I'm having a really hard time wrapping my brain around the idea that I could be "cheating" on a single-player game where I can choose my own settings... It's like accusing someone of "cheating" on a backpacking trip because they brought freeze-dried food instead of a hunting rifle. I just don't get it.
Relax, that is just not true. Some people are insane. I don't even know what we should argue about.
Exploits, if not from a bug, are generated by other functions of the game, mostly without the programmers knowing or without a way around it.
A good example I know of is a online game I play(ed) a lot. There is a function that if you log on the same spot as a online player you get teleported(is it the word?) to a adjacent tile. But if there is other players on that adjacent tile, you will get teleported farther, but if there is yet more players, you then get teleported for the temple(which is the place where you log the first time you enter the game, or when you die) of the city you are currently living on.
Doing that on purpose, to escape of a hunting place, or to log off safely, or to save time/money of travel, is illegal by the game rules and you may get banished(almost impossible by the way, gamemaster must be around or you must be dumb enough to yell "teleport plx" for everybody hear
![lol :lol: :lol:](/data/assets/smilies/lol.gif)
). But the game programmers just can't find a way around it because they need this function for other parts of the game, and so it is an "exploit".
Now, Civilization comes with the option in-game to use unrestricted leaders, why the heck would that be an exploit?? Hahaha, give me a break.
YOU, YOU PLAYED A GAME WITHOUT BARBARIANS, YOU CHEATER!!!!!!123!!!1shift+1!!!!!!!111111
Heh.