raystuttgart
Civ4Col Modder
The distance (on the x axis) between all rows is 100% the same.Currently it looks not 100% perfect for me
1st row: 2
2nd row: 16 ( 2 + 14)
3rd row: 30 (16 + 14)
5th row: 44 (30 + 14)
6th row: 58 (44 + 14)
7th row: 72 (58 + 14)
8th row: 86 (72 + 14)
So the distance is always 14.
As you see, the bars of the builidings are perfectly aligned.
It is not possible in Python to shift the buildings without shifting the bars.
So if you feel that there is somethig not aligned it most likely needs to be corrected in the 2D graphics.
(Meaning the 2D building graphic in the .dds needs to be shifted by e.g. using GIMP.)
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But if you want you can play around with the numbers in CvMainInterface.
(It is the 1st number, i.e. X-coordinate of SPECIALBUILDING_BELLS is 30)
Spoiler :
BUILDING_DATA[0] = [30, 20, 20, 12] #Bells
BUILDING_DATA[1] = [44, 22, 20, 12] #Hammers
BUILDING_DATA[2] = [58, 20, 20, 12] #Meat
BUILDING_DATA[3] = [30, 38, 20, 12] #Coats
BUILDING_DATA[4] = [44, 40, 20, 12] #Leather
BUILDING_DATA[5] = [44, 4, 20, 12] #Cloth
BUILDING_DATA[6] = [58, 38, 20, 12] #Coloured Cloth
BUILDING_DATA[7] = [16, 40, 20, 12] #Beer
BUILDING_DATA[8] = [58, 2, 20, 12] #Rum
BUILDING_DATA[9] = [58, 56, 20, 12] #Wine
BUILDING_DATA[10] = [16, 22, 20, 12] #Cigars
BUILDING_DATA[11] = [86, 20, 20, 12] #Whale oil
BUILDING_DATA[12] = [30, 56, 20, 12] #Furniture
BUILDING_DATA[13] = [2, 20, 20, 12] #Tools
BUILDING_DATA[14] = [30, 2, 20, 12] #Crosses
BUILDING_DATA[15] = [2, 38, 20, 12] #Muskets
BUILDING_DATA[16] = [2, 2, 20, 12] #Fireworker
BUILDING_DATA[17] = [30, 74, 20, 12] #Horses
BUILDING_DATA[18] = [86, 38, 20, 12] #Dock
BUILDING_DATA[19] = [86, 56, 20, 12] #WareHouse
BUILDING_DATA[20] = [2, 56, 20, 12] #Spices
BUILDING_DATA[21] = [44, 76, 20, 12] #Domestic Market
BUILDING_DATA[22] = [86, 2, 20, 12] #Tavern
BUILDING_DATA[23] = [16, 4, 20, 12] #Education
BUILDING_DATA[24] = [87, 80, 20, 10] #Wall
BUILDING_DATA[25] = [72, 76, 20, 10] #Print
BUILDING_DATA[26] = [2, 91, 20, 9] #Mill
BUILDING_DATA[27] = [72, 88, 20, 10] #Trainstation
BUILDING_DATA[28] = [32, 90, 20, 7] #Corn
BUILDING_DATA[29] = [72, 40, 20, 12] #Medical Care
BUILDING_DATA[30] = [18, 90, 20, 8] #Well
BUILDING_DATA[31] = [84, 76, 20, 10] #Defense
BUILDING_DATA[32] = [44, 58, 20, 12] #Confectioner
BUILDING_DATA[33] = [16, 58, 20, 12] #Leather Padder
BUILDING_DATA[34] = [2, 74, 20, 12] #Cooking Oil Trader
BUILDING_DATA[35] = [58, 74, 20, 12] #Peanut Roaster
BUILDING_DATA[36] = [72, 58, 20, 12] #Potter
BUILDING_DATA[37] = [72, 22, 20, 12] #Tailor
BUILDING_DATA[38] = [16, 76, 20, 12] #Baker
BUILDING_DATA[39] = [60, 90, 20, 7] #Statue
BUILDING_DATA[40] = [45, 90, 20, 10] #Graveyard
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