BOTWAWKI Revised Thread

Well, seeing as tomorrow is my last day before I disappear for 2 months and you're going to continue this NES through the summer, I guess I have to quit. If its still going on when I get back I'll just make a new faction.

Have fun chyall!

I'll maintain his faction... ONCE I CONQUER THEM :mwaha:
 
Just saying, great jobs on the orders so far, the update is well near done thanks to the last influx of orders sent in. For those of you remaining, if you can get them within the next 10 hours, we could have an update tonight! Wouldn't that be great?
 
Tecknojock, great work, as usual. however, you put my Hyde park Settlement in the wrong place... it should be Hyde park on Long Island.
 
Great stuff EQ :D
 
Awesome! Rock and Roll!

"What is this supposed to be?" said the artist. He looked at the cave. The entrace was govered with a thick layer of boards, furs, brush and moss.

"Uh... Chief Francis wants a sound-proof room for you guys."

"What? How can sound even be stopped? I'm not going into that... cave!"

"If you want to play your scrachy lungs, you have to."

"They are NOT scratchy lungs, darn you, they are accordians!"

"Accordian to you!"
 
OOC: It was an Overseer's Challenge where I found accordians: some loved them and some hated them.

Cue sound Proof room lit with candles and an Accordian rock band.
 
It was my challenge for the bekwa last update. I was running low on other ideas for Challenges. Fortunately, with this update's fun times that's not going to be an issue. So far I have had more ideas for challenges than I have been able to implement!
 
Hey,

OOC

I was just wondering since I have Lucky Bottoms & the Nederlander Band :D

Originally Posted by Blaze Injun
Hello,

Just a few questions about my wonderful Challenge.
It throw me off really.

Overseer's Challenge: A group of residents of the Cumberland outpost have recently acquired old musical instruments and have begun performing for the people. They have proved immensely popular, and some have requested that they be relieved of other duties to perform full time. How do we respond?

1. What kind of band? Big Band or Rock n Roll?
2. How many members is this band?
3. Can I name the band?



Blaze Injun
 
Hey,

OOC
It was my challenge for the bekwa last update. I was running low on other ideas for Challenges. Fortunately, with this update's fun times that's not going to be an issue. So far I have had more ideas for challenges than I have been able to implement!

This is GREAT news. :)


Blaze Injun
 
Spoiler Revised Orders :
Seven-Sixers
Aiken Drumm (Scavenger)/Abbadon
Faction Trait: Expansionist
Capitol: Van Solver (Bordentown, Pennsylvania, USA; Urban Ruin)
Population: 860
Slaves: 80
Education: Oral
Loyalty: 60%
Food: 740 (+220)
Water: 5,550 (+150)
Energy: 0 (+0)
Tech Parts: 7
Scrap Parts: 1,750
Ammunition: 365
Military Equipment: 290 Low-Tech Melee Weapons, 45 1-H Guns, 20 2-H Guns, 10 Laser Weapons, 2 Heavy Weapons, 5 Power Armor Suits
Combat Training: Militia
Outposts:
Spoiler:

Fort Wilmington (East 7th Street Park, Wilmington, Pennsylvania, USA; Urban Ruin)
-Population: 50
-Arsenal: 20 1-H Guns, 10 2-H Guns, 50 Laser Weapons
Pia (Philadelphia International Airport, Philadelphia, Pennsylvania, USA; Urban Ruin)
-Population: 100
-Arsenal: 80 Low-Tech Melee Weapons, 20 1-H Guns, 20 Power Armor Suits
The Rush (Benjamin Rush State Park, Philadelphia, Pennsylvania, USA; Urban Ruin): +50 Food
-Population: 20
-Arsenal: 30 Low-Tech Melee Weapons


#Scout Norristown - 5 Power Armour suits from Pia will head out, scout for a location to settle. If a good one is found, 50 people will settle this location, with future expansion planned. It should be a nice little location to scavenge, farm etc. We really need to find some weapons.

#Fortify the Rush. 100 people will move there from Van Solver, taking 5 power suits from Pia. The area is good for food, expand land which is farmed here. I do not want to lose this settlement. 10 1-H Guns will be taken from Van Solver and moved to The Rush.

Overseers Challenge #Scout for land suitable for Farming. It is suggested that the land around the airport (Pia) should be a large expanse of open ground. We want to locate the land so next turn if viable we will build farming equipment so that we can solve this food issue. Norristown may also prove a suitable farming location

# New Castle Airport needs to be scavenged extensively for tech parts, radios, plane engines etc!

# Completely strip and abandon Philadelphia Naval Yard. Have everything moved to Pia. We don't want/ need to be near a radioactive area!

#Free ALL but the DANGEROUS slaves. State that we do not want/need slaves in our society. No future slaves will be taken, citizens will join us freely. When offered slaves in trade, we will buy them and offer them their freedom.

#Go out and frolic in Wilmington, lots of fun to be had, lots of food/water/tech/scap to be claimed! The Power Armour suits will ensure the expansion is safe.

#Go to the university of Wilmington and settle there. 50 people, 5 power suits + all children (obviously move families together) this will become an area for learning. All children will be sent to live here for 2 years, all adults will cycle here. I want the 76ers to move from an Oral tradition to a written one.

#Power suits will now patrol our local area. Raiders must be repulsed and kept at bay.. we do not want them building up and attacking again.

#Invest 1000 scrap parts in trying to make a system for the edible growths more efficiently harvested/grown. Various interchangable beds, scraping systems, experiement until we get a system that works for us.

#John Heinz Nature Park (next to Pia) will be seeded with the edible growths we have found and harvested, Pia will become positively food balance as Van Solver has.

#We will experiment with Caging/trapping Molerats and Rad roaches. Food! Hopefully we can breed them, forget domestication.. but create environments that encourage them, but are "controllable" so we can then "harvest" the populations.

#Announce to the population that once we reach 1000 population, we will vote in a council of 12 elders, which will be voted on every 4 years.. and democracy will be birthed in Van Solver. (I will continue to be a presidential figurehead for life, but stand back from matters officially. assumedly i will be voted in as one of the 12 however anyway ;))




I'm very interested on ANYONE looking at mine and comments :D
 
Looks pretty good. However I think you should have an area just for the spending stuff (AKA, X for Y, T for G, just list them) and you can go into detail later. Also, I think you used your power suits twice.
 
Pia had a lot of suits, i'm sharing them out.

I'd be interested to see other peoples orders.
 
thomas.berubeg said:
Spoiler :

Narwhal Imperial Republic
Cap'n Ahab (Fearsome)/thomas.berubug
Faction Trait: Technocratic
Capitol: Narwhal City (New York City Harbor, New York, USA; Urban Ruin)
Population:2,985
Slaves: 265
Education: Applied Science
Loyalty: 70%
Food: 4,930 (+1,540)
Water: 23,750 (+32,690)
Energy: 1 (+1)
Tech Parts: 14 (+1)
Scrap Parts: 3,350
Ammunition: 630
Military Equipment: 150 Low-Tech Melee Weapons, 35 High-Tech Melee Weapons, 50 1-H Guns, 12 2-H Guns, 34 Heavy Weapons, 160 Laser Weapons, 9 Plasma Weapons, 120 Power Armor Suits, 1 Mr. Handy, 6 Canoes, 3 Rafts
Combat Training: Militia
Outposts:
Spoiler :

Battleship City (Camden, New Jersey, USA; Urban Ruin)
-Population: 340
-Arsenal: 100 1-H Guns, 240 Laser Weapons, 25 Plasma Weapons, 30 Heavy Weapons, 15 Power Armor Suits
Fort Narwhal (Fort Dix, New Jersey, USA; Settlement): +310 Food, +130 Water
-Population: 530
-Slaves: 20
-Arsenal: 30 Low-Tech Melee Weapons, 20 High-Tech Melee Weapons, 20 1-H Guns, 65 2-H Guns, 3 Heavy Weapons, 20 Laser Weapons, 4 Plasma Weapons, 30 Power Armor Suits
Fort Totten (Fort Totton, New York City, New York, USA; Urban Ruin)
-Population: 80
-Arsenal: 150 Laser Weapons
Liberty Island (Liberty Island, New York City, New York, USA; Urban Ruin)
-Population: 50
-Arsenal: None
Nyack (Nyack, New York, USA; Urban Ruin): +30 Food, +30 Water
-Population: 215
-Arsenal: 50 1-H Guns, 10 Laser Weapons, 4 Plasma Weapons, 4 Heavy Weapons, 5 Power Armor Suits
Perth Amboy (Perth Amboy, New Jersey, USA; Urban Ruin): +50 Food
-Population: 375
-Slaves: 50
-Arsenal: 25 Low-Tech Melee Weapons, 25 1-H Guns, 20 Laser Weapons, 4 Plasma Weapons, 10 Power Armor Suits
Princeton Fort(Princeton University, New Jersey, USA; Urban Ruin)
-Population: 185
-Slaves: 60
-Arsenal: 20 High-Tech Melee Weapons, 35 1-H Guns, 30 2-H Guns, 40 Laser Weapons, 4 Plasma Weapons, 5 Heavy Weapons, 10 Power Armor Suits, 3 Protectrons
Vault 2 (Manhattan, New York, USA; Vault): +1,000 Food, +1,000 Water, +1 Energy
-Population: 400
-Slaves: 70
-Arsenal: 145 Low-Tech Melee Weapons, 5 High-Tech Melee Weapons, 115 1-H Guns, 37 2-H Guns, 26 Heavy Weapons

Projects:
Spoiler :

Narwhal City Fortification Project (Narwhal City): 2,000/2,500 Scrap Parts, 5/7 Tech Parts
Project Purity (USS Narwhal): ACTIVE
Statue of Liberty Reconstruction and Relighting (Liberty Island): 500/4,000 Scrap Parts, 0/15 Tech Parts, 0/1 Energy per turn (permanent loss of EPT)




Faction Orders:
Establishment of a Parliamentary system of rule. There will be two different classes of society: Nobles and Plebs, determined in this way: All those who were Narwhals before the Activation of project Purity, and their descendants, will be Nobles, while more recent immigrants will be Plebs. Of course, promotion may allow a Pleb to become a Noble, and a noble may be demoted (though only with approval of the WHOLE house of Nobles and the Cap'n's Council.)
The Governmental System will work like this:
There will be 2 Branches of government (Based on the Old American system)
The executive branch will be composed of Captains, and will have the final say in any law.
The Legislative branch will be composed of two legislative houses, the House of Nobles and the House of Plebs, Both containing members elected from the pool of their class population. Laws will be proposed by the House of Plebs, approved and amended by the House of Nobles, sent back to the House of Plebs for approval, and then back to the house of Nobles. Finally, the law will be sent to the Cap'n's Council for ratification or vetoing. However, a Veto may be overturned by the House of Nobles.
The Real difference between the Nobles and plebs will be taxation rate, some professions, and eligibility to serve in some ranks of the Army (All plebs will be in the basic infantry, though may be promoted from the pleb ranks to one of the other divisions, upon showing advanced skill and talent.
(One special class of Nobles will be the Brotherhood of steel, whose power armor will become hereditary, leaving them the responsibility to training a squire to take after them upon their death, and the responsibility of maintaining the Power Armor suit in prime condition.)

ALL scrap gathered last turn is to be converted into Ammunition.
ALL Settements are to increase their defensive capabilites as much as possible, using what scrap they gather this turn.
ALL settlements are to increase food production as much as possible
ALL settlements are to begin a Rationing system to conserve food until the Long Island Megafarm is complete (In conjunction, start spreading propaganda, both in forms of rumors and via Radio about how the Megafarm will bring in all the food we need.)

Couriers: Continue to run supplies and Water as per last turn's orders (Including to client states: Namely Brunswick Nation and 76ers.)

Announce to entire population and via radio that Major rewards will be given to people who find important discoveries in the wastes (Working tech, working robots, Generators, large food supplies, viable crops, even lost techniques, or access to lost settlements or even empty vaults. Anything big and important will warrant reward (with the reward itself depending on the class of the finder: Slaves are made plebs, plebs are made Nobles, and nobles rise in rank (which is just a social thing.)

Narwhal City:
A well armed, with both melee and ranged weapons, group of individuals (go with at least 200 of them, including a good number of BOS members) are to go into the sewers and subways, and form a steady line. They will then make lots of noise to draw all the ghouls towards them, and kill what they can. Once the waves of ghouls tapers off, they are to march forward, moping up the ghouls. (I expect this operation to take a few days, to be honest, as leftover ghouls are drawn to the noises. This should effectivly clear the ghouls out of the subways, as NYC's system is a fairly closed one. (As the army moves through the sewers, the engineers should endeavor to close all the entrances and holes they find to the surface, so that nothing can get through into the sewers once cleared.)
This team in the sewers should NOT keep all the weapons that the City has.
Continue deconstruction of NYC.
Defend well against all potential enemies.
Send an armed party of 600 to the Totten outpost. (On their trip, they are to strip any and all police stations, military outposts/checkpoints/raider bases of weapons.)
A party of 3 canoes will sail around Long Island, looking for any potential useful sites and/or dangerous ones.

Fort Totten Outpost.
Begin clearing/securing the land for the Megafarm (Clearing it of rubble, which should be used to make defensive towers at regular intervals throughout the fields. (These towers would be used to hold and protect farmers against enemy raids, as well as have a signal beacon on the roof.) Additionally, preiliminary irrigation ditches should be dug, though not connected to the ocean. Where possible, additionally, The fields should start to be worked.
Send expeditions to the Various universities and naval academies, as per last turn.
Note: The Term Fort Totten “settlement” Is a bit of a misnomer, as most of the people there live in various heavily fortified towers, with much autonomy. They are subservient, however, to the Captain at Fort Totten, which is the largest of the many defensive towers in the area.

Propganda/Radio Orders:
Same as last turn: Continue broadcasting how good I am, etc.
Additionally, add that major finds of loot brought to Narwhal Settlements will get a GOOD reward... Major loot being things like lots of food, Lots of tech, working robots, Working generators, locations of settlements, locations of useful projects, hidden goodies, etc.


Those are mine from a couple of turns back. (Not posting this turn's, as I"m not doing all that much this time around
 
Interesting read, thanks.

EQ/t.b ~Am I getting the expected 2000 water a turn, and did t.b finally send me that single tech piece?
 
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