Brad Wardell is to become modder of Civ5

V. Soma

long time civ fan
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from here:
http://www.tacticularcancer.com/

Brad Wardell ponders semi-retirement:

After Elemental gets released I’m going to kind of take a sabbatical from Stardock and become a modder. I’ll focus mostly on modding Elemental and when Civ V ships, I’ll mod that as well. I really would like to see modding of PC games to become more mainstream as they are one of the big advantages they have over consoles.

kind of nice, I guess :)
 
from here:
http://www.tacticularcancer.com/

Brad Wardell ponders semi-retirement:

After Elemental gets released I’m going to kind of take a sabbatical from Stardock and become a modder. I’ll focus mostly on modding Elemental and when Civ V ships, I’ll mod that as well. I really would like to see modding of PC games to become more mainstream as they are one of the big advantages they have over consoles.

kind of nice, I guess :)

I think he should start to work on Galactic Civilizations 3 instead...
 
Wow, a modder with his very own team of artists, and a licensed copy of 3DS max! That is so not fair. :lol:

I would guess that running SD doesn't leave him alot of time for that kind of creative freedom. Still, if I was him, I would keep that to myself. Elemental still has a long way to go, and everyone at SD needs to focus on the present. The leader of a project needs to show the most discipline to support the team's morale.
 
Would be a little weird to go from being the designer of a game to a modder of the SAME game I would think. Anything worthwhile you release, people will just ask why you didn't do that earlier in the "official" version, or pressure you to release it as an "official" patch. You'd live in your own shadow the whole time.
 
Would be a little weird to go from being the designer of a game to a modder of the SAME game I would think. Anything worthwhile you release, people will just ask why you didn't do that earlier in the "official" version, or pressure you to release it as an "official" patch. You'd live in your own shadow the whole time.

Perhaps to do a Master of Magic mod? There are a lot of things you can get away with (from a legal standpoint) when you're a modder that you can't as the developer.
 
Perhaps to do a Master of Magic mod? There are a lot of things you can get away with (from a legal standpoint) when you're a modder that you can't as the developer.

Yeah, but you still have to be careful when you're modding the game that you published. People who hold IP rights have little to gain from some guy making a mod, but technically they could still take legal action if they wanted. If you are a well known professional with resources, the incentive for action could easily cross the line. The holder of the IP has all the power. They decide who can do what.
 
Yeah, but you still have to be careful when you're modding the game that you published. People who hold IP rights have little to gain from some guy making a mod, but technically they could still take legal action if they wanted. If you are a well known professional with resources, the incentive for action could easily cross the line. The holder of the IP has all the power. They decide who can do what.

As a modder you can take on a veil of anonymity to protect yourself. Nothing stopping Brad from doing exactly that.
 
Where have you been the last several years? MoO2 has been done and was a dismal failure.

Huh? MoO2 was quite good. Probably not as good as the original, but it was well received by both critics and fans. You are probably thinking of MoO3. That was an unmitigated disaster.
 
Some of the changes remind me of GalCiv3

* City states seem like the GalCiv3 minor races and are primarily for diplomacy
* Research pacts between civs
* More options for trading
 
Just let Civ slowly evolve into a space game when the appropriate techs have been achieved.

No.

If this is what you want however, install civilization, install galactic civilizations, beat civilization, launch galactic civilization, create custom race for whatever nationality you were. Pretend you're now the Zulus in space.
 
If GALCIV2 is any indication he's far better off modding games than making them. What a seriously un-fun, tedious, over-wrought piece of nonsense that was.
 
I'd rather see him fix GalCiv2 first. Twilight of the Arnor is seriously flawed.

GalCiv2 ToA was so flawed in fact, that the game wasn't even worth playing on anything larger than a uber-small map (AI would not build or do anything at all, on something like 33-50% of all planets on the map). We created a thread and sent countless emails to Stardock, even with SAVE games attached; and their reply was... we don't see anything wrong... our reply was; a blind guy could see the problems we just explained to you.

Then the civ's not expanding problem.. they just sit there, doing nothing :lol: That was introduced into ToA... they actually added a game-breaking bug. The fact that difficulty levels were even in the game was stupid, the game was so flawed, hardest levels could be beat with ease on larger maps.

But, what is Brad's specialty?
His programming specialty is artificial intelligence for turn-based strategy games.
Great job...

So, Brad... fine with releasing broken games and then not even fixing them.. same as Bethesda, broken almost unplayable console port of Fallout 3, C3C had more flaws than PTW (they call them features), the examples are endless.

It's almost pathetic how they act like they are 'pro-consumer'... then they give you the middle finger and piss on you (with the courtesy of calling it rain) by not fixing their broken games.
 
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