BOTWAWKI Revised Thread

Radio Broadcasts

The following is a radio broadcast heard across the Central United States from the furthest extent along western banks of the Mississippi River to the east, the border of Montana to the north, the Mexican border to the south, and the Rocky Mountains to the west:
Spoiler :

This is power group two, calling College, do you read?

Yeah, no response, they must not have a set up yet. Let's just load it up with the rest of the gear. What?

F---, here they come again, open fire, FIRE!

Get the d--- gear into the packs, go, go!

Hold them back, get that machine gun up!

They're coming out of the f---ing walls!

Hold them!

Game ove---



Faction Reports​

Acada Settlers
Spoiler :

The settlement of Acada was plagued by disease this year after an outbreak of influenza. The community's doctor and his assistants successfully quarantined the afflicted, preventing a spread among the larger population. Unfortunately half of the infected eventually passed away, causing a brief period of mourning for the surviving people of Acada. Otherwise, the settlement remains far off the raider routes that very little else has happened this year, with even patrols between Acada and Colton remaining without issue.

Hunters have identified the cause of the loss of other scavenger parties, killing what is becoming known as a Twinbear. The two-headed bear has proven ferocious and even resistant to regular munitions. Parties moving towards the southeast have encountered these more frequently emerging from the Hood National Forest and tearing apart unsuspecting travelers.

Scavenging in the area has begun to dry up, as few significant items remain after years of salvaging and scavenging by hundreds of people in the small area. Parties have begun returning with less and less good items for the Acada community.

Overseer's Challenge: A man has wandered up to our walls, with his extended family, claiming that he's a radio tech, and has the parts to set up a functioning radio broadcast station in Acada if we accept his starving family. How should we respond?
Spoiler :

+20 Food, +50 Water from scavenging
-5 Population from disease
+15 Population from Natural Growth



Blood Red Mesa
Spoiler :

Formerly a military/border guard camp dedicated to capture border crossings, it soon became a ad hoc prison as news of the outside world was cut short. it survived the war pretty well: temperature control, nuclear and solar power as well as water purification was kept in place by the large amount of Mexican Illegals. However, recently, a local gang staged an uprising against a faction of the guard and succeeded, and they decided to end their Isolationist policies. The blood Red Mesa is now open.

Overseer's Challenge: There are travelling bands of folks and scavengers wandering the wastes. While many are obviously villains, some may become decent members of society. What sort of attitude should we display towards these people?


Brunswick Nation
Spoiler :

The Brunswick Nation emerges from a group of people led by an individual into a fallout shelter. After coming out of the shelter, they quickly armed themselves as they saw some wandering monsters in the valley. They pursued technological advancement as most where professors at the local college across the river. They believe that restoring technology is the first step to restoring society. However, they have shown a somewhat expansionist attitude(mostly searching for tech parts, but also as a way of clearing the area of monsters.) They have become very nationalistic and put the survival of their small community over the wellbeing of anybody else.

Overseer's Challenge: There are travelling bands of folks and scavengers wandering the wastes. While many are obviously villains, some may become decent members of society. What sort of attitude should we display towards these people?


Deifenbunker
Spoiler :

The People's Front of Canada is a coalition of Canadian resistance groups fighting the illegal American occupation. Dedicated to restoring peace, order and good government to the citizens of postwar Canada, the PFC survived the war in the Diefenbunker, originally designed to protect the Canadian government following an atomic attack.

Overseer's Challenge: There are travelling bands of folks and scavengers wandering the wastes. While many are obviously villains, some may become decent members of society. What sort of attitude should we display towards these people?


Earth Reclamation Command
Spoiler :

The Cheyenne Mountain based Earth Reclamation Command had a successful year salvaging nearby Fort Carson, discovering plenty of food, water, ammunition, guns, and even a greater find than that. A overturned Rob-Co truck was discovered with five active Mr. Handys awaiting delivery. They were easily reactivated and brought back to the Cheyenne Mountain facility for further use.

A different story was told in Colorado Springs, where last year the expeditionary force had awakened a bizarre new threat in the Massive Dynamics Tower. After losing some of their people to the sporebeasts in the tower last year, they attempted to seal them back in. Unfortunately the plants, having discovered more food and the existence of an outside world, began to truly awaken and expand. As sensors began registering movement through the building's ventilation, a large force pulled out of the building and to the nearby Colorado College where they set up a base. Two weeks later, twenty men in power armor came staggering up to the new base, hauling radio equipment salvaged from the tower, reporting the loss of the Tower to the plants.

Apparently, after opening the vault's door, the fighting was intense as they were swarmed by Sporebeasts, even ones which appeared to have once been not human, but test animals from the facility like rodents and apes. Flamethrowers proved highly effective and they were able to burn out the first floor of the jungle in the tower. On the second level they found even worse creatures, including dart-shooting flowers, rapid moving vines which tore apart the power armor, and they struggled, losing ten men in power armor right then. Matters became worse, when it was discovered that vines had burst through the vents into the base camp inside the tower. Though they didn't kill anyone and were eventually destroyed, they infected the people, and killed them, eventually turning the thirty or so people left behind into more sporebeasts, which attacked the offensive from behind. Eventually they fought their way out, braving many obstacles, and created a barricade on the lower floors to prevent escape by the Sporebeasts before retreating to Colorado College. Since the loss of the tower, scouts have reported that vines have been spotted at the top of the tower, on the roof and beginning to crawl down the outside of the building.

Overseer's Challenge: A group of tribals have appeared on the southern ruins of Colorado Springs, and have made contact with our scouts. They have offered their knowledge of herding animals in exchange for shelter within Cheyenne Mountain and admittance to our community. How should we respond?
Spoiler :

-50 Population, -435 Ammunition, -5 1-H Guns, -30 2-H Guns, -10 Heavy Weapons, -10 Plasma Weapons, -20 Power Armor Suits from battle against the Sporebeasts
+300 Food, +200 Water, +1 Tech Part from Colorado College encampment
+250 Food, +300 Water, +2 Tech Parts, +360 Ammunition, +10 1-H Guns, +25 2-H Guns, +5 Mr. Handys from Fort Carson Salvaging
-10 Population, -300 Ammunition from raider attacks on scavengers
+5 Population from Natural Growth



Fort Morgan Refuge
Spoiler :

Overall, the year has been fairly quiet for the Fort Morgan Refuge once more, as the Gulf Shores outpost begins clearing out raider and ghoul camps throughout the region. They have only located one to date, easily clearing it out thanks to their power armor. The soldiers at Fort Morgan conducted a thorough search of the bunker, and located the missing laser weapons from last year among some of the new immigrants, and placed the culprits into custody. Other news involved an incredibly successful operation of planting crops around Fort Morgan, creating a dramatically large food source for the local population.

Overseer's Challenge: We are catastrophically out of water. People are going to start dying, and we estimate that we'll have around 460 deaths related to the water shortage within this next year. How should we respond?
Spoiler :

-5% Loyalty, +10 Laser Weapons
+600 Food per turn, +50 Water per turn from new farms around Fort Morgan
+200 Food, +150 Water from salvaging
+150 Ammunition from Gulf Shores expeditions
-50 Ammunition from Gulf Shores wiping out raiders
+50 Population, +50 Food, +20 Water from Immigration
+20 Population from Natural Growth



Jeffersonian Libertarians
Spoiler :

The year has been an exciting one once again for the Jeffersonian Libertarians as the capitol of Watertown came under attack by the Helangles despite appeals for negotiations. The fighting was vicious as many of the town's good weapons were out of the area, and only the emergency plasma weapons and others preserved the city, but not without significant losses to the population. Some people who had been captured by the Helangles during their rampage to the east have since joined the population and hope to integrate.

An expedition reached the meeting point of the Great Lakes and the St. Lawrence River this year, entering the small town of Clayton. They were amazed to find in the town a fully functioning coal-powered river and lake steamship in almost pristine condition except for some minor hull damage at the town's antique boat museum. Even more fortunately, the installation even had a stockpile of coal to power it, apparently for pre-war river tours. The scouts suggest that the town could have an outpost set up to operate and maintain the riverboat for operation on the Lakes (2 Tech Parts to do). Others have suggested that the boat be dismantled and the engine and coal taken back to Watertown to provide some limited power for local machinery (5 Tech Parts to do).

A new community was established at Three Mile Bay, and some salvage was claimed in the ruined town of Chaumont and sent back to Watertown as purification of lake water and limited farming began.

The citizens of Perchtown launched a revitalized effort to hunt and kill mirelurks, a task which they have grown increasingly proficient at. Under encouragement by the mayor, it has been determined that the largest of the Mirelurks can be killed and their scales used as fairly good armor, though they have to be taken fully intact, a difficult task at best. Ten sample suits have been made by the residents and already stood up well to testing with small arms.

Overseer's Challenge:A single family has grown to dominate politics and society in Perchtown. Being the ones to develop Mirelurk Armor, they have established themselves as controllers of exports to Watertown as well as giving themselves increasing power over the defense of the community and its arsenal. How should we respond?
Spoiler :

-60 Ammunition, +50 Food, +10 Mirelurk Armor Suits from Mirelurk Hunting in Perchtown
+20 Food from Mole Rat hunting
+80 Population, +80 Food, +40 Water, +300 Ammunition +50 Low-Tech Melee Weapons, +30 1-H Guns, +20 2-H Guns from spoils of Helangles victory
-250 Population, -860 Ammunition from Helangles attack casualties
+300 Food, +150 Water from Clayton expedition
-10 Population, -95 Ammunition in Clayton expedition
+200 Food, +200 Water from salvaging in Chaumont during Three Mile expedition
+100 Population, +80 Food, +40 Water from Immigration
+70 Population from Natural Growth



Kritarchy of United Slavers
Spoiler :

Paul Meltan emerged from the rubble of what was once known as Washington DC. On that fateful day the bombs fell, the young Meltan had in a last minute attempt secured a spot in Vault 112. Little did he know that Vault 112 housed the Tranquility Lane Simulator, a horrendous device created by the notorious Dr. Stanislaus Braun. Meltan fell victim to the Simulator, living in a virtual world known as Tranquility Lane until 2140 when he received freedom from his captor. The price was heavy. Meltan's job was to satisfy the dark needs of Braun, doing all his evil deeds, eventually adopting Braun's lifestyle of authority and punishment as his own. Nevertheless, Braun rewarded Meltan by preserving his body during the hundred years of solitude in Tranquility Lane.

Sickened by the anarchy and lack of justice that the survivers of the DC ruins displayed, Meltan used the techniques he learned from Braun to his advantage, gaining authority with force. Meltan engaged in the slave trade, selling captured ghouls, raiders, even children to wandering nomads. But his success came with heavy consequences when a rival slaver put a price on Meltan's head. Infuriated by the lack of justice, but unable to dish out vengeance, Meltan fled south.

After 4 months of abusing stealth boys and sneaking around raider camps, Meltan found peace and stability in the quiet but mysterious swamplands of Louisiana, near the ruins of New Orleans. Despising the chaos of his former surroundings , Meltan began a campaign to establish a society in which justice would be held with the utmost priority- by punishing the savage, inhuman slaves and those who reject slavery and its lifestyle. This new sense of civilization and luxury convinced many slavers to commit themselves to Meltan's new vision of the wasteland. Raiders joined the newly formed Kritarchy(rule by judges) of United Slavers in the masses. Those who refused were forced into slavery.

Meltan was hailed as the High Judge of KOUS. Meltan also created nominated other Justices to preserve the new law of the land. Those who were loyal to the founding of KOUS were rewarded with prestigious positions. The Judges would ensure the labor slaves remain enslaved and obedient, that the military slaves remain loyal and effective in battle, and finally that all injustices will be punished.

Overseer's Challenge: There are travelling bands of folks and scavengers wandering the wastelands. While many are obviously villains, some may become decent members of society. What sort of attitude should we display towards these people?
 
Narwhales
Spoiler :

The Narwhales, with a tiny population, began welcoming in more and more people into their fortified compound in New York harbor, conducting interviews almost every day all year. Most of these people were immediately put to work fortifying the compound further as they develop their area of control. The community sent out multiple groups of scavengers, but the use of melee weapons and the perils of the radioactive ruins of New York proved too much to many of them, succumbing. Despite the setbacks, it still turned out to be a productive year as more and more goods were brought back to the USS Narwhal. Among these included exploration of an incomplete Vault underneath the old United Nations building. They found a briefcase size item labeled "Garden of Eden Creation Kit" and the following explanation:

Congratulations Members of Vault -Insert Number-! Your vault has been selected to possess Vault-Tec's miraculous terraforming device, the Garden of Eden Creation Kit, or GECK. Simply provide a fresh charge to the device and relocate it to the area of choice, then shelter yourself back within the vault or other bunker and let the magic happen. Within the space of a year, an area approximately fifty square miles in size will be turned into a veritable Eden of farming and soil quality. WARNING: Do not activate the GECK within a mountainous or urban area, the effects of the released energy may prove to be catastrophic and fail to work as advertised.

Overseer's Challenge: The major influx of new workers has led to a serious deterioration of the Cult of Williams, as the immigrants now outnumber the old population. Most of these new immigrants simply express no desire for enlightenment, and prefer to follow their old ways. How do we respond?
Spoiler :

+500 Food, +100 Water, +2 Tech Parts, +300 Ammunition, +15 1-H Guns, +10 2-H Guns, +15 Heavy Weapons from scavenging
-40 Population, -20 High-Tech Melee Weapons from lost scavengers
-5 Tech Parts from reactor repair
+300 Population, +200 Food, +100 Water from Immigration
+15 Population from Natural Growth



New Frostburk
Spoiler :

A sister community has been set up to the New Frostburk bunker in Cumberland, as a major expedition was sent into the ruins of the old city. The large force was attacked four times in the process, but managed to hold off the raiders and monsters with relatively low casualties. A large amount of spare parts, food, and water were discovered in the process.

Scouts were sent out from New Frostburk on several occasions to look for settlements and encampments. Not much was discovered, beyond assortments of raider camps, and occasional clusters of feral ghouls. One such scouting group to Baltimore disappeared without a trace into the wasteland, not sending any response back to home base. Another scouting group that went west to Grantsville also disappeared while exploring the region.

Debates over a cult forming around the use of low-tech weapons turned into the exodus of a portion of the population as they refused to follow the words of Bili Morgan. They have disappeared into the northlands, with few signs of their fate.

Overseer's Challenge: Attacks have begun by unknown, but very powerful creatures throughout eastern Cumberland. The only signs of the creatures have been thoroughly dismembered individuals, as though they had been completely torn apart. How should we respond?
Spoiler :

-40 Population from Emigration due to Cult disputes
-20 Population, -20 Low-Tech Melee Weapons from scouting parties
+300 Food, +300 Water, +12 Tech Parts from Cumberland Expedition
-20 Population from monster/raider attacks on Cumberland Expedition
+40 Population, +10 Food, +20 Water from Immigration
+30 Population from Natural Growth



New Indy
Spoiler :

The debate over the eating of human flesh to survive grew ever the more unpleasant this year after a group of the non-Eater faction found some of their members to be disappearing. Accusing the others of kidnapping and eating them, the group of people opposed to cannibalism abandoned the community and departed to the north, establishing a town in the ruins of the old town of Cicero.

New Indy itself fell under attack this year, as a large band of fairly well armed raiders attacked the town's walls. They were driven off with heavy casualties, and most of their weapons were seized. Their bodies and those who surrendered mysteriously disappeared over night as well, giving a portion of the population a bit more to eat.

Frustrated by the lack of success at the Raytheon building, the leader of New Indy sent the largest, and best armed force yet into the structure to overwhelm the plant's defenses. After a vicious battle the attack succeeded and the wealth of the building was looted and stripped to the bone. The large-scale fighting unfortunately left most of the computer equipment in ruins, though some were salvaged. More importantly, a decent amount of fully functional and powered robots were salvaged from the ruins and sent home.

Overseer's Challenge: Though the crisis has passed and a majority of our population would choose to forget the measures we had to take to survive, there is a group which opposes this though. These so-called "Eaters" have gained the taste for human flesh, which they call "the sweetest meat." They wish to continue hunting human prey from around Indianapolis. How do we respond?
Spoiler :

+120 Food, +80 Water, +5 Tech Parts, +310 Ammunition, +10 1-H Guns, +2 Mr. Handys, +4 Protectrons
-10 Population, -100 Ammunition in Raytheon battle
+200 Food, +250 Water from Washington Street Expedition
+60 Food, +60 Low-Tech Melee Weapons, -30 Population, -115 Ammunition from Raider Attack on New Indy
-300 Population, -300 Food, -300 Water from Emigration to Cero
+55 Population from Natural Growth



Spring Valley Food Corporation
Spoiler :

The Spring Valley Food Corporation, after last year's nearly disastrous attack, opened its doors to many more immigrants, immediately putting them to work increasing the headquarters' defenses. Further help was had as they helped restore more food machinery in the old factory building, providing more for the population. Three major expeditions were sent out from the facility to acquire more weapons and ammunition for the population.

The first went to Offutt Air Force Base only discovering that it was highly irradiated still, causing the deaths of a large portion of the expedition. Eppley Air Force base was the next destination, which was fortunately empty of automated defenses, but also of any significant equipment. The base's food, water, and various parts and bullets were restored and taken back to the headquarters. An expedition to the museum pieces at Freedom Park discovered mostly useless relics there, but they did happen across one very major discovery. Three fully intact howitzers were discovered, and scouts reported that given appropriate parts and manpower, they could be brought back to use at headquarters. (6 Tech parts and 200 men should be able to do just that, bringing the guns back to base)

As a bit of odd news, radios in the Omaha area picked up an ominous broadcast from an unknown location (see above radio broadcast).

Overseer's Challenge: Creatures have begun emerging from the river, attacking our people while they're out salvaging. How should we respond?
Spoiler :

+150 Food, +50 Water from Freedom Park Expedition
+200 Food, +150 Water, +5 Tech Parts, +300 Ammunition from Eppley Expedition
-30 Population from radiation deaths at Offutt Air Force Base
-40 Population, -150 Ammunition from raider attacks on Offutt expedition
+250 Population, +300 Food, +50 Water from Immigration
+60 Food per turn from rebuilt purifiers and producers (-4 Tech Parts)
+20 Population from Natural growth



The Community
Spoiler :

The Community, after heated debate over the course of the future, opened up settlement of the area surrounding Agrestic. Though no new outposts have been created, the homesteaders have been allowed tracts of land to farm independently, with taxes levied from the capitol in form of crops. The effort has been successful in the cases of the homesteaders who survived the initial effort. The perils of homesteading were harsh, but most managed to triumph over the odds and carve out their own farms and tracts of land for The Community.

Mayor Nealon and a select few managed to also head out this year and collect a sizeable amount of technological parts from the Yreka Air Field, bypassing defensive measured which had stymied the last group. They also reported that the Klamath National Forest appeared to be relatively intact, though they've reported strange creatures and noises from the wilderness.

Overseer's Challenge: Our increasing territory under our control has begun to attract the interest of others. A tribe from the south has arrived into our borders, asking for land to settle. How should we respond?
Spoiler :

+40 Food, +10 Water, +5 Tech Parts from scavenging
+10% Loyalty, +100 Food per turn for expanded farmland and homesteads around Agresitc
-30 Population, -10 1-H Guns, -30 Ammunition from attacks on settlers
+30 Population from Natural Growth



Vault 1
Spoiler :

Vault 1 had a fairly uneventful year, as they attempted to set up a base outside the Vault's doors. They soon lost contact completely with the expedition, and scouts reported no sign of the explorers or their equipment. Salvaging in the resource-rich ruins of Cambridge has proven fairly successful as more and more computer and electronic parts are brought back to the vault. A debate over the GOAT has continued to divide the population, as the vault has begun to split over it and other issues, and a crisis seems to be on the horizon.

Overseer's Challenge: A portion of the population has begun muttering about threats of rebellion, led by various ethnic minorities, reading old political books, and discussing the possibility of revolution. How should we respond?
Spoiler :

-10% Loyalty from failure to change the GOAT
+250 Food, +150 Water, +6 Tech Parts from scavenging
-30 Population, -30 Ammunition, -30 1-H guns from failed outpost
+55 Population from Natural Growth



Vault 100
Spoiler :

No significant data to report this year. Cult confirmed, worship of INAHAC initiated, cake provided.

Overseer's Challenge: The Cult of Inahac has grown more and more militant in its beliefs, intimidating those who do not follow and even threatening violence. How to respond?
Spoiler :

+10% Loyalty from growth of Cult
+20 Population, +5 Slaves from Natural Growth



Vault 2
Spoiler :

Congratulations Overseer for becoming overseer of Vault 2 of the Vault-Tec Sociological Experiment! This vault will require the sacrifice of ten people every year to a special execution room beneath the Overseer's office. Simply send them into the room and the Vault will take care of the rest! It's that simple! Failure to comply with the enforced martyrdom of ten people a year will result in the Vault's immediate termination along with all of its inhabitants. Thank you for choosing Vault-Tec!

(Ten people must be lost every update, or else all those in the vault will be slain and the vault "terminated")

Overseer's Challenge: Obviously the people in the Vault have been made rather upset by the fact that they have to sacrifice other people. At some point in the Vault's history, a choice would have been made on how to choose those to be sacrificed. What process should the Vault follow for this difficult choice?


Vault 215
Spoiler :

Vault 215 completed the evacuation of the majority of its populace to Government Camp, though some have remained at the vault, operating the food and water producers there while they are still uncontaminated, and bringing them to the population at Government Camp. The new settlement has begun limited farming, though they have had much better luck with drilling wells and purifying water from the surrounding area. The town was stripped to the bone of all standing pre-war materials, particularly ammunition and guns. Unfortunately, the Twinbears, as they are known, continued their relentless attacks on our population, and those who have gone to hunt them have failed to return.

Scouts have been sent out of the Mount Hood national forest to discover further places for the Vault 215 residents to settle. To the west they came across the ruins of Mount Hood Village, an ideal location for a settlement. Similarly in the east, they found the pre-war town of Pine Hollow. Both seemed to have an existing population of feral ghouls and scavengers, struggling to survive.

An ominous broadcast was heard faintly on existing radios scattered around town. (See above broadcast for the full transcript)

Overseer's Challenge: Our scouts have spotted a large group of apparent raiders and slavers approaching the forest from the east, heading straight towards Government Camp along the roads. While they do not seem to be aware of our presence, they are still quite likely to find out base. How do we respond?
Spoiler :

+250 Food, +50 Water, +300 Ammunition, +20 1-H Guns, +15 2-H Guns, +50 Food per turn, +250 Water per turn from Government Camp Settlement
-30 Population, -20 Ammunition, -10 2-H Guns from failed hunting parties and bear attacks
-40 Population from radiation sickness
+50 Population from Natural Growth



Vault 41
Spoiler :

A Private Message to the Overseer of Vault 41: Congratulations on becoming your Vault's Overseer and manager of the Vault-Tec Sociological Experiment, Vault 41! Vault-Tec prides itself on the quality of its employees and hopes you will help lead humanity to a brighter future! As you are likely aware by now, Vault 41 has been selected as a location for the finest minds on agricultural science. By the time the world is safe for explorations we expect the scientists in your vault to make leaps and bounds in agricultural technology and science. Thank you for choosing Vault-Tec!

(Vault 41 produces extra food from agricultural experiments and ALL settlements established by the vault dwellers of this vault will produce at least some amount of food, no matter of the location.)

Overseer's Challenge: There are travelling bands of folks and scavengers wandering the wastes. While many are obviously villains, some may become decent members of society. What sort of attitude should we display towards these people?


Virginny Empire
Spoiler :

The Virginny Empire has continued its spiral into the darkness, as its leadership seems frozen by the erupting crisis. Only a few have survived the lack of food and water, but the new era seems to allow for better production for the few who remain. Perhaps now, the fledgling civilization may be able to start to rebuild.

Overseer's Challenge: With so much death in recent years, our Emperor is more or less a prisoner within the nation, as his loyal backers rule in his name, but without his input, how should he respond?
Spoiler :

-470 Population from deaths relating to supply shortages and emigration



Vutg
Spoiler :

The people of Vault 9 continued their operations this year, carefully containing a radroach outbreak and even capturing a few for research purposes. A large expedition was sent to the town of Colton, but they fell under attack by a relentless band of marauders which had spotted them and pursued them the entire route, until they were finally defeated in battle after numerous casualties. Scouts were sent out to the west to explore the ruins of the town of Mt. Pleasant, but all failed to return from their mission.

An ominous broadcast has been heard on some of our radios. (See above radio broadcast for full transcript)

Overseer's Challenge: A large group of raiders have apparently learned of our vault and have been spotted travelling over the western hills and headed towards our base. How should we respond?
Spoiler :

-15 Population, -5 Low-Tech Melee, -10 1-H Guns, -20 Ammunition from Mt. Pleasant scouts
+250 Food, +200 Water from Colton Expedition
-50 Population, -90 Ammunition from attacks on Colton expedition
-15 Ammunition, -2 Tech Parts from Radroach containment
+40 Population from Natural Growth



NPC Diplomacy

To: Acada Settlers
From: Colton

We are in need of food and would be willing to trade you 50 Low-Tech Melee Weapons for 200 Food.

OOC

Fifteenth Lesson of the Wasteland: It has been brought to my attention that some of you are a bit unsure how the "economic system" of the Wasteland currently works. In most areas, you'll find that there is no currency, instead built upon a system of barter. The goods most in demand of course are food and clean water, so in places like The Community were a currency is encourage by the government, rather than being based on gold or silver, the economy would be based on food and water.

Sixteenth Lesson of the Wasteland: If you faction has changed locations, leaders, or goals, feel free to change the name. You are not stuck with what you have, and this is about the evolution of factions into eventual nations. Keep this in mind as you progress through the NES.

@SKILORD: I was wondering how often you view elections as happening. I wasn't sure if you wanted them to occur this year or another.

@The Tyrant: I modified your story just a little bit here and there for purposes of the update. Nothing game-changing though.

@bestshot: According to Google Earth, the road between Estacada and Colton is 211, not 224. Outpost name has been changed to reflect this.

@Seon: Since you didn't have any 2-H Guns at the Cheyenne Mountain base, I assumed you meant Laser Weapons instead. Ammunition expenses were changed in order to take this into account.

If your faction doesn't fall into the are mentioned by the broadcasts, then you haven't officially been able to hear this. Keep that in mind.

While I would like to include everything that I enjoyed in your orders in the update, the space has to be somewhat condensed now and then. I apologize for omissions, but they have to happen. If there's a policy or something in your orders that you'd really like to see on the thread, I highly recommend simply posting a story about it yourself.

World Map
 
Let's keep it political-machine USA and do an election every four years... but that would have been this year, wouldn't it?

I didn't think about it, I figured you had ( ;) ) I gues we can do it next turn and then every four years after that.
 
The Ganster's Code of Honor
We, the Gangs of Blood Mesa, in order to keep under suspicion, will establish special rules for all to follow to ensure safety of our future, 'ignorance from the guards' and greater prosperity for all.
1) We will not kill in 'cold blood'. All killing will be done at designated 'Training Centers' where 'Accidents' can occur during duels with 'Safe Weapons'.
2) We will not fight gang 'wars'. All 'combat' will be done at special, non observation areas. The 'challenger' will give the rules, the 'challenged' chooses to accept, and picks the arena.
3) We will procede to live, 'fight' and die with honor, and urge to have our ways accepted by the 'guards'.
4) We will not intrude upon anothers 'territory' to provoak 'challenge'. Ones who do so will be 'denounced'.
5) All visitors of Blood Mesa are 'Welcome' to join the 'Settlers' and learn their ways.

This is modified from the Oath of the Prisoner of the original use of Blood Mesa, where one has to reject fighting, killing, drugging, assembling and intolerance. However, it became modified by the gangs to represent a new future that they hope to have once the guards are dead: they will still have seperate gangs, but they will live together without too much blood... until the guards are out of the way.

However, Martinez had made these, and the other clauses, of the Gangster's Code of Honor into 'Law' where everyone must live by these 'rules' in order for everyone to gain in prosperity.
 
I was wondering: Do you have such Factions as The Brotherhood of Steel in this NES?

Edit: do I have the Parts Needed to make the GECK work?
 
@thomas.berubeg: The Brotherhood of Steel will not be included by me. There are couple from the games which will be brought in by me later on though when I think ya'll have gotten too comfortable and need your hopes and dreams wrecked. Under your stats is the projects spoiler. Look in there to see the cost.
 
Also, what is the general Faith of the refugees living with the Narwhales?

(and for the future, where do you want these kinds of questions? PMs or in the thread?)
 
@thomas.berbug: I'd assume most of them really don't see the point in faith and are just trying to survive. Probably agnostic or atheist for the most part.

@cindle: No, tech parts cannot become energy.
 
@Tyrant: No.
 
Fun update. Water shortage could get interesting this turn. Time to drink saltwater so things can get CRAZY. :yumyum:
 
Well, this has a good and a bad part for me. I don't know what to do with that family, but hopefully I'll find a good idea. And yeah, water is starting to get hard, next turn I'll run out. I have a question: did the Helangles die completely or are there some of them yet?
 
I guess I could sacrifice the old and sick, or I could just go and capture some slaves...
Or leave the vault (not happening).

Okie dokiez Narwhals and anyone else, I'll be trading food and water for artifacts, weapons, slaves, tech parts, facilities and anything else interesting in that order. It won't be expensive as I understand your plights, but it won't be cheap either, as I am perfectly aware of the desperate demand. On that note, please don't come within two kilometers of my vault doors or I'll shut down and there won't be any trading.
 
To the Newly Emerged New York Vault. We propose the Creation of a "safe corridor" between our respective bases, along which trade could travel without fear. We would Share the responsibility of keeping this trade route safe.
 
That sounds excellent, we'll set up a trading base two kilometers out from our base. We thank you for taking this responsibility as we would probably be unable to do so ourselves with sufficient strength.
 
Ooops with the doublepost...

must'a been a lot of bunkers here coz of it being a pre-war financial centre ^^

Do we have contact with each other yet? My factions is isolationist so does not care much about these statistics other than for trading, but trade is important and I thought others might find this interesting. If not these statistics will be OOC and I'll remove 'em for filing.
Also, do robots expend ammunition while in combat?
Thank you.

spoilered for those who don't want to see it
Spoiler :
NY, NY State and Immediate Surroundings (NJ)

Pre-War Communities (2)
Spoiler :
Jeffersonian Libertarians (1)
Jacob Marques (Lucky)/Milarqui
Faction Trait: Technocratic
Capitol: Watertown (Watertown, New York, USA; Pre-War Community)
Population: 1,420
Slaves: Illegal
Loyalty: 54%
Food: 1,270 (+730)
Water: 860 (+900)
Energy: 0 (+0)
Tech Parts: 15 (+1)
Ammunition: 300
Military Equipment: 65 Low-Tech Melee Weapons, 65 1-H Guns, 30 2-H Guns, 45 Laser Weapons, 5 Plasma Weapons
Combat Training: Militia
Outposts:
Perchtown (Perch River State Game Area, NY, USA; Settlement): +100 Food, +150 Water
-Population: 120
-Armory: 40 1-H Guns, 10 2-H Guns, 10 Mirelurk Armor Suits
Three Mile (Three Mile Bay, NY, USA; Settlement): +100 Food, +200 Water
-Population: 150
-Armory: 5 Low-Tech Melee Weapons, 15 1-H Guns, 10 2-H Guns

Brunswick Nation
Adam Rillado (Lucky)/badunoff
Faction Trait: Technocratic
Capitol: Highland Park (Highland Park, New Jersey, USA; Pre-War Community)
Population: 750
Slaves: 0
Loyalty: 50%
Food: 1,400 (+500)
Water: 1,400 (+500)
Energy: 0 (+0)
Tech Parts: 25 (+1)
Ammunition: 900
Military Equipment: 100 1-H Guns, 30 2-H Guns, 30 Laser Weapons
Combat Training: Militia


Urban Ruin (1)
Spoiler :
Narwhales
Cap'n Ahab (Fearsome)/thomas.berubug
Faction Trait: Technocratic
Capitol: USS Narwhal (New York City Harbor, New York, USA; Urban Ruin)
Population: 595
Slaves: 0
Loyalty: 50%
Food: 1,830 (+100)
Water: 1,330 (+100)
Energy: 2 (+1)
Tech Parts: 9 (+1)
Ammunition: 800
Military Equipment: 60 Low-Tech Melee Weapons, 80 High-Tech Melee Weapons, 15 1-H Guns, 10 2-H Guns, 15 Heavy Weapons, 100 Laser Weapons
Combat Training: Militia
Projects: Garden of Eden Creation Kit: 0/1 Energy


Vaults (2)
Spoiler :
Vault 2
Joxer IV (Fearsome)/Toteone
Faction Trait: Isolationist
Capitol: Vault 2 (Manhattan, New York, USA; Vault)
Population: 900
Slaves: 0
Loyalty: 50%
Food: 1,700 (+1,000)
Water: 1,700 (+1,000)
Energy: 0 (+0)
Tech Parts: 20
Ammunition: 400
Military Equipment: 100 Low-Tech Melee Weapons, 100 1-H Guns
Combat Training: Rabble

Vault 100
Integrated Network Arbiter and Heuristical Analysis Calculator (Scientific)/Crezth
Faction Trait: Technocratic
Capitol: Vault 100 (Albany, New York, USA; Vault)
Population: 1,070
Slaves: 135
Loyalty: 60%
Food: 1,600 (+1,000)
Water: 1,630 (+1,000)
Energy: 0 (+0)
Tech Parts: 31 (+1)
Ammunition: 480
Military Equipment: 50 Low-Tech Melee Weapons, 90 1-H Guns, 25 Laser Weapons, 29 Mr. Gutsys
Combat Training: Rabble


A Mental Experiment...

Total Population: 4735
Total Food Production/Storage: 3330 (-1405) / 7800 = 5,6y
Total Water Production/Storage: 3500 (-1235) / 6920 = 5,6y


To Our Fellow New Yorkers and New Jerseyan

We note that we are the only faction currently with a food and water surplus. We would like to trade this for tech parts, melee weapons, robots and ammunition and guns (of any kind).

We will establish a trading outpost 2km from our vault doors (the Narwhals have already agreed to secure a trade route between our two factions).

Please note we prefer our solitude but would not mind joining in joint operations as long as the spoils are split and we need not live side by side.



Vault 2 Bazaar: prices are largely non-negotiable, payment is upfront (that is the sold item will enter our vault and then bought food/water will come out), value of commonly bartered items is listed in food/water Units:

Tech Parts: 20 Units, Humans: 5 Units
Low-Tech Melee: 2 Units, High-Tech Melee: 25 Units
Gutsy Robot: 70 Units
---
Ammunition: 2 Units
1-H Gun: 5 Units, 2-H Gun: 10 Units, Laser Gun: 15 Units, Plasma Gun: 35 Units
 
So is this NES rolling along nicely EQ? I might join if you think its got longevity?
 
Faction Name: The PRC - Peoples Republic of Connecticut
Leader Name: Benny Lava
Leader Trait: Lucky
Starting Location: CT, Torrington ruins
Leader Background: Its just known he hid in his private bunker, its his HQ now, the bunker was called Noa's Ark and he crammed as much people as he could inside, and using military equipment made the Connecticut enclave, his goal is to link up with any other survivor group and to find the Chinese army to help them, it is rumored that he was a Chinese spy in the US that refused to leave when war broke out.
Origins: Survivors
Traits: Technocratic
Capital Type: Pure Communist Community
Background: As said he risen from obscurity, the people he saved started hailing him like a hero and with his power and control of the bunker he set up the PRC. The people blindly followed him even though the Chinese destroyed everything they got and the new Religion was Maoism and Potism. The Nation for now is obscure
 
First on the issue of contact: While at the moment it's feasible that Vault 2 and the Narwhales have met eachother, the Vault 2 dwellers have not yet emerged from the Vault. Therefore postpone official diplomatic actions for jsut now. Likewise, due to the distances involved, there'll be no contact with other factions unless stated in your section of the update.


@Abbadon: I don't know. Do YOU think it has longetivity? I think it'll last a while personally.

@Jimi Hendrix: Welcome, it's about time that you joined us.
 
Back
Top Bottom