blitzkrieg1980
Octobrist
Exploits, cheats, worldbuilders... whatever. I can't imagine that an option that was purposefully designed by Firaxis could ever be considered an exploit.
So you are just a troll. OK, noted.
^^ For a definition of "exploit" in a video game context, I found this:
Exploit
Mostly used about multi-player games, an exploit can be defined as a case where a player knowingly uses a flaw in a game to gain an unfair advantage. In many concrete cases, it can be difficult to distinguish between cheats, exploits, and players who optimize their strategies for playing.
from:
"Game." From Half-Real: A Dictionary of Video Game Theory. http://www.half-real.net/dictionary/#game. (Accessed October 4, 2007.)
I think that's a fair definition, and although it might not seem like it I do agree with the second part.
@MrFrodo
Agg gives combat 1 promotion for free
Cha makes the thresholds for promotion easier to attain ( 4exp for level up instead of 5, 8 exp for level up instead of 10, etc.)
With Charismatic you can get highly promoted units much faster.
This combines very well with Agg because the Combat 1 promotion is at the base of MANY (if not most) good promotion for offensive units like the Praetorians, the axemen or the swordsman. Since Agg gives combat 1 for free, the units' first level up enables him to select promotions reserved normally to level 2 units.
So an Agg/cha unit, starts choosing its promotion from the second level of promotion (combat 2, etc. medic 1, etc.), while only needing much less experience to attain the third level of promotion.
You easily endu with an entire army of highly promoted unites.
Combining this ultimate warmonger combo with clearly the best UU in the entire game (considered overpowered and unbalanced by many. Many have asked Firaxis to nerf it), creates the ultimate Unique unit to take over the world in ancient/classical and even medieval period.
A good point. It'll be harder. I'm not sure it would be that hard.You can take those highly promoted units, and attack Tokogua with his agg/pro traits and loose most of them to his early archer and longbowmen units (starting with at least city defense 3, drill 1, and later combat 1 for musketmen) and lose most of your pratorians.
Yes. It'll always be situational. Nothing assures a certain win. But it doesn't have to assure certain win to be called a cheat or an exploit.The game is well balanced enough that any "exploit" only works with the right conditions. If you think that a setting makes the game too easy, don't use it. Better yet, increase your difficulty level.
There is no way that you will lose more than one praetorian attacking Tokugawa's archer units. If you give them an extra city garrison or even give them a hill AND a second garrison. A city raider praetorian would look like this against these archers:
Praet (str 8) + 10% (Combat I) = 8.8
vs.
Archer (str 3) + 25% fortify + 20% city garrison (discounted for praet CRI) + 25%tile defense + 25% from city + 10% combat I = 6
8.8 vs. 6. This is without any suicide units or collateral damage.
The longbow is a hardcore defense unit even without Tokugawa's traits. Praets are as good against longbows as Macemen (many techs past ironworking) plus your Boudica praets should be promoted to the teeth by then.
So yeah, if you'd like to battle it out in an MP duel with the two unrestricted leaders, I'd be willing to help you test your theory.
Edit: I almost forgot, give the Dog Soldier a Shock promotion as well with the barracks 3xp, since it is already Combat1, so make it 8.8 vs 9.4 with the praet starting to lose more than half the time.
I think you're forgetting something. Sure, Tokugawa's CG1/Drill1 archers won't defend at 50% against praets, but Native America has the Totem Pole UB (vice monument) giving those archers +3XP (throw in a barracks, and you have CG3/Drill1 archers out of the gate), and Native America's UU is the Dog Soldier, a 4-strength axeman (100% strength vs melee units like praets) that is unlocked by bronzeworking but doesn't require copper or iron. Oh and Tokugawa gives it a free combat1 promotion.
Praet (str 8) + 10% (Combat I) = 8.8
vs.
Dog Soldier (str 4) +100% vs melee + 10% combat1 = 8.4
8.8 vs 8.4, and that's without giving the DS any defensive bonuses. Oh, and they cost 35 hammers to the praet's 45.
Plus the Roman civ needs to research Wheel, Bronzeworking and Ironworking for their UU (and then hook up iron), where Native Americans need to research only Mining and Bronzeworking for theirs.
So yeah, if you'd like to battle it out in an MP duel with the two unrestricted leaders, I'd be willing to help you test your theory.
Edit: I almost forgot, give the Dog Soldier a Shock promotion as well with the barracks 3xp, since it is already Combat1, so make it 8.8 vs 9.4 with the praet starting to lose more than half the time.
How can you possibly play any kind of game other than massive worldwide war? Only 1 can win (2 with PA) so this gives rise to my thought that MP games are either a bunch of 2 player teams warring for the win or a lot of single players trying to war with each other. After all, are you going to vote someone else in (diplo vic)? Are you really going to sit by while someone builds a spaceship (space vic)? Would you not vie to nuke any civ that is getting even remotely close to a cultural vic? What about domination? Would all other players not try to gang up and steamroll a player that is marching around taking over others? Come to think of it, wouldn't all other players gang up on any one player that is close to achieving ANY type of victory?