We are currently down to 9 techs that need assistance. One of them is Agriculture, which possesses 1.5 tricks at the moment. The Farm improvement counts as a major trick, and the reveal of the Cotton resource counts as a minor. I count the big strategic resources as major tricks for their reveal tech and other natural resources as minor tricks; the reveal techs for manufactured resources and the enabling tech for all resources don't count at all, as I see those as functions of the buildings/improvements/units that either produce or require the resources.
I've been trying to think of ideas for what we could do for Agriculture, and I have two ideas, with a couple variations on the second. We could do either or both.
1. Require Agriculture for the reveal of the Grain resources (Corn, Rice, Wheat). This would count as an additional 1.5 tricks (3 resources, 0.5 for each).
2. The Quern. This is a primitive mill for grinding grain. I would make this into a simple building that requires Agriculture and Stone Tools technologies and Corn OR Rice OR Wheat resources (this does not need to be a vicinity bonus, as unground grain travels fairly well) and provides +1 food. There are then two ways this could upgrade; one is to the Bakery (both deal with Grain resources), and the other is to a Mill building available at Agricultural Tools and providing +2 food.
Let me know what you think would work best.
We are currently down to 9 techs that need assistance. One of them is Agriculture, which possesses 1.5 tricks at the moment. The Farm improvement counts as a major trick, and the reveal of the Cotton resource counts as a minor. I count the big strategic resources as major tricks for their reveal tech and other natural resources as minor tricks; the reveal techs for manufactured resources and the enabling tech for all resources don't count at all, as I see those as functions of the buildings/improvements/units that either produce or require the resources.
I've been trying to think of ideas for what we could do for Agriculture, and I have two ideas, with a couple variations on the second. We could do either or both.
1. Require Agriculture for the reveal of the Grain resources (Corn, Rice, Wheat). This would count as an additional 1.5 tricks (3 resources, 0.5 for each).
2. The Quern. This is a primitive mill for grinding grain. I would make this into a simple building that requires Agriculture and Stone Tools technologies and Corn OR Rice OR Wheat resources (this does not need to be a vicinity bonus, as unground grain travels fairly well) and provides +1 food. There are then two ways this could upgrade; one is to the Bakery (both deal with Grain resources), and the other is to a Mill building available at Agricultural Tools and providing +2 food.
Let me know what you think would work best.
I agree 100%. Very good idea !I keep forgetting that Archery is mid-Ancient Era and not early Ancient the way it is in regular BTS. What if Archery gives +1 Strength to Scout units? Scouts are the only Recon unit until Alphabet, so they could use a bonus to stay useful longer, and Scouts can't attack, so the bonus won't make any difference there.
I keep forgetting that Archery is mid-Ancient Era and not early Ancient the way it is in regular BTS. What if Archery gives +1 Strength to Scout units? Scouts are the only Recon unit until Alphabet, so they could use a bonus to stay useful longer, and Scouts can't attack, so the bonus won't make any difference there.
I thought about that too, but didn't know if you would count it as a full trick or not. If you think it is enough to strengthen Archery, than I am 101% okay with it
Not a bad idea!Coudn't archery also contribute to hunting in some way, maybe +1 food for camps (minor/negligible)?