I'm still looking very hard at the 1- and 1.5-trick techs (there are only a few left). One of those 1.5-trick techs is Anatomy. The tricks it actually has are the Doctor's Office building (major trick) and the Medic II promotion (minor trick).
I do not intend to remove this tech. It is very good at being the tech to cover Renaissance Era developments in medicine. I am just wondering what we can do with this tech. I have already suggested and been voted down on the idea of dedicated medic units. Great Persons are also not an option here; we don't have Great Doctors, and I don't think it is worth including them without the appropriate infrastructure (Doctor specialists, Great Doctor points, etc.) and the only other appropriate option would be Great Scientist, but I can think of several other techs in the Renaissance Era that would have a better claim on the one GS that I am allocating to the Medieval/Renaissance Era.
What else is there that is an option?
I do not intend to remove this tech. It is very good at being the tech to cover Renaissance Era developments in medicine. I am just wondering what we can do with this tech. I have already suggested and been voted down on the idea of dedicated medic units. Great Persons are also not an option here; we don't have Great Doctors, and I don't think it is worth including them without the appropriate infrastructure (Doctor specialists, Great Doctor points, etc.) and the only other appropriate option would be Great Scientist, but I can think of several other techs in the Renaissance Era that would have a better claim on the one GS that I am allocating to the Medieval/Renaissance Era.
What else is there that is an option?