Brittish Isles Succession Game - The Saxon Menace

If there's enough of a strike force left you might consider taking a trip to Cornwall to liberate some of their oppressed populace. We're short on workers so could definitely use a little 'forced immigration'.
 
Turn 1, 1530 AD
I see two Breton Galleons by our shore so I move Ironclad next them. O don’t know what to do with the ships in the ocean between Sussex and us so I just move them closer to the shore. MMOW. I see those Manx Galleys...

Turn 2, 1535 AD
Cornwall and Wales have signed a military alliance against us! OH BOY, NOW I’M SCARED! Our 11 gpt/incense deal with Brittany has ended....London has produced Coal Plant, now Worker. Hemel produced Worker and is now producing another one. MMOW.

Turn 3, 1540 AD
Our RoP and 6 gpt deal with Brittany has ended. London has completed Worker and starts a new one. Trafalgar made Marketplace now Bank. Stithenaece made Temple now working on Marketplace. MMOW.

That’s all because when I tried to play last night ‘You have performed an illegal operation’ came up (...that never happens...) And when I restarted my machine and Civ3...well what do you know it happened again! 5 mins...10 mins...15 mins...you get the picture. I’m sorry for the short turn but at least my PC worked (that’s what I call ‘working’ at least).

Tips for the next player

Just kidding :P...I’ve always wanted to do that!

Richard
 
1540 AD (Pre-turn) Coastal guard reassigned to military police duties in large cities. 3 unemployed workers from Loidis put on railroad construction. Kent Expeditionary Force begins assembling back to the fleet, leaving a weak guard over conquered Kent (rifle and cav in each city, 4 cannons spread around). They will be traveling to Cornwall to "liberate" the poor, opressed Cornish citizenry. Temples purchased all over Kent to seal up the landmass. Cash and Incense to Ireland for Espionage, Corporation and spices. Dyes from Sussex for Espionage and Corporation and cash. Ivory and furs from Scotland for Espionage and Corporation and cash. Cash from Man and Brittany for Espionage and Corporation. How's that for swanky trading? Woo hoo! Shiny happy people everywhere. Essex proper is cranked to get factories out asap. There will be some population loss but that can be recovered quickly. Research reduced to get the treasury back to optimum levels. Specialists tweaked to bring research back up. Scientific Method in 7. Wow, check out Coal Mountain Valley (Southwest Essex). 1 population, no growth and 5 shields! They need a harbor.

1545 Man doesn't want to renegotiate our ROP as it expires but they leave our waters peacefully. Brittany and Wales sign a trade embargo against us. That might bother me if either of them had anything worthwhile to trade. Our people want to build the Intelligence Agency. London uses that as a prebuild for Theory of Evolution. Essex defense fleet set to picket positions. Two ironclads sent to harrass the Cornish coastline. Southern assault force is going to be short by 1 galleon. Chatham purchases one.

1550 Polution rears its ugly head. Yuck.

1555 Wales declared war on the Irish. I can't even find a Welsh city. Where are they declaring war from? Wales declared war on the Manx too! These pissants are irritating me. Steps will be taken. Sussex and Brittany are bribed to make war on the Welsh. Brittany seems embarassed that they were seduced by Welsh propaganda and had agreed to embargoe us. They quickly reinstate normal trade relations and declare war on the Welsh. Sussex seems as eager as we are to get rid of the little pest nation, they just needed an invitation. The entire world (excepting the soon to be in serious pain Cornish) are at war with Wales. Wherever they are hiding, they'll be dealt with soon. Cornish assault fleet takes to the waves. They're taking the eastern route to avoid irritating Sussex (will take 11 turns instead of 10).

1560 Same old Same old (SOSO)

1565 SOSO

1570 Sussex and Ireland signed a peace treaty. It looks like Ireland did not fare at all badly in the war. Enfield begins prebuilding for the Hoover Dam. First ironclad arrives at Camberon coast, Cornwall. Bombardment of Cornish improvements begins.

1575 Ireland and Scotland sign an alliance against Man. Irish ironclad pops up next to ours and merrily joins in on the shelling of Camberon coast. Rails south of Camberon destroyed by our ironclad. Aelle gives 17 g/t plus Replaceable parts for Silk. Brittany pays 11 g/t for Incense and 16 g/t for Silk. Silk to Ireland for 10 g/t. Silk to Man for 12 g/t. Iron to Man for 33 g/t. Theory of Evolution in 5 (London). Research turned off as there's nothing we can finish before we get it for free with the TOE. Treasury begins growing like kudzu in June.

1580 The Welsh want peace. Sure, that could happen. Hahahahahahaha. They've got such a sense of humor!

1585 Cornwall and Sussex signed an alliance against Cornwall. This is one messed up, crazy world war. The rampaging Irish have destroyed the Welsh! Way to go, Brian Boru. We make a small gift to Brian in recognition of his feat. Irrigation and roads destroyed near Camberon. Our ironclad is having a blast (pun intended).

Crap. Time to go to work. Charis, sorry I'm leaving you in the middle of a turn. You might want to put one citizen on science. I don't know what happens if you get the TOE with no research at all. The treasury is in amazing shape, the assault fleet is closing on Cornwall. Cornwall has infantry now so you might not be as successful as planned. Maybe just rampage around for a while and destroy things until they sue for peace. You're loaded with cannon so they won't be able to do much to you if you stay in a stack or two. Try to get a foothold on the mainland for future assaults. Essex proper has factories in all the important places. Many coal mines being built. Might want to switch some of those off to other improvements as we'll be getting the Hoover Dam fairly soon. Rail construction across Essex is going very well. We can probably spare a boat load of workers for Kent.
 
One more thing - Coal Mountain Valley has completed it's harbor but can't grow itself. It can support quite a few population but just can't get that extra food for growth without sacrificing massive production.
 
You can have the research set to 0% and still get the techs with T of E that you are "researching".
 
Wyvern Monarch will be joining us as our 5th player. He's in the rotation after Xrang.

Welcome aboard Wyvern Monarch! :cool:


Note to Charis:
You're up, Charis O'Saebert. Are you taking the reigns of leadership?
 
Hallo Monarch of the Wyverns! :D

Aye, I'll be trashing some Welsh or Briton or some-kinda tush tonight! :hammer:

(Was up til 2 finishing off two other SG's last night, got hit with 4 games coming up with my turn at once, after 2 days of no game. Tnx for the reminder though, those never hurt)

Charis
 
1585 AD (0) - Back in power so soon??! Charis O'Saebert was quite surprised.
It seems like only days ago when he was rolling over and wiping out the
Kent Island. Who now was our enemy that came a beggin' for justice??!

Well durn!! Someone gets a big pat on the back, look at that worker army!!!
:hammer: This does his heart very glad indeed :P 61 workers digging
them new roads. 52 rifles and 23 cav - a bit on the offense, but we have
just come through many years of war. The whole world is at war now, with
one exception, Briton. We're just at war with Cornwall, who is at war with
almost everyone. Theory of Evo due in two turns and we're set to snag
Atomic and Electronics followed by a quick Hoover??! And we're prebuilt for it??
Woot!! [party] The AI may not yet know it, but... they're toast. Their end
is near. It may be far, and yet, it is near! (Does that make ANY sense?!)
(Exactly 50 shields production at Enfield? My heart be still, nice)
Looks like Wales just went poof recently, and Cornwall only has six
cities. Did you say it might be rougher because Cornwall has infantry?

Well, ya know what... with our offense THIS low, cavalry only and not many,
and with us now with a huge tech lead, their demise can wait for tanks.
Build up infrastructure, science, cash lead now and as SOON as we get the
tanks, whoever we set our sights on is history. With each of the lesser civs
having only 6-10 cities, it won't take but one players turn to knock out the
whole civ. Two if we're frisky and have tanks :P With seven mainland cities
and one city right next to our colony, and with a Trade Embargo against us,
Briton comes to mind as a potential target at that time.

Hmm, currently tech seems at parity though. Briton has Refining, and once
we're one turn from TOE we'll swap that for sci method. Hmm, full world
wide tech parity, everyone has it. Hmmm, where IS our offense anyway.

OMG!! Look at that naval stack of doom!??? Do you guys know how to come up
with an invasion armada or what??? Wow! Second thoughts already, given
their state of readiness! Hmm, but... we have the tech for infantry and have
zero?? Wonder if we JUST got it - must be, no artillery either. Not gonna send
those boys out to die as mere riflemen. Gonna upgrade them to infantry and
canon to the HUGELY more efficient artillery (with their range of 2).

There is merely one small but repeated instance of weed visible...
With Hoover Dam about to arrive we're building (and almost have complete)
about 8 COAL plants??? We swap off the early ones and on Hatfield, almost
done, we switch to Police Station, others to infantry. (Hoover and Hydro
plant replace, do not add to, Coal Plants.) We also call off the dogs on
worker production, such as Southampton with its 46 shield production rate.

Hrmmm... is this a bug Shaitan??! Cavalry upgrades to tanks????
This can't be right? (Or is it?) The AI will be using it, so it's a "rule"
that's "ok" as far as this game, and I start cranking out more cav, something
I would avoid like the plague usually this close to tanks. Coal Mtn Valley
shifts to Granary, then will switch for a few turns to food, and perhaps
eat a few workers later :P I think I'll send one Galleon of workers down
to the colony too. Another bug, or maybe intended, but the berzerkers
follow the pikeman upgrade chain not the swordsmen. So one day they
will be mech infantry :P Right now, infantry are in every way better and
so when/if we get cash, we'll do that. (Keep one for historical purposes ;)

Wake up a rifle, Shift-U, bam! 33 are updated to infantry for 660 gold.
The rest must be sitting in non-barracks cities and so next turn I
will have to do the "RAX Shuffle!" [dance]

1590 AD (1) - Expensive upgrades, glad we're running zero science at the moment
and have surplus 380 gold per turn!

1595 AD (2) - Sussex doesn't so much like the incense for wines deal.
Ha!! Who needs them?! We're a HAPPY people and we can use the money to make
upgrades of troops to overrun your scrawny neck someday!? How 'bout dem apples!?
Although, we'll let you addicted to OUR stuff at 200 gold and 24 gpt!

In other news, Briton and Ireland have allied vs Isle of Man (this is GREAT!
these clowns are going to fight each other and keep each other weak, with
no victor emerging, while we amass HUGE production bonuses with 100% railroad
coverage and the Dam! :lol: ) (Example: Southampton, our FP went from
54 to 64 shield output by finally filling up his radius with rails - due to
both shield bonuses and a food bonus allowing to shift off one more 'food'
square' to work a 'shield square')

The ToE arrives and we snag Atomic and Electronics, and start on Sanitation.
With our superious landworking we can handle much larger cities now.

An iron source of ours near London disappears and moves next to Salt Lake City.
Enfield switches from placeholder to Hoover Dam, due in 11. No, make that 9
after we switch tiles between cities to give it the very best squares.
(Thought prebuild was higher, but the 'Palace' showing #shields bug prevented
seeing how close it was)

Now that ToE built, we broker SciMethod to our Sussex (make him pay the most)
and see he'll give BOTH Steel and Refining for it... *AND* 550 gold :P
Try to sell it to all other civs, but... wow... they're poor as church mice!
When they can afford to pay through the nose, we'll sell.

Ah, those new techs mean.. oil. Two source on mainland, NONE in the colonies.
And that tiny island next our colony. Briton has oil there 8-\ And that
tiny Irish city-island to the north they just barely stole from us? It too, oil.
They also have it at home as does Cornwall. Everyone has it at home. I plunder
one square that has oil on it to avoid a very unlucky double-loss of oil.
We're not working the square now anyway. If you want to trade oil (and
no one needs it), reconnect.

1600 AD (3) - Intelligence agency completed in Salsbury. (We'll probably want
to prebuild UN at some point)

1605 AD (4) - More movement of Workers (MMOW)

1610 AD (5) - Cornwall and Ireland sign a peace treaty. On our colony island
I note a 'gap' both in border and in coverage of good squares, and pop out
a settler.

1615 AD (6) - That settler founds "Enefelde". New source of coal discovered near
Enfield. (Don't confuse the two names :P )

1620 AD (7) - Saltpeter dries up!! :eek: But it reappears right nearby at Hemel.
We readjust squares to hit 60 in Salsbury, 40 in Bradeford.
The workers from mainland are now on the rail task in the colonies. The
two galleons are heading to Hastings to be able to assault Vannes of
Britton on their own power, whenever it comes time to take down Briton.

That'll due me for now, it's taken a while already.

With Hoover Dam due in 4 turns and Sanitation in two, I would think the current

buildup of infrastructure and cash-producing power will work very well for us
until the right conditions appear for a war. Besides, the AI has to build some
rail for us to better blitz them once we land :P So we can do hospitals in
several cities soon. With sanitation, and with rail ALL done at home, we can
absorb several workers into some towns to grow them a little more quickly.
Just leave a healthy stack around to fight pollution, and plan on taking over
about 8 to build rails when we do an invasion.

Good luck!
Charis
 
The upgrade path for all swordsman type UU's was fixed in later versions of the mod. They all pass through rifleman now (as does the base swordsman).

The Cavalry upgrade to tank is intentional. The intent was to allow the upgrade of all old units. I've been thinking of getting rid of this one though because a successful early conqueror (like us) will have a virtually unstopable army of tanks as soon as the tech is learned. Normally there is a break after infantry become common until sufficient numbers of tanks can be produced. With the cavalry -> tank upgrade there is no break in offensive actions.

What are your thoughts?
 
I don't personally like the idea of Cavalry upgrading to Tanks.

First of all it's not realistic, and second, as you said it won't be a break in the Offensive chain. The one with the most horsemen from the start wins. No good.

Take away the upgrade chain.

And I think you should do the same with Swordsmen. That's a part of building them, you know they can't be upgraded and you then take a risk of ending up with obsolete units thats a part of the game, and a very well balanced part as it is...
 
I won't have time to play anytime soon so if someone would like the game to keep flowing please take the save and play.

Now I'm going to bed...ZZZzzz...
 
Got it! I'll see what I can do...
 
Turn 1, 1540 AD
Our RoP and 6gpt deal with the Manx has ended. And now he have -32 gold per turn!? Whoa! I'm truly overwhelmed!
Oh boy. Brittany and Wales have signed a trade embargo against us?! ...like they have anything to offer... London has created
a Worker and begins on another one. Enfield finishes factory, now working on Coal Plant. Stanstead Abbots made a
Bank now Factory. Welingum made Aqueduct, now Marketplace. MMOW.

Turn 2, 1545 AD
London built Worker, now another one? OK. Southamptom produced Coal plant, now Worker. Salsbury has produced Factory
now Coal plant. Caol Mountain Valley made Temple, now Aqueduct? MMOW.

Turn 3, 1550 AD
Brittany and Sussex have signed a MMPP! Brittany and Cornwall have signed a military alliance against us! london built
Worker, might as well build a Police Station... Southamton created Worker and starts another. DontMessWithUs produced Bank
now Factory. Hemel has produced Worker, now Marketplace. Hempstead Aqueduct, now Marketplace. Herpendene Temple, now
Granary (2 b changed...). MMOW.

That's all for me. i wasn't expecting to play now so forgive my short turn. The computer is running well now so I'll most
likely be able to play all of my turns. Charis please read my ending in the RBD13 thread (like u already haven't :P).
 
Okay, you're up Wyvern Monarch. Good luck and kick ass. Watch out for Brittany. If we attack them or one of their units, Sussex will declare war against us. I don't think we're ready to take on the world's other BIG DOG.
 
1555AD (turn 0) Let's try to describe this global mess here. We're at war with Cornwall and Brittany. Brittany has a MPP with Sussex. Sussex is at war with Scotland and Ireland. Ireland is at war with Sussex and Cornwall. Scotland is at war with Sussex and Isle of Man. Cornwall is at war with Ireland, Isle of Man and us. This means that Isle of Man is at war with Cornwall and Scotland. Egads. We declare Peace against Cornwall. Get Espionage and The Corporation in the bargain. Southampton switched to Intelligence Agency. Brittany won't talk to us. Fine. It's not like they can actually do anything. Wow. Our resources and luxuries are worth nothing on the global market. Everybody else's are apparently worth about 40 gold per turn. Very irritating. Except Iron - that's still valuable. We give Iron and ROP to Man for 28 g/t. Research lowered to gain cashflow in the treasury. 5 turns to Scientific Method. Wait a minute. Scientific method? Where is the Hoover Dam construction? Something is very, very wrong here. The Welsh are still in the game. Did I pick up the wrong save file? A quick check on the Forum shows the problem. Charis left off at 1620. Xrang picked up the wrong save :( Okay, I've got Charis' save now. Let's try this again.

1620AD (turn 0) Ah, that's better. The global situation is much nicer. Only 7 wars across the globe. We are at war with Cornwall. Isle of Man is at war with Brittany, Cornwall, Scotland and Ireland. Add Cornwall vs. Scotland and Scotland vs. Sussex and that sums it up. The domestic scene is Hoover Dam in 4. Currently doing some massive army construction. I like it. Sanitation in 2 turns then we'll start working towards tanks. Build up the treasury so we'll be able to upgrade our cav when that happens. Cornwall would like peace with us but they've got nothing at all to appease our wrath. No dice, Mr. Bettlesworth. No payola, no peace-ola.

1625 Man got spice from someone else? I thought we had a lock on spice. Anyway, they don't renew our 7 g/t deal. Our ironclad near Camberon has ringside seats as the Scots move against Cornwall. 2 infantry die in Camberon. 1 injured conscript infantry holds the city. Wish I had that invasion fleet now. Ironclad bombards Camberon - scores a hit on their library. Coal Mountain Valley is brought up to a population of 6. It's the biggest little production center in Essex!

1630 Sussex wants an alliance against Ireland. Sorry Aelle, not today. Isle of Man and Ireland sign a peace treaty. Can't wait for tanks. Cornwall is getting pasted right now. The assault fleet launches. ETA 4 turns. We shop around Atomic Theory and Electronics from Sussex we get 52 g/t plus wines for AT and 89 g/t for Elec. 10 g/t plus 350 cash for AT from Brittany. 23 g/t and 80 cash for AT from Scotland. Isle of Man and Ireland have nothing. Nobody except Sussex had enough to bother with the second tech. Try again in a few turns.

1635 Cornwall approaches us for peace again. Go away, John. Peace is for the strong. Your fate is somewhat different. Sussex is building the Hoover Dam. We'll invite them to see the completed work in 1640. Turns will be getting much faster now. Essex is one huge railroad. Many workers added to cities. London is huge. Salsbury (Iron Works) will be huge as soon as they finish a hospital. Remaining workers put on auto polution patrol. It works now. Computer sends 8 to clean up a nasty spill in 1 turn.

1640 Hoover Dam is complete. Massive celebrations across the land tempered by the groans of the soon to be out of work coal plant workers. All coal plants on the continent are sold for scrap. An addition is put on the palace. Trade agreements for furs, ivory and dyes expire. We get them back at considerable cost. Size 20 cities mean that luxuries aren't luxuries any more. They're necessities. Still cheaper than raising the lux rate to keep the peeps happy though. London is now cranking at 90 shields.

1645 Salsbury is cranking 102 shields now. Assault fleet lands on Cornish shore.

1650 Ireland wants to renegotiate our Spice for Incense trade. We give them the ancient tech of Atomic Theory and a fistful of dollars. Another addition is put on the Palace. It looks quite nice. After a furious bombardment, cavalry take Henlistone. One berzerk lost in the battle. Elite berzerk force heads for Camberon and will coordinate with sea bombardment. Artillery, Infantry and Cavalry move on Cornish capital of Bodmine. We offer Cornwall peace in exchange for Camberon but they decline. We'll see how they feel after Bodmine is so many ashes.

1655 Isle of Man and Scotland sign a peace treaty. Cornish cavalry attacks the elite berzerk force heading for Camberon. The berzerks win. Temple and Marketplace of Bodmine destroyed by artillery. Barracks purchased in Henlistone. Cornish Infantry on route to Camberon are slaughtered by Essex cavalry. Cavalry run amock in the Bodmine countryside, cutting the Cornish capital off from their cities. Ironclads pound Camberon reducing its lone garrison to one health. Elite berzerker force moves into place to take Camberon next turn. John is suddenly more tractable and agrees to surrender Camberon and 3 Cornish workers in exchange for peace. Essex is at peace for the first time since our agression against Kent started. We have a beachhead on the continent and a slew of troops ready for upgrade as soon as the tech is available.

Combustion is due next turn. Battlefield Medecine will be complete in London in 4 turns. The treasury is only at about 850 but should be sufficient at current growth to cover troop conversion when tank tech becomes available. The fleet is harbored at Henlistone. There is a galleon waiting at Watford to transport workers down to Kent or to the new Cornish protectorate. 4 workers in Southampton will be ready to go next turn. We're pumping out a couple of infantry each turn. This will change to a couple of tanks each turn soon. Once we get Flight, an airport in all the big production cities plus an airport in the new Cornish protectorate will make it possible for us to steamroll the entire continent if we wish. These little countries have no hope against the Essex juggernaut.
 
Back
Top Bottom