapons and others preserved the city, but not without significant losses to the population. Some people who had been captured by the Helangles during their rampage to the east have since joined the population and hope to integrate.
An expedition reached the meeting point of the Great Lakes and the St. Lawrence River this year, entering the small town of Clayton. They were amazed to find in the town a fully functioning coal-powered river and lake steamship in almost pristine condition except for some minor hull damage at the town's antique boat museum. Even more fortunately, the installation even had a stockpile of coal to power it, apparently for pre-war river tours. The scouts suggest that the town could have an outpost set up to operate and maintain the riverboat for operation on the Lakes (2 Tech Parts to do). Others have suggested that the boat be dismantled and the engine and coal taken back to Watertown to provide some limited power for local machinery (5 Tech Parts to do).
A new community was established at Three Mile Bay, and some salvage was claimed in the ruined town of Chaumont and sent back to Watertown as purification of lake water and limited farming began.
The citizens of Perchtown launched a revitalized effort to hunt and kill mirelurks, a task which they have grown increasingly proficient at. Under encouragement by the mayor, it has been determined that the largest of the Mirelurks can be killed and their scales used as fairly good armor, though they have to be taken fully intact, a difficult task at best. Ten sample suits have been made by the residents and already stood up well to testing with small arms.
Overseer's Challenge:A single family has grown to dominate politics and society in Perchtown. Being the ones to develop Mirelurk Armor, they have established themselves as controllers of exports to Watertown as well as giving themselves increasing power over the defense of the community and its arsenal. How should we respond?
-60 Ammunition, +50 Food, +10 Mirelurk Armor Suits from Mirelurk Hunting in Perchtown
+20 Food from Mole Rat hunting
+80 Population, +80 Food, +40 Water, +300 Ammunition +50 Low-Tech Melee Weapons, +30 1-H Guns, +20 2-H Guns from spoils of Helangles victory
-250 Population, -860 Ammunition from Helangles attack casualties
+300 Food, +150 Water from Clayton expedition
-10 Population, -95 Ammunition in Clayton expedition
+200 Food, +200 Water from salvaging in Chaumont during Three Mile expedition
+100 Population, +80 Food, +40 Water from Immigration
+70 Population from Natural Growth
Kritarchy of United Slavers
Paul Meltan emerged from the rubble of what was once known as Washington DC. On that fateful day the bombs fell, the young Meltan had in a last minute attempt secured a spot in Vault 112. Little did he know that Vault 112 housed the Tranquility Lane Simulator, a horrendous device created by the notorious Dr. Stanislaus Braun. Meltan fell victim to the Simulator, living in a virtual world known as Tranquility Lane until 2140 when he received freedom from his captor. The price was heavy. Meltan's job was to satisfy the dark needs of Braun, doing all his evil deeds, eventually adopting Braun's lifestyle of authority and punishment as his own. Nevertheless, Braun rewarded Meltan by preserving his body during the hundred years of solitude in Tranquility Lane.
Sickened by the anarchy and lack of justice that the survivers of the DC ruins displayed, Meltan used the techniques he learned from Braun to his advantage, gaining authority with force. Meltan engaged in the slave trade, selling captured ghouls, raiders, even children to wandering nomads. But his success came with heavy consequences when a rival slaver put a price on Meltan's head. Infuriated by the lack of justice, but unable to dish out vengeance, Meltan fled south.
After 4 months of abusing stealth boys and sneaking around raider camps, Meltan found peace and stability in the quiet but mysterious swamplands of Louisiana, near the ruins of New Orleans. Despising the chaos of his former surroundings , Meltan began a campaign to establish a society in which justice would be held with the utmost priority- by punishing the savage, inhuman slaves and those who reject slavery and its lifestyle. This new sense of civilization and luxury convinced many slavers to commit themselves to Meltan's new vision of the wasteland. Raiders joined the newly formed Kritarchy(rule by judges) of United Slavers in the masses. Those who refused were forced into slavery.
Meltan was hailed as the High Judge of KOUS. Meltan also created nominated other Justices to preserve the new law of the land. Those who were loyal to the founding of KOUS were rewarded with prestigious positions. The Judges would ensure the labor slaves remain enslaved and obedient, that the military slaves remain loyal and effective in battle, and finally that all injustices will be punished.
Overseer's Challenge: There are travelling bands of folks and scavengers wandering the wastelands. While many are obviously villains, some may become decent members of society. What sort of attitude should we display towards these people?
The following is a radio broadcast heard across the Central United States from the furthest extent along western banks of the Mississippi River to the east, the border of Montana to the north, the Mexican border to the south, and the Rocky Mountains to the west:
Spoiler :
This is power group two, calling College, do you read?
Yeah, no response, they must not have a set up yet. Let's just load it up with the rest of the gear. What?
F---, here they come again, open fire, FIRE!
Get the d--- gear into the packs, go, go!
Hold them back, get that machine gun up!
They're coming out of the f---ing walls!
Hold them!
Game ove---
Faction Reports
Acada Settlers
Spoiler :
The settlement of Acada was plagued by disease this year after an outbreak of influenza. The community's doctor and his assistants successfully quarantined the afflicted, preventing a spread among the larger population. Unfortunately half of the infected eventually passed away, causing a brief period of mourning for the surviving people of Acada. Otherwise, the settlement remains far off the raider routes that very little else has happened this year, with even patrols between Acada and Colton remaining without issue.
Hunters have identified the cause of the loss of other scavenger parties, killing what is becoming known as a Twinbear. The two-headed bear has proven ferocious and even resistant to regular munitions. Parties moving towards the southeast have encountered these more frequently emerging from the Hood National Forest and tearing apart unsuspecting travelers.
Scavenging in the area has begun to dry up, as few significant items remain after years of salvaging and scavenging by hundreds of people in the small area. Parties have begun returning with less and less good items for the Acada community.
Overseer's Challenge: A man has wandered up to our walls, with his extended family, claiming that he's a radio tech, and has the parts to set up a functioning radio broadcast station in Acada if we accept his starving family. How should we respond?
Spoiler :
+20 Food, +50 Water from scavenging
-5 Population from disease
+15 Population from Natural Growth
Blood Red Mesa
Spoiler :
Formerly a military/border guard camp dedicated to capture border crossings, it soon became a ad hoc prison as news of the outside world was cut short. it survived the war pretty well: temperature control, nuclear and solar power as well as water purification was kept in place by the large amount of Mexican Illegals. However, recently, a local gang staged an uprising against a faction of the guard and succeeded, and they decided to end their Isolationist policies. The blood Red Mesa is now open.
Overseer's Challenge: There are travelling bands of folks and scavengers wandering the wastes. While many are obviously villains, some may become decent members of society. What sort of attitude should we display towards these people?
Brunswick Nation
Spoiler :
The Brunswick Nation emerges from a group of people led by an individual into a fallout shelter. After coming out of the shelter, they quickly armed themselves as they saw some wandering monsters in the valley. They pursued technological advancement as most where professors at the local college across the river. They believe that restoring technology is the first step to restoring society. However, they have shown a somewhat expansionist attitude(mostly searching for tech parts, but also as a way of clearing the area of monsters.) They have become very nationalistic and put the survival of their small community over the wellbeing of anybody else.
Overseer's Challenge: There are travelling bands of folks and scavengers wandering the wastes. While many are obviously villains, some may become decent members of society. What sort of attitude should we display towards these people?
Deifenbunker
Spoiler :
The People's Front of Canada is a coalition of Canadian resistance groups fighting the illegal American occupation. Dedicated to restoring peace, order and good government to the citizens of postwar Canada, the PFC survived the war in the Diefenbunker, originally designed to protect the Canadian government following an atomic attack.
Overseer's Challenge: There are travelling bands of folks and scavengers wandering the wastes. While many are obviously villains, some may become decent members of society. What sort of attitude should we display towards these people?
Earth Reclamation Command
Spoiler :
The Cheyenne Mountain based Earth Reclamation Command had a successful year salvaging nearby Fort Carson, discovering plenty of food, water, ammunition, guns, and even a greater find than that. A overturned Rob-Co truck was discovered with five active Mr. Handys awaiting delivery. They were easily reactivated and brought back to the Cheyenne Mountain facility for further use.
A different story was told in Colorado Springs, where last year the expeditionary force had awakened a bizarre new threat in the Massive Dynamics Tower. After losing some of their people to the sporebeasts in the tower last year, they attempted to seal them back in. Unfortunately the plants, having discovered more food and the existence of an outside world, began to truly awaken and expand. As sensors began registering movement through the building's ventilation, a large force pulled out of the building and to the nearby Colorado College where they set up a base. Two weeks later, twenty men in power armor came staggering up to the new base, hauling radio equipment salvaged from the tower, reporting the loss of the Tower to the plants.
Apparently, after opening the vault's door, the fighting was intense as they were swarmed by Sporebeasts, even ones which appeared to have once been not human, but test animals from the facility like rodents and apes. Flamethrowers proved highly effective and they were able to burn out the first floor of the jungle in the tower. On the second level they found even worse creatures, including dart-shooting flowers, rapid moving vines which tore apart the power armor, and they struggled, losing ten men in power armor right then. Matters became worse, when it was discovered that vines had burst through the vents into the base camp inside the tower. Though they didn't kill anyone and were eventually destroyed, they infected the people, and killed them, eventually turning the thirty or so people left behind into more sporebeasts, which attacked the offensive from behind. Eventually they fought their way out, braving many obstacles, and created a barricade on the lower floors to prevent escape by the Sporebeasts before retreating to Colorado College. Since the loss of the tower, scouts have reported that vines have been spotted at the top of the tower, on the roof and beginning to crawl down the outside of the building.
Overseer's Challenge: A group of tribals have appeared on the southern ruins of Colorado Springs, and have made contact with our scouts. They have offered their knowledge of herding animals in exchange for shelter within Cheyenne Mountain and admittance to our community. How should we respond?
Spoiler :
-50 Population, -435 Ammunition, -5 1-H Guns, -30 2-H Guns, -10 Heavy Weapons, -10 Plasma Weapons, -20 Power Armor Suits from battle against the Sporebeasts
+300 Food, +200 Water, +1 Tech Part from Colorado College encampment
+250 Food, +300 Water, +2 Tech Parts, +360 Ammunition, +10 1-H Guns, +25 2-H Guns, +5 Mr. Handys from Fort Carson Salvaging
-10 Population, -300 Ammunition from raider attacks on scavengers
+5 Population from Natural Growth
Fort Morgan Refuge
Spoiler :
Overall, the year has been fairly quiet for the Fort Morgan Refuge once more, as the Gulf Shores outpost begins clearing out raider and ghoul camps throughout the region. They have only located one to date, easily clearing it out thanks to their power armor. The soldiers at Fort Morgan conducted a thorough search of the bunker, and located the missing laser weapons from last year among some of the new immigrants, and placed the culprits into custody. Other news involved an incredibly successful operation of planting crops around Fort Morgan, creating a dramatically large food source for the local population.
Overseer's Challenge: We are catastrophically out of water. People are going to start dying, and we estimate that we'll have around 460 deaths related to the water shortage within this next year. How should we respond?
Spoiler :
-5% Loyalty, +10 Laser Weapons
+600 Food per turn, +50 Water per turn from new farms around Fort Morgan
+200 Food, +150 Water from salvaging
+150 Ammunition from Gulf Shores expeditions
-50 Ammunition from Gulf Shores wiping out raiders
+50 Population, +50 Food, +20 Water from Immigration
+20 Population from Natural Growth
Jeffersonian Libertarians
Spoiler :
The year has been an exciting one once again for the Jeffersonian Libertarians as the capitol of Watertown came under attack by the Helangles despite appeals for negotiations. The fighting was vicious as many of the town's good weapons were out of the area, and only the emergency plasma weapons and others preserved the city, but not without significant losses to the population. Some people who had been captured by the Helangles during their rampage to the east have since joined the population and hope to integrate.
An expedition reached the meeting point of the Great Lakes and the St. Lawrence River this year, entering the small town of Clayton. They were amazed to find in the town a fully functioning coal-powered river and lake steamship in almost pristine condition except for some minor hull damage at the town's antique boat museum. Even more fortunately, the installation even had a stockpile of coal to power it, apparently for pre-war river tours. The scouts suggest that the town could have an outpost set up to operate and maintain the riverboat for operation on the Lakes (2 Tech Parts to do). Others have suggested that the boat be dismantled and the engine and coal taken back to Watertown to provide some limited power for local machinery (5 Tech Parts to do).
A new community was established at Three Mile Bay, and some salvage was claimed in the ruined town of Chaumont and sent back to Watertown as purification of lake water and limited farming began.
The citizens of Perchtown launched a revitalized effort to hunt and kill mirelurks, a task which they have grown increasingly proficient at. Under encouragement by the mayor, it has been determined that the largest of the Mirelurks can be killed and their scales used as fairly good armor, though they have to be taken fully intact, a difficult task at best. Ten sample suits have been made by the residents and already stood up well to testing with small arms.
Overseer's Challenge:A single family has grown to dominate politics and society in Perchtown. Being the ones to develop Mirelurk Armor, they have established themselves as controllers of exports to Watertown as well as giving themselves increasing power over the defense of the community and its arsenal. How should we respond?
Spoiler :
-60 Ammunition, +50 Food, +10 Mirelurk Armor Suits from Mirelurk Hunting in Perchtown
+20 Food from Mole Rat hunting
+80 Population, +80 Food, +40 Water, +300 Ammunition +50 Low-Tech Melee Weapons, +30 1-H Guns, +20 2-H Guns from spoils of Helangles victory
-250 Population, -860 Ammunition from Helangles attack casualties
+300 Food, +150 Water from Clayton expedition
-10 Population, -95 Ammunition in Clayton expedition
+200 Food, +200 Water from salvaging in Chaumont during Three Mile expedition
+100 Population, +80 Food, +40 Water from Immigration
+70 Population from Natural Growth
Kritarchy of United Slavers
Spoiler :
Paul Meltan emerged from the rubble of what was once known as Washington DC. On that fateful day the bombs fell, the young Meltan had in a last minute attempt secured a spot in Vault 112. Little did he know that Vault 112 housed the Tranquility Lane Simulator, a horrendous device created by the notorious Dr. Stanislaus Braun. Meltan fell victim to the Simulator, living in a virtual world known as Tranquility Lane until 2140 when he received freedom from his captor. The price was heavy. Meltan's job was to satisfy the dark needs of Braun, doing all his evil deeds, eventually adopting Braun's lifestyle of authority and punishment as his own. Nevertheless, Braun rewarded Meltan by preserving his body during the hundred years of solitude in Tranquility Lane.
Sickened by the anarchy and lack of justice that the survivers of the DC ruins displayed, Meltan used the techniques he learned from Braun to his advantage, gaining authority with force. Meltan engaged in the slave trade, selling captured ghouls, raiders, even children to wandering nomads. But his success came with heavy consequences when a rival slaver put a price on Meltan's head. Infuriated by the lack of justice, but unable to dish out vengeance, Meltan fled south.
After 4 months of abusing stealth boys and sneaking around raider camps, Meltan found peace and stability in the quiet but mysterious swamplands of Louisiana, near the ruins of New Orleans. Despising the chaos of his former surroundings , Meltan began a campaign to establish a society in which justice would be held with the utmost priority- by punishing the savage, inhuman slaves and those who reject slavery and its lifestyle. This new sense of civilization and luxury convinced many slavers to commit themselves to Meltan's new vision of the wasteland. Raiders joined the newly formed Kritarchy(rule by judges) of United Slavers in the masses. Those who refused were forced into slavery.
Meltan was hailed as the High Judge of KOUS. Meltan also created nominated other Justices to preserve the new law of the land. Those who were loyal to the founding of KOUS were rewarded with prestigious positions. The Judges would ensure the labor slaves remain enslaved and obedient, that the military slaves remain loyal and effective in battle, and finally that all injustices will be punished.
Overseer's Challenge: There are travelling bands of folks and scavengers wandering the wastelands. While many are obviously villains, some may become decent members of society. What sort of attitude should we display towards these people?