Brazil discussion thread

And Acre (in fact, Rio Branco)? In the reign of Pedro II was not yet the Brazilian territory, and still today many Brazilians doubt its existence ... Sorry if you're one of the two Acreans with intenet ...
 
Eru Ilúvatar;12403724 said:
Guys, Vila Rica was a village founded by the portuguese. Consider Brazil after 1822. By that perspective, it sounds reasonable that the cities would be founded by their political influence during the imperial period and so on. Rio de Janeiro, São Paulo, Salvador, Belo Horizonte, Porto Alegre, Recife, etc. I guess BH is a mistery, since the city didin't even exist before the ending of the XIX century. Brasilia would be a mistery also.

Don't worry, guys. As I commented before, its even more complicated with Japan. Their capital till the Meiji revolution was Kyoto, and Tokyo's name was Edo during that period.

And the US, they start the game with Washington, and not Jamestown. So, its not really important if they put Brasilia or Rio de Janeiro. The game proposes an alternative history emulation, not a scenario.

The Brazilian civilization doesn't start magically in 1822. The game considers Brazilian history as a whole, not just from the Empire onwards. We have brazilwood camps, for instance.
 
I'm assuming all the cities that will have a stadium for the World Cup will be in...

So... Rio de Janeiro, São Paulo, Salvador, Recife, Porto Alegre, Curitiba, Manaus, Belo Horizonte, Brasília, Cuiabá, Fortaleza and Natal.

Would love to have Florianópolis (my home town) in... But I'm not so sure about that...
 
I'm assuming all the cities that will have a stadium for the World Cup will be in...

So... Rio de Janeiro, São Paulo, Salvador, Recife, Porto Alegre, Curitiba, Manaus, Belo Horizonte, Brasília, Cuiabá, Fortaleza and Natal.

Would love to have Florianópolis (my home town) in... But I'm not so sure about that...

This is actually a nice list for the brazilian Civ.
I wouldn't mind changing some of this with historical cities like Ouro Preto, São Vicente and Porto Seguro anyway.
But it is a fine list.
 
If Ouro Preto is on the list, maybe we can find more historical cities, like Santos, that was aways important has our major port. Anyway, rename cities is aways a possibility.
 
The American city list has almost 60 cities. I'm pretty sure we'll see Santos, Florianópolis, Vitória, Belo Horizonte etc., but to be honest I've never settled more than 15 cities in a game.
 
The problem here is: Brasilia cannot be placed as a non-capital of Brazil,because the whole reason why the Brazilian government spent an awful ammount of resources to build it was exactly to move the capital of Brazil from the southwest corner to its center . The only logical possibilities I see here are:

- Brasilia is not included and Rio de Janeiro is the capital;
- Brasilia is the capital and Rio de Janeiro is no longer the capital;

The third option,including Brasilia as not the capital of Brazil is the only one that doesn't make any sense,at all .

Another less likely option is to bring back to ability to build a palace (re-locate capital). Domination victory could stay as is (all but one civ loses their original capital, putting a new icon over the original capital so players know what the domination targets are), or they could change it back to requiring most of the world's land like in IV.
 
You know, if Rio bothers you so much just rename it to Brasilia. lol.

Although, I guess AI will be troublesome.

Besides, I'm sure there'll be a mod that switches the capitals around (Brasilia for Rio).
 
The Brazilian civilization doesn't start magically in 1822. The game considers Brazilian history as a whole, not just from the Empire onwards. We have brazilwood camps, for instance.

Did you read my entire post? The U.S. first capital wasn't Washington during colonial times. The city itself is a tribute to a general (their leader in Civ Game and their first president after their independence). Toquio was Edo till the very ending of the XIX century, and was not the capital of Japan. Brazil's first capital was Salvador. Whatever the problem is, we are discussing a minor subject. Just asTheKingofBigOz said, you can rename the city if you don't like it.
 
I'm more concerned if the U.A. and the U.U would really make a difference in the game. And I'm also concerned with the U.I. if you do not begin near jungles.
 
It's a safe assumption that Brazil will get a jungle start bias. And given the effectiveness of Persia's golden age based UA, I think Brazil will be able to effectively leverage golden ages as well. Just remember to build Chichen Itza and the Taj Muhal.

With regards to the Pracinhas, I do not know how effective they will be. Late game UUs are usually not very useful because you already have victory within reach. I don't think I would really want to get involved in a late game war just to trigger a golden age. You may want to use them to harass city-states.
 
Eru Ilúvatar;12405699 said:
Did you read my entire post? The U.S. first capital wasn't Washington during colonial times. The city itself is a tribute to a general (their leader in Civ Game and their first president after their independence). Toquio was Edo till the very ending of the XIX century, and was not the capital of Japan. Brazil's first capital was Salvador. Whatever the problem is, we are discussing a minor subject. Just asTheKingofBigOz said, you can rename the city if you don't like it.

I read your post, and altought it wasn't very clear, it seemed to me you think we should consider Brazil only after 1822, which I disagree completely!

I'm Brazilian, you don't have to tell me Salvador was the capital! In fact I'm going to mod the list so Salvador becomes the second city, after Rio, and I'm pushing Brasília way downwards in the list.


If Ouro Preto is on the list, maybe we can find more historical cities, like Santos, that was aways important has our major port. Anyway, rename cities is aways a possibility.

No, it wasn't always our most important port.


It's a safe assumption that Brazil will get a jungle start bias.
It's possible that we can get a jungle bias for gameplay reasons, but a much more realistic bias would be avoid tundra.
 
With regards to the Pracinhas, I do not know how effective they will be. Late game UUs are usually not very useful because you already have victory within reach. I don't think I would really want to get involved in a late game war just to trigger a golden age. You may want to use them to harass city-states.

Well, much of the changes in Brave New World are designed to ensure that victory is not certain by the end of the game. I'd say that if Pracinhas end up being useless because they come too late we could mark Brave New World as a failure, since all the other new features would be coming too late to use too.
 
I read your post, and altought it wasn't very clear, it seemed to me you think we should consider Brazil only after 1822, which I disagree completely!

I'm Brazilian, you don't have to tell me Salvador was the capital! In fact I'm going to mod the list so Salvador becomes the second city, after Rio, and I'm pushing Brasília way downwards in the list.




No, it wasn't always our most important port.

Ok, not aways, but most of the time.:)
 
The American city list has almost 60 cities. I'm pretty sure we'll see Santos, Florianópolis, Vitória, Belo Horizonte etc., but to be honest I've never settled more than 15 cities in a game.

I never settle more than 4 cities, but the human player isn't the problem. Some AI are crazy about that and just ing LOVE to settle. I once played a game with Rome and Iroquois and they both were competing for "how many cities can we settle in a 15 tiles radius area" prize.
 
It's possible that we can get a jungle bias for gameplay reasons, but a much more realistic bias would be avoid tundra.

Certainly. But the game mechanics take precedence over realism.
Brazil will probably have a Jungle start bias, it would be very strange not to, considering the UI. It's like having the Ottomans start far from the Coast - not so harsh historically, but complety gamebreaking (in the bad sense) for the player.

What worries me most is the Brazilian AI. I'm hoping for a wide empire bias... Tall civilizations - at least in my last games - are getting so easily overwhelmed that they unbalance the game in favor of warmongers (and most those tend to get conquered just a bit later, by heavy settlers, when they are able to exert their economic advantage).


And just a random thought: The Brazilwood camp... It gives gold initially, and then culture, after acoustics, right? Isn't it - historically - quite the contrary, heh? It "gave culture" when used by the indigenous population, as dye for rites and warfare, and then "gave gold", when the portuguese massified it's exploration for trade in Europe.
Oh well. Gameplay choices, gameplay choices...
 
I believe that giving culture after Acoustics reflects the Brazilwood being used in musical instruments.
 
And just a random thought: The Brazilwood camp... It gives gold initially, and then culture, after acoustics, right? Isn't it - historically - quite the contrary, heh? It "gave culture" when used by the indigenous population, as dye for rites and warfare, and then "gave gold", when the portuguese massified it's exploration for trade in Europe.
Oh well. Gameplay choices, gameplay choices...

I think the Brazilwood camp will give culture after acoustics because the musical instruments started to be made with this wood. Just a guess.
 
Back
Top Bottom