I agree. Hive Mind isn't bad, but needs a better name and maybe dial the changes down just a little.
Biosphere dome
requires shielding (archology or something)
converts the city's and the surrounding 8 tiles 1 level better (tundra, dessert --> dirt --> grass)
Everyone always talks of Weather Control as a beneficial thing and for farming of all things, what about Red Alert 2 and it being an Allied superweapon?
Though that'd probably be a tad hard to reflect in the Civilization environment...
Just have to make it interception immune."Our Ion Cannon was shot down by their SDI!!"
Just have to make it interception immune.
...at least before orbital fighters.
@anyone,
Has AND's dry early game been livened up any? With the removal of many things and tile improvements the last time i started a game the early game reminded me of RI and how dry and click/turn click/turn both mods are.
So anything been done to help the early game? Or do you grin and bear it till you get to medieval?
And if this post is offensive to anyone I'll understand and leave.
JosEPh
The early game for me was always the time of exploration with Scouts rushing for goody huts
...but I see your point totally
Vokarya had planed to introduce hunting. I am looking forward to see that soooo much I hope he didn't change his mind about it
But to your question: I think it is totally the same for the moment.
I have not forgotten about hunting. I plan to keep the number of options down, but it is a fairly complicated suite of stuff (new animals, buildings, and missions) and I need to figure out how much of it I can do on my own without needing extra DLL changes. I suspect and hope that most of the DLL I need is already implemented and XML will be enough on its own.
So it's still on the radar, but I am trying to clear out as many of these one-trick techs as I can before tackling this.
45°38'N-13°47'E;13619812 said:You can consider starting with more civs in order to have more early warfare, but I suggest you do it only with Flexible Difficulty, Flexible AI and checking difficulty every 10 turns. I think it makes early eras more challenging.
Maybe I miss something, but does the two buildings (basic and its upgrade) come at the same tech? If so, I don't see any sense of it. If the basic building and the upgrade are both present at the same conditions (even though the second requires the first) there should be only one building.
Maybe it could work by limiting it to 1 AAC / 3 BAC. And it wouldn't be too powerful either.